Player Matchup

Ra
Ra
Gold V
DrKukulkan
Ra
Gold V
Level 106
God Stats
17W - 24L
1,457 SR
Queue Stats
363W - 379L
1,349 MMR
Solo
Artemis
Artemis
Silver II
Flocrates1
Artemis
Silver II
Level 144
God Stats
5W - 2L
1,548 SR
Queue Stats
258W - 267L
1,111 MMR
Solo
Xing Tian
Xing Tian
Silver II
Vanmarcos
Xing Tian
Silver II
Level 100
God Stats
2W - 2L
1,246 SR
Queue Stats
182W - 192L
1,121 MMR
Solo
Bakasura
Bakasura
Bronze IV
fomega
Bakasura
Bronze IV
Level 107
God Stats
1W - 1L
1,389 SR
Queue Stats
2W - 8L
1,338 MMR
Solo
Horus
Horus
Silver I
trvoProstataFix
Horus
Silver I
Level 157
God Stats
9W - 6L
1,399 SR
Queue Stats
281W - 289L
1,116 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,408 SR
1,207 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,609 SR
1,219 MMR
Tsukuyomi
Tsukuyomi
Silver IV
Andi144
Tsukuyomi
Silver IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,342 MMR
Party 1
Thanatos
Thanatos
Silver II
Benntastic
Thanatos
Silver II
Level 76
God Stats
1W - 1L
1,890 SR
Queue Stats
56W - 70L
1,046 MMR
Solo
Izanami
Izanami
Silver II
Chemyname
Izanami
Silver II
Level 96
God Stats
1W - 3L
1,600 SR
Queue Stats
22W - 35L
1,269 MMR
Solo
Loki
Loki
Silver I
RudraShiva
Loki
Silver I
Level 56
God Stats
82W - 77L
1,471 SR
Queue Stats
158W - 178L
1,096 MMR
Solo
Merlin
Merlin
Silver IV
Vêrde
Merlin
Silver IV
Level 88
God Stats
7W - 8L
1,586 SR
Queue Stats
23W - 34L
1,342 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 4
11,916
627
9,779
4,935
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Flocrates1
Artemis
17
0 / 1 / 6
10,045
529
10,252
9,819
4,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Vanmarcos
Xing Tian
14
2 / 2 / 5
9,401
495
6,519
15,379
15,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
fomega
Bakasura
16
4 / 1 / 4
10,043
529
7,123
16,003
7,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 0 / 5
10,832
570
14,916
15,870
13,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
VamanaAgniAo Kuang

VS

Bans
ThorKaliTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Andi144
Tsukuyomi
15
1 / 2 / 3
9,034
475
9,535
15,378
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thanatos
Benntastic
Thanatos
12
1 / 6 / 2
8,528
449
9,926
19,130
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Chemyname
Izanami
15
0 / 1 / 0
8,788
463
2,484
12,449
5,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 3 / 0
8,690
457
8,259
21,340
17,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
Vêrde
Merlin
16
1 / 2 / 1
9,383
494
5,917
8,244
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
4
4
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Andi144
Tsukuyomi
1
2
3
1.25
L
Thanatos
Benntastic
Thanatos
1
6
2
0.33
L
Izanami
Chemyname
Izanami
0
1
0
0
W
6
0
4
8
W
Artemis
Flocrates1
Artemis
0
1
6
3
L
1
3
0
0.33
W
Xing Tian
Vanmarcos
Xing Tian
2
2
5
2.25
L
Merlin
Vêrde
Merlin
1
2
1
0.75
W
Bakasura
fomega
Bakasura
4
1
4
6
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,589
Damage
36,121
62,006
Taken
76,541
42,294
Mitigated
45,297
25,910
Healing
23,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Andi144
Tsukuyomi
9,535
2,054
0
8,039
15,378
5,874
0
3,658
11,445
0
92,618
L
Thanatos
Benntastic
Thanatos
9,926
2,858
0
8,251
19,130
13,197
299
6,351
12,473
0
33,609
L
Izanami
Chemyname
Izanami
2,484
1,452
0
3,161
12,449
5,096
868
973
11,182
0
78,529
W
9,779
544
2,484
2,379
4,935
2,051
737
1,932
2,883
114,415
0
W
Artemis
Flocrates1
Artemis
10,252
4,875
0
5,593
9,819
4,266
2,360
764
8,848
0
80,739
L
8,259
1,371
0
3,460
21,340
17,913
0
1,707
19,097
0
70,359
W
Xing Tian
Vanmarcos
Xing Tian
6,519
876
0
2,085
15,379
15,058
318
1,383
13,654
22,375
0
L
Merlin
Vêrde
Merlin
5,917
83
0
1,053
8,244
3,217
0
3,516
4,581
88,987
0
W
Bakasura
fomega
Bakasura
7,123
4,873
0
4,034
16,003
7,435
322
1,500
14,503
0
71,688
W
14,916
7,174
656
8,679
15,870
13,484
559
485
15,271
0
88,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,237
Gold Earned
44,423
610
Minions Killed
575
0
Camps Cleared
0
2,038,024
Distance Traveled
1,924,460
21
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,034
475
120
6
0
435,579
2
L
Thanatos
8,528
449
37
2
0
382,032
0
L
Izanami
8,788
463
161
8
0
379,357
0
W
Ra
11,916
627
212
11
0
457,081
6
W
Artemis
10,045
529
135
7
0
310,502
7
L
Loki
8,690
457
89
5
0
370,521
1
W
Xing Tian
9,401
495
15
1
0
406,377
5
L
Merlin
9,383
494
168
9
0
356,971
0
W
Bakasura
10,043
529
127
7
0
479,705
0
W
Horus
10,832
570
121
6
0
384,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role