Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Dawn_Kengo
Da Ji
Level 125
God Stats
11W - 20L
1,099 SR
Queue Stats
370W - 430L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
Nicoloo227
Kuzenbo
Level 144
God Stats
13W - 1L
1,294 SR
Queue Stats
457W - 456L
1,463 Elo+
Solo
Martichoras
Martichoras
Rōma
Martichoras
Level 260
God Stats
4W - 1L
1,693 SR
Queue Stats
236W - 240L
1,525 Elo+
Solo
Olorun
Olorun
SaintObstinate
Olorun
Level 125
God Stats
14W - 6L
1,678 SR
Queue Stats
222W - 219L
1,548 Elo+
Solo
Team Averages
Level 158
1,453 SR
1,508 Elo+

VS

Team Averages
Level 119
1,437 SR
1,546 Elo+
Achilles
Achilles
 
Achilles
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FakeTalesOfRegis
Maui
Level 153
God Stats
9W - 10L
1,179 SR
Queue Stats
422W - 408L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
L779079215412941
Ao Kuang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,604 Elo+
Party 1
Olorun
Olorun
ZeroEcnard
Olorun
Level 107
God Stats
1W - 2L
1,508 SR
Queue Stats
12W - 8L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
2 / 0 / 0
7,518
627
6,249
12,047
7,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
8
1 / 3 / 3
5,642
470
3,893
8,779
3,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kuzenbo
Nicoloo227
Kuzenbo
9
1 / 0 / 3
5,779
482
3,763
6,929
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
Rōma
Martichoras
13
4 / 1 / 2
7,757
646
7,883
10,048
4,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 1 / 1
6,524
544
5,351
6,939
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 1 / 0
6,528
544
6,059
9,105
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
 
Nu Wa
11
1 / 1 / 1
6,081
507
5,397
4,993
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 0 / 1
5,215
435
2,760
8,339
5,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 5 / 0
6,366
531
7,607
14,268
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Olorun
ZeroEcnard
Olorun
11
1 / 3 / 1
6,262
522
5,758
7,985
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
5
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
0
2
L
Achilles
 
Achilles
0
1
0
0
L
Nu Wa
 
Nu Wa
1
1
1
1.5
W
Da Ji
1
3
3
0.83
L
0
0
1
0.5
L
3
5
0
0.6
W
Kuzenbo
Nicoloo227
Kuzenbo
1
0
3
2.5
W
Martichoras
Rōma
Martichoras
4
1
2
5
W
2
1
1
2.5
L
Olorun
ZeroEcnard
Olorun
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,139
Damage
27,581
44,742
Taken
44,690
24,616
Mitigated
23,176
14,968
Healing
15,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,249
1,026
0
4,866
12,047
7,533
0
329
10,939
0
59,599
L
Achilles
 
Achilles
6,059
2,021
0
3,642
9,105
7,786
0
0
9,105
0
50,046
L
Nu Wa
 
Nu Wa
5,397
1,492
0
772
4,993
1,585
0
783
4,146
51,293
0
W
Da Ji
3,893
708
0
1,250
8,779
3,200
0
4,191
4,588
0
31,564
L
2,760
732
0
1,670
8,339
5,087
0
2,933
5,406
11,655
0
L
7,607
2,172
0
6,973
14,268
5,668
0
1,396
12,872
48,566
0
W
Kuzenbo
Nicoloo227
Kuzenbo
3,763
1,363
0
3,067
6,929
6,610
5
4,173
2,756
15,011
0
W
Martichoras
Rōma
Martichoras
7,883
3,155
0
3,119
10,048
4,292
0
7,457
2,555
0
76,989
W
5,351
2,402
180
2,486
6,939
2,981
390
5,434
1,505
52,289
0
L
Olorun
ZeroEcnard
Olorun
5,758
2,929
0
2,805
7,985
3,050
0
4,233
3,752
52,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,220
Gold Earned
30,452
372
Minions Killed
383
0
Camps Cleared
0
1,168,112
Distance Traveled
1,199,158
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,518
627
109
9
0
247,829
0
L
Achilles
6,528
544
95
8
0
232,952
0
L
Nu Wa
6,081
507
97
8
0
236,444
2
W
Da Ji
5,642
470
52
4
0
221,363
0
L
Maui
5,215
435
15
1
0
242,882
0
L
Ao Kuang
6,366
531
87
7
0
263,226
0
W
Kuzenbo
5,779
482
17
1
0
239,294
6
W
Martichoras
7,757
646
120
10
0
241,126
0
W
Olorun
6,524
544
74
6
0
218,500
1
L
Olorun
6,262
522
89
7
0
223,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role