Player Matchup

Yemoja
Yemoja
AdonisofAllDons
Yemoja
Level 7
God Stats
2W - 2L
1,549 SR
Queue Stats
3W - 6L
1,506 Elo+
Party 1
Fafnir
Fafnir
K33N4N
Fafnir
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
288W - 241L
1,471 Elo+
Party 1
Neith
Neith
Neospyder
Neith
Level 129
God Stats
13W - 17L
1,467 SR
Queue Stats
31W - 27L
1,475 Elo+
Solo
Ix Chel
Ix Chel
Qaxus
Ix Chel
Level 149
God Stats
5W - 7L
1,227 SR
Queue Stats
189W - 170L
1,440 Elo+
Party 1
Mercury
Mercury
Scrubzillah
Mercury
Level 146
God Stats
13W - 7L
1,696 SR
Queue Stats
157W - 119L
1,582 Elo+
Party 1
Team Averages
Level 117
1,488 SR
1,495 Elo+

VS

Team Averages
Level 106
1,469 SR
1,449 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GodofWasined
Jing Wei
Level 89
God Stats
26W - 27L
1,587 SR
Queue Stats
150W - 142L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SlyL0rd
Morgan Le Fay
Level 144
God Stats
3W - 4L
1,459 SR
Queue Stats
12W - 22L
1,357 Elo+
Solo
Artio
Artio
sis_kik_ur_az
Artio
Level 67
God Stats
1W - 2L
1,299 SR
Queue Stats
33W - 50L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
6,884
765
2,819
6,114
4,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fafnir
K33N4N
Fafnir
13
0 / 1 / 7
7,718
858
6,058
11,974
13,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Neospyder
Neith
13
1 / 1 / 3
6,989
777
5,471
5,381
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Qaxus
Ix Chel
15
4 / 2 / 2
8,228
914
6,599
5,820
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Scrubzillah
Mercury
15
6 / 0 / 3
8,026
892
6,061
3,663
1,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 2 / 0
7,363
818
4,484
7,195
3,473
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cupid
 
Cupid
12
1 / 2 / 0
6,333
704
3,587
6,884
2,771
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
GodofWasined
Jing Wei
13
0 / 2 / 2
6,521
725
2,897
7,375
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
SlyL0rd
Morgan Le Fay
12
0 / 2 / 1
6,201
689
6,264
4,280
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
5,914
657
2,011
7,885
5,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
5
5
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
0
2
L
Cupid
 
Cupid
1
2
0
0.5
W
0
1
5
2.5
L
Jing Wei
GodofWasined
Jing Wei
0
2
2
0.5
W
Fafnir
K33N4N
Fafnir
0
1
7
3.5
W
Neith
Neospyder
Neith
1
1
3
2.5
W
Ix Chel
Qaxus
Ix Chel
4
2
2
2.5
W
Mercury
Scrubzillah
Mercury
6
0
3
7.5
L
Morgan Le Fay
SlyL0rd
Morgan Le Fay
0
2
1
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,008
Damage
19,243
32,952
Taken
33,619
23,460
Mitigated
17,067
12,321
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,484
1,467
0
1,230
7,195
3,473
0
3,308
3,781
0
14,371
L
Cupid
 
Cupid
3,587
1,517
430
748
6,884
2,771
0
3,049
3,799
0
14,967
W
2,819
358
2,385
1,403
6,114
4,288
150
1,022
4,904
6,969
0
L
Jing Wei
GodofWasined
Jing Wei
2,897
1,898
242
646
7,375
3,059
222
2,934
4,305
0
19,193
W
Fafnir
K33N4N
Fafnir
6,058
695
0
3,721
11,974
13,839
148
2,326
9,285
13,360
988
W
Neith
Neospyder
Neith
5,471
1,689
55
2,145
5,381
1,786
2,272
1,000
4,223
0
28,598
W
Ix Chel
Qaxus
Ix Chel
6,599
977
58
1,472
5,820
2,152
145
1,731
3,770
30,452
0
W
Mercury
Scrubzillah
Mercury
6,061
3,038
0
1,082
3,663
1,395
432
968
2,473
33
23,970
L
Morgan Le Fay
SlyL0rd
Morgan Le Fay
6,264
377
0
279
4,280
1,850
210
1,648
2,612
16,627
0
L
2,011
165
85
568
7,885
5,914
0
3,159
4,552
5,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,845
Gold Earned
32,332
197
Minions Killed
127
0
Camps Cleared
0
983,447
Distance Traveled
832,696
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,363
818
30
3
0
196,852
0
L
Cupid
6,333
704
25
3
0
183,358
0
W
Yemoja
6,884
765
5
1
0
191,155
0
L
Jing Wei
6,521
725
39
4
0
169,960
0
W
Fafnir
7,718
858
16
2
0
209,839
0
W
Neith
6,989
777
58
6
0
168,468
1
W
Ix Chel
8,228
914
70
8
0
179,029
0
W
Mercury
8,026
892
48
5
0
234,956
0
L
Morgan Le Fay
6,201
689
26
3
0
146,892
2
L
Artio
5,914
657
7
1
0
135,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role