Player Matchup

Cu Chulainn
Cu Chulainn
Ant the Blonde
Cu Chulainn
Level 123
God Stats
2W - 0L
1,733 SR
Queue Stats
33W - 32L
1,409 Elo+
Party 1
Medusa
Medusa
Haxzorak
Medusa
Level 83
God Stats
4W - 0L
1,570 SR
Queue Stats
25W - 28L
1,411 Elo+
Party 1
Mercury
Mercury
La Clean
Mercury
Level 44
God Stats
1W - 1L
1,235 SR
Queue Stats
68W - 64L
1,418 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NineTailsBoo
Morgan Le Fay
Level 54
God Stats
7W - 5L
1,405 SR
Queue Stats
51W - 43L
1,450 Elo+
Party 1
Jormungandr
Jormungandr
Tjslav
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 97L
1,506 Elo+
Solo
Team Averages
Level 73
1,488 SR
1,439 Elo+

VS

Team Averages
Level 53
1,441 SR
1,390 Elo+
Bacchus
Bacchus
CIG CHI
Bacchus
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 57L
1,370 Elo+
Solo
Janus
Janus
ItsStarburtz
Janus
Level 39
God Stats
8W - 8L
1,511 SR
Queue Stats
40W - 30L
1,440 Elo+
Solo
Thanatos
Thanatos
RockTrap120
Thanatos
Level 66
God Stats
26W - 17L
1,500 SR
Queue Stats
652W - 616L
1,353 Elo+
Party 2
Sylvanus
Sylvanus
TrickShotLogan
Sylvanus
Level 95
God Stats
14W - 21L
1,267 SR
Queue Stats
108W - 110L
1,426 Elo+
Solo
Sol
Sol
YALTM
Sol
Level 28
God Stats
13W - 7L
1,427 SR
Queue Stats
131W - 121L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ant the Blonde
Cu Chulainn
17
4 / 1 / 3
10,240
569
12,508
14,605
12,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
Haxzorak
Medusa
13
3 / 4 / 2
8,247
458
7,719
10,657
3,303
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
La Clean
Mercury
14
3 / 3 / 6
8,608
478
5,467
13,513
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
NineTailsBoo
Morgan Le Fay
16
6 / 3 / 3
9,897
550
14,702
11,509
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Tjslav
Jormungandr
14
3 / 3 / 3
8,984
499
6,338
12,382
9,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CIG CHI
Bacchus
8
0 / 2 / 1
5,976
332
1,548
6,340
5,594
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 8 / 0
8,251
458
7,314
14,024
5,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
RockTrap120
Thanatos
14
8 / 2 / 3
9,533
530
11,481
17,692
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
16
1 / 4 / 1
9,630
535
8,533
18,401
22,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sol
YALTM
Sol
14
4 / 3 / 5
8,953
497
10,542
12,209
4,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
19
Kills
14
14
Deaths
19
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Ant the Blonde
Cu Chulainn
4
1
3
5.5
L
Bacchus
CIG CHI
Bacchus
0
2
1
0.25
W
Medusa
Haxzorak
Medusa
3
4
2
1
L
1
8
0
0.13
W
Mercury
La Clean
Mercury
3
3
6
2
W
Morgan Le Fay
NineTailsBoo
Morgan Le Fay
6
3
3
2.5
L
Thanatos
RockTrap120
Thanatos
8
2
3
4.75
W
Jormungandr
Tjslav
Jormungandr
3
3
3
1.5
L
Sylvanus
1
4
1
0.38
L
Sol
YALTM
Sol
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,734
Damage
39,418
62,666
Taken
68,666
33,536
Mitigated
46,663
8,142
Healing
22,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Ant the Blonde
Cu Chulainn
12,508
2,942
159
2,978
14,605
12,901
0
6,456
7,334
0
72,171
L
Bacchus
CIG CHI
Bacchus
1,548
171
0
808
6,340
5,594
0
1,358
4,982
9,899
0
W
Medusa
Haxzorak
Medusa
7,719
2,130
0
783
10,657
3,303
234
4,680
5,909
0
46,295
L
7,314
66
0
1,025
14,024
5,922
56
9,409
4,615
52,728
0
W
Mercury
La Clean
Mercury
5,467
2,121
0
536
13,513
4,294
1,158
4,409
9,006
0
42,131
W
Morgan Le Fay
NineTailsBoo
Morgan Le Fay
14,702
560
0
1,030
11,509
3,986
251
5,453
5,692
81,124
0
L
Thanatos
RockTrap120
Thanatos
11,481
4,237
0
9,891
17,692
7,646
0
5,763
11,929
0
55,604
W
Jormungandr
Tjslav
Jormungandr
6,338
1,566
0
2,656
12,382
9,052
503
4,742
7,640
62,891
0
L
Sylvanus
8,533
1,876
62
5,110
18,401
22,729
0
1,324
17,077
66,071
25,811
L
Sol
YALTM
Sol
10,542
4,576
0
5,616
12,209
4,772
0
3,275
8,934
72,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,976
Gold Earned
42,343
478
Minions Killed
418
0
Camps Cleared
0
1,837,372
Distance Traveled
1,562,471
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,240
569
134
7
0
363,841
7
L
Bacchus
5,976
332
14
1
0
194,342
0
W
Medusa
8,247
458
61
3
0
351,399
0
L
Janus
8,251
458
95
5
0
322,396
0
W
Mercury
8,608
478
65
4
0
426,904
2
W
Morgan Le Fay
9,897
550
122
7
0
356,757
0
L
Thanatos
9,533
530
65
4
0
407,205
0
W
Jormungandr
8,984
499
96
5
0
338,471
0
L
Sylvanus
9,630
535
136
8
0
286,618
0
L
Sol
8,953
497
108
6
0
351,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role