Player Matchup

Horus
Horus
Hazedu
Horus
Level 183
God Stats
7W - 5L
1,642 SR
Queue Stats
486W - 501L
1,440 Elo+
Solo
Sol
Sol
Iradus
Sol
Level 156
God Stats
2W - 3L
1,084 SR
Queue Stats
75W - 88L
1,450 Elo+
Solo
Zeus
Zeus
NightlyKnightly
Zeus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,354 Elo+
Solo
Artemis
Artemis
SnapWhisper7158
Artemis
Level 128
God Stats
7W - 8L
1,508 SR
Queue Stats
454W - 438L
1,497 Elo+
Solo
Khepri
Khepri
ZigHail88
Khepri
Level 84
God Stats
15W - 12L
1,581 SR
Queue Stats
1,087W - 1,038L
1,485 Elo+
Solo
Team Averages
Level 131
1,463 SR
1,445 Elo+

VS

Team Averages
Level 119
1,540 SR
1,449 Elo+
Amaterasu
Amaterasu
G0ONYBOY
Amaterasu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,360 Elo+
Solo
Sol
Sol
MenstrualGeyser
Sol
Level 123
God Stats
12W - 13L
1,630 SR
Queue Stats
1,863W - 1,886L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
NeoxRave
Gilgamesh
Level 108
God Stats
1W - 2L
1,748 SR
Queue Stats
115W - 105L
1,483 Elo+
Solo
Chang'e
Chang'e
PegLegMcgee
Chang'e
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
216W - 200L
1,434 Elo+
Solo
Yu Huang
Yu Huang
Wolziel_Alucard
Yu Huang
Level 156
God Stats
6W - 13L
1,321 SR
Queue Stats
857W - 883L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hazedu
Horus
15
3 / 1 / 15
8,868
739
6,394
12,352
12,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sol
Iradus
Sol
18
9 / 0 / 11
10,369
864
18,020
9,771
5,066
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 2 / 13
9,683
807
24,430
8,571
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 14
9,709
809
19,074
12,449
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
ZigHail88
Khepri
14
0 / 4 / 19
8,171
681
9,175
15,359
14,367
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
G0ONYBOY
Amaterasu
13
0 / 4 / 9
7,400
617
7,339
19,642
14,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 3 / 4
8,616
718
15,548
13,836
5,237
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
NeoxRave
Gilgamesh
15
3 / 5 / 6
8,251
688
12,302
20,161
16,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
PegLegMcgee
Chang'e
15
0 / 2 / 6
7,583
632
5,001
14,928
5,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yu Huang
14
3 / 7 / 5
8,551
713
13,452
13,906
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
40
21
Kills
10
10
Deaths
21
72
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
G0ONYBOY
Amaterasu
0
4
9
1.13
W
Horus
Hazedu
Horus
3
1
15
10.5
W
Sol
Iradus
Sol
9
0
11
14.5
L
4
3
4
2
L
Gilgamesh
NeoxRave
Gilgamesh
3
5
6
1.2
W
4
2
13
5.25
L
Chang'e
PegLegMcgee
Chang'e
0
2
6
1.5
W
5
3
14
4
L
Yu Huang
3
7
5
0.79
W
Khepri
ZigHail88
Khepri
0
4
19
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,093
Damage
53,642
58,502
Taken
82,473
41,432
Mitigated
46,379
32,000
Healing
37,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
G0ONYBOY
Amaterasu
7,339
2,598
1,168
5,731
19,642
14,131
0
10,836
8,229
0
11,673
W
Horus
Hazedu
Horus
6,394
2,744
6,284
5,884
12,352
12,591
182
5,900
6,082
248
9,198
W
Sol
Iradus
Sol
18,020
4,854
1,376
3,514
9,771
5,066
235
5,410
4,025
29,033
0
L
15,548
2,371
585
3,608
13,836
5,237
0
8,407
4,699
32,349
0
L
Gilgamesh
NeoxRave
Gilgamesh
12,302
1,982
475
999
20,161
16,197
0
12,893
6,600
0
17,870
W
24,430
2,388
1,102
1,684
8,571
3,669
400
5,172
3,203
50,399
0
L
Chang'e
PegLegMcgee
Chang'e
5,001
646
13,838
9,032
14,928
5,443
0
8,429
5,717
14,005
0
W
19,074
6,867
4,640
3,702
12,449
5,739
890
7,692
4,533
0
32,311
L
Yu Huang
13,452
674
1,052
1,333
13,906
5,371
20
8,638
4,995
27,421
0
W
Khepri
ZigHail88
Khepri
9,175
1,000
1,327
2,487
15,359
14,367
0
9,045
5,567
11,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,800
Gold Earned
40,401
142
Minions Killed
119
0
Camps Cleared
0
1,099,178
Distance Traveled
1,087,309
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,400
617
7
1
0
239,889
0
W
Horus
8,868
739
5
0
0
224,693
0
W
Sol
10,369
864
28
2
0
233,494
0
L
Sol
8,616
718
50
4
0
187,854
0
L
Gilgamesh
8,251
688
14
1
0
230,886
0
W
Zeus
9,683
807
66
6
0
217,696
0
L
Chang'e
7,583
632
21
2
0
229,297
0
W
Artemis
9,709
809
37
3
0
212,098
0
L
Yu Huang
8,551
713
27
2
0
199,383
1
W
Khepri
8,171
681
6
1
0
211,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role