Player Matchup

Bastet
Bastet
 
Bastet
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
NeteroxNTX
Thoth
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
david_gurtsiev87
Ah Muzen Cab
Level 159
God Stats
4W - 2L
1,552 SR
Queue Stats
656W - 661L
1,531 Elo+
Party 1
Janus
Janus
edwinavrilfan
Janus
Level 84
God Stats
9W - 6L
1,598 SR
Queue Stats
450W - 439L
1,539 Elo+
Party 1
Rama
Rama
jon12004
Rama
Level 169
God Stats
8W - 16L
1,243 SR
Queue Stats
582W - 631L
1,442 Elo+
Party 2
Team Averages
Level 128
1,479 SR
1,503 Elo+

VS

Team Averages
Level 129
1,568 SR
1,526 Elo+
Nike
Nike
Iwizu
Nike
Level 124
God Stats
5W - 4L
1,711 SR
Queue Stats
328W - 312L
1,494 Elo+
Solo
Osiris
Osiris
Ju31
Osiris
Level 150
God Stats
0W - 4L
1,626 SR
Queue Stats
134W - 98L
1,611 Elo+
Solo
Amaterasu
Amaterasu
Louis-D
Amaterasu
Level 147
God Stats
0W - 4L
1,198 SR
Queue Stats
705W - 735L
1,454 Elo+
Solo
Geb
Geb
THE-Nicoassasin
Geb
Level 127
God Stats
6W - 2L
1,807 SR
Queue Stats
154W - 159L
1,498 Elo+
Solo
Set
Set
xCenox
Set
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 105L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 1 / 6
6,007
1,201
2,020
4,905
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
10
1 / 3 / 5
5,754
1,151
2,933
3,756
1,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
david_gurtsiev87
Ah Muzen Cab
12
3 / 1 / 5
6,383
1,277
8,672
6,091
2,651
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
3 / 2 / 5
6,414
1,283
5,430
4,118
1,581
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
10
1 / 2 / 4
5,599
1,120
2,659
4,692
2,009
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Iwizu
Nike
5
0 / 0 / 0
4,304
861
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Ju31
Osiris
12
3 / 2 / 3
6,131
1,226
8,145
6,453
6,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Louis-D
Amaterasu
10
1 / 2 / 5
5,314
1,063
3,234
5,946
3,209
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 2 / 3
5,623
1,125
3,813
9,475
4,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Set
xCenox
Set
10
2 / 3 / 2
5,699
1,140
4,194
5,312
4,938
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
9
Kills
7
9
Deaths
9
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
1
6
4
L
Nike
Iwizu
Nike
0
0
0
0
L
Osiris
Ju31
Osiris
3
2
3
2.25
L
Amaterasu
Louis-D
Amaterasu
1
2
5
1.75
W
Thoth
1
3
5
1.17
L
1
2
3
1.25
W
Ah Muzen Cab
david_gurtsiev87
Ah Muzen Cab
3
1
5
5.5
W
3
2
5
2.75
W
Rama
1
2
4
1.5
L
Set
xCenox
Set
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,714
Damage
19,386
23,562
Taken
27,186
11,153
Mitigated
18,949
4,427
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,020
419
813
1,132
4,905
3,463
0
1,058
3,201
0
5,931
L
Nike
Iwizu
Nike
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
Ju31
Osiris
8,145
655
1,390
1,389
6,453
6,248
0
2,058
4,019
864
10,141
L
Amaterasu
Louis-D
Amaterasu
3,234
830
241
1,408
5,946
3,209
120
2,078
3,549
0
7,725
W
Thoth
2,933
316
0
0
3,756
1,449
332
917
2,715
6,044
0
L
3,813
111
951
2,819
9,475
4,554
13
2,315
6,625
9,112
0
W
Ah Muzen Cab
david_gurtsiev87
Ah Muzen Cab
8,672
1,860
108
1,458
6,091
2,651
691
1,118
4,556
0
12,989
W
5,430
840
156
137
4,118
1,581
80
1,024
2,699
11,928
0
W
Rama
2,659
1,500
0
623
4,692
2,009
742
977
3,537
0
8,446
L
Set
xCenox
Set
4,194
1,174
104
454
5,312
4,938
0
1,992
3,221
482
7,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,157
Gold Earned
27,071
61
Minions Killed
52
0
Camps Cleared
0
521,419
Distance Traveled
422,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,007
1,201
9
2
0
142,468
0
L
Nike
4,304
861
0
0
0
14,764
0
L
Osiris
6,131
1,226
15
3
0
124,031
0
L
Amaterasu
5,314
1,063
18
4
0
96,908
0
W
Thoth
5,754
1,151
10
2
0
97,366
0
L
Geb
5,623
1,125
6
1
0
107,624
0
W
Ah Muzen Cab
6,383
1,277
14
3
0
107,455
0
W
Janus
6,414
1,283
17
3
0
79,182
0
W
Rama
5,599
1,120
11
2
0
94,948
0
L
Set
5,699
1,140
13
3
0
79,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role