Player Matchup

Arachne
Arachne
Silver V
 
Arachne
Silver V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
A-P-O-S-T-L-E-8
Gilgamesh
Bronze III
Level 143
God Stats
2W - 3L
1,536 SR
Queue Stats
37W - 64L
1,091 MMR
Solo
Nu Wa
Nu Wa
Silver II
K1NGJ98-
Nu Wa
Silver II
Level 129
God Stats
6W - 4L
1,840 SR
Queue Stats
105W - 115L
1,229 MMR
Solo
Aphrodite
Aphrodite
Silver II
Nachte Tod
Aphrodite
Silver II
Level 114
God Stats
2W - 5L
1,332 SR
Queue Stats
116W - 150L
1,089 MMR
Solo
Danzaburou
Danzaburou
Bronze V
UsualPencil1722
Danzaburou
Bronze V
Level 86
God Stats
11W - 10L
1,513 SR
Queue Stats
32W - 85L
270 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,544 SR
1,036 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,462 SR
874 MMR
Nemesis
Nemesis
Silver IV
DLeonAA
Nemesis
Silver IV
Level 233
God Stats
6W - 8L
1,567 SR
Queue Stats
300W - 314L
605 MMR
Solo
Martichoras
Martichoras
Gold V
HippoFrosting
Martichoras
Gold V
Level 146
God Stats
10W - 9L
1,558 SR
Queue Stats
74W - 88L
1,247 MMR
Solo
Ix Chel
Ix Chel
Silver IV
NightWalker0001
Ix Chel
Silver IV
Level 156
God Stats
8W - 14L
1,187 SR
Queue Stats
112W - 137L
847 MMR
Solo
Yemoja
Yemoja
Silver V
ShyVibes-xoxo
Yemoja
Silver V
Level 129
God Stats
11W - 12L
1,500 SR
Queue Stats
356W - 446L
526 MMR
Solo
Athena
Athena
Silver I
XMZ_NlNJA
Athena
Silver I
Level 79
God Stats
12W - 10L
1,498 SR
Queue Stats
52W - 61L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 7 / 1
7,980
443
10,890
20,949
8,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
A-P-O-S-T-L-E-8
Gilgamesh
14
1 / 2 / 0
9,335
519
9,095
15,547
10,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
K1NGJ98-
Nu Wa
14
1 / 2 / 0
8,472
471
10,661
9,422
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Nachte Tod
Aphrodite
11
0 / 4 / 1
7,886
438
5,386
13,311
10,372
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
UsualPencil1722
Danzaburou
12
0 / 4 / 1
8,038
447
6,792
14,409
5,649
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
FenrirKaliThanatosCabrakanTyr

VS

Bans
Baba YagaAnubisJormungandrAo KuangHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DLeonAA
Nemesis
17
4 / 0 / 5
10,253
570
8,085
14,805
6,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
HippoFrosting
Martichoras
16
9 / 1 / 5
10,308
573
16,729
12,764
5,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 4
8,210
456
7,134
9,524
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 1 / 5
7,559
420
5,618
13,492
11,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
XMZ_NlNJA
Athena
15
4 / 0 / 6
8,991
500
14,518
16,971
14,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
19
19
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
7
1
0.21
L
Gilgamesh
A-P-O-S-T-L-E-8
Gilgamesh
1
2
0
0.5
W
Nemesis
DLeonAA
Nemesis
4
0
5
6.5
W
Martichoras
HippoFrosting
Martichoras
9
1
5
11.5
L
Nu Wa
K1NGJ98-
Nu Wa
1
2
0
0.5
L
Aphrodite
Nachte Tod
Aphrodite
0
4
1
0.13
W
1
1
4
3
W
1
1
5
3.5
L
Danzaburou
UsualPencil1722
Danzaburou
0
4
1
0.13
W
Athena
XMZ_NlNJA
Athena
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,824
Damage
52,084
73,638
Taken
67,556
38,934
Mitigated
42,006
22,444
Healing
24,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,890
7,361
0
3,922
20,949
8,083
0
6,344
13,884
0
64,730
L
Gilgamesh
A-P-O-S-T-L-E-8
Gilgamesh
9,095
2,282
0
4,283
15,547
10,703
760
6,234
8,609
59
53,404
W
Nemesis
DLeonAA
Nemesis
8,085
4,729
0
7,189
14,805
6,654
3,167
2,830
11,975
0
92,124
W
Martichoras
HippoFrosting
Martichoras
16,729
5,036
0
3,970
12,764
5,990
42
4,522
8,242
0
91,867
L
Nu Wa
K1NGJ98-
Nu Wa
10,661
3,232
0
817
9,422
4,127
760
4,779
4,444
66,269
0
L
Aphrodite
Nachte Tod
Aphrodite
5,386
642
4,047
5,067
13,311
10,372
416
3,552
9,614
26,731
0
W
7,134
300
425
4,019
9,524
3,555
400
1,961
7,563
66,391
0
W
5,618
1,435
2,459
1,989
13,492
11,154
44
2,983
10,276
32,997
5,876
L
Danzaburou
UsualPencil1722
Danzaburou
6,792
2,716
0
4,308
14,409
5,649
731
3,693
10,665
0
57,456
W
Athena
XMZ_NlNJA
Athena
14,518
1,849
0
4,310
16,971
14,653
0
4,117
12,854
54,537
609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,711
Gold Earned
45,321
396
Minions Killed
556
0
Camps Cleared
0
1,650,659
Distance Traveled
1,778,864
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,980
443
81
5
0
369,616
7
L
Gilgamesh
9,335
519
83
5
0
313,091
0
W
Nemesis
10,253
570
143
8
0
418,172
4
W
Martichoras
10,308
573
152
8
0
351,882
0
L
Nu Wa
8,472
471
85
5
0
367,142
3
L
Aphrodite
7,886
438
47
3
0
323,385
0
W
Ix Chel
8,210
456
117
7
0
328,841
1
W
Yemoja
7,559
420
60
3
0
293,135
4
L
Danzaburou
8,038
447
100
6
0
277,425
0
W
Athena
8,991
500
84
5
0
386,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role