Player Matchup

Scylla
Scylla
DeadSnipxzz
Scylla
Level 89
God Stats
1W - 3L
1,247 SR
Queue Stats
117W - 121L
1,524 Elo+
Solo
Neith
Neith
NekoKoteiMew
Neith
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
278W - 294L
1,328 Elo+
Solo
Artemis
Artemis
Surersz
Artemis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,534 Elo+
Solo
Kali
Kali
hahaaClassic
Kali
Level 147
God Stats
4W - 4L
1,379 SR
Queue Stats
128W - 151L
1,455 Elo+
Party 2
Eset
Eset
nickizsik
Eset
Level 142
God Stats
4W - 4L
1,510 SR
Queue Stats
192W - 193L
1,496 Elo+
Party 2
Team Averages
Level 102
1,427 SR
1,467 Elo+

VS

Team Averages
Level 107
1,460 SR
1,469 Elo+
Kuzenbo
Kuzenbo
Iamclanless
Kuzenbo
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 91L
1,454 Elo+
Party 1
Xbalanque
Xbalanque
LordThreesome
Xbalanque
Level 47
God Stats
4W - 6L
1,220 SR
Queue Stats
152W - 163L
1,451 Elo+
Solo
Agni
Agni
MrKain0218
Agni
Level 147
God Stats
0W - 2L
1,271 SR
Queue Stats
116W - 126L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
Vice Enbyous
Ao Kuang
Level 158
God Stats
3W - 2L
1,624 SR
Queue Stats
167W - 162L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
billy-ball
Ix Chel
Level 149
God Stats
2W - 3L
1,683 SR
Queue Stats
398W - 397L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
9 / 2 / 11
9,991
908
15,611
7,361
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 9
7,890
717
9,669
10,181
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Artemis
Surersz
Artemis
13
2 / 3 / 15
8,017
729
9,184
8,829
4,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 19
9,170
834
7,264
10,631
5,048
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eset
16
9 / 2 / 8
9,563
869
14,750
7,238
3,688
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Iamclanless
Kuzenbo
13
1 / 6 / 3
7,923
720
3,343
15,840
17,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
LordThreesome
Xbalanque
15
3 / 5 / 6
8,578
780
7,104
14,612
6,307
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 6 / 5
8,035
730
9,969
9,487
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Vice Enbyous
Ao Kuang
16
5 / 4 / 2
9,912
901
12,640
14,959
14,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
billy-ball
Ix Chel
14
0 / 4 / 6
7,794
709
2,975
10,720
8,014
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
25
Kills
9
12
Deaths
25
62
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
9
2
11
7.25
L
Kuzenbo
Iamclanless
Kuzenbo
1
6
3
0.42
L
Xbalanque
LordThreesome
Xbalanque
3
5
6
1.2
L
0
6
5
0.42
W
2
4
9
1.63
W
Artemis
Surersz
Artemis
2
3
15
3.17
L
Ao Kuang
Vice Enbyous
Ao Kuang
5
4
2
1.5
L
Ix Chel
billy-ball
Ix Chel
0
4
6
0.75
W
3
1
19
12.5
W
Eset
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,478
Damage
36,031
44,240
Taken
65,618
20,786
Mitigated
50,357
14,922
Healing
16,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
15,611
1,081
713
1,073
7,361
3,405
1,130
3,555
3,532
35,876
0
L
Kuzenbo
Iamclanless
Kuzenbo
3,343
478
1,346
1,423
15,840
17,567
0
7,843
7,981
4,116
400
L
Xbalanque
LordThreesome
Xbalanque
7,104
4,115
0
1,080
14,612
6,307
1,383
7,003
7,485
0
21,006
L
9,969
530
223
774
9,487
3,533
235
4,348
5,139
28,119
0
W
9,669
2,688
88
1,982
10,181
4,355
1,557
6,408
3,450
0
13,964
W
Artemis
Surersz
Artemis
9,184
5,038
817
1,606
8,829
4,290
432
6,087
2,597
0
18,218
L
Ao Kuang
Vice Enbyous
Ao Kuang
12,640
2,438
1,094
4,952
14,959
14,936
408
4,840
9,849
19,156
348
L
Ix Chel
billy-ball
Ix Chel
2,975
121
2,920
2,731
10,720
8,014
280
6,579
4,069
12,127
0
W
7,264
2,101
623
5,062
10,631
5,048
289
5,952
4,051
0
17,258
W
Eset
14,750
1,209
1,392
1,566
7,238
3,688
548
4,841
2,298
23,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,631
Gold Earned
42,242
125
Minions Killed
115
0
Camps Cleared
0
997,927
Distance Traveled
919,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,991
908
57
5
0
196,095
0
L
Kuzenbo
7,923
720
2
0
0
193,143
0
L
Xbalanque
8,578
780
28
3
0
173,391
0
L
Agni
8,035
730
41
4
0
182,928
0
W
Neith
7,890
717
12
1
0
184,389
0
W
Artemis
8,017
729
18
2
0
182,122
0
L
Ao Kuang
9,912
901
18
2
0
191,050
0
L
Ix Chel
7,794
709
26
2
0
178,512
0
W
Kali
9,170
834
17
2
0
225,201
0
W
Eset
9,563
869
21
2
0
210,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role