Player Matchup

Cernunnos
Cernunnos
Diamond III
Daviezz
Cernunnos
Diamond III
Level 206
God Stats
1W - 0L
1,281 SR
Queue Stats
146W - 122L
2,131 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
GokenM
Sun Wukong
Diamond III
Level 129
God Stats
5W - 1L
2,041 SR
Queue Stats
123W - 117L
2,135 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
ImAlreadyMad
Kuzenbo
Diamond III
Level 144
God Stats
11W - 7L
1,625 SR
Queue Stats
145W - 122L
2,131 MMR
Party 2
Arachne
Arachne
Diamond IV
Jaquavius
Arachne
Diamond IV
Level 147
God Stats
9W - 7L
1,760 SR
Queue Stats
108W - 73L
2,156 MMR
Party 1
Discordia
Discordia
Diamond IV
Trainspotting
Discordia
Diamond IV
Level 149
God Stats
5W - 4L
1,850 SR
Queue Stats
109W - 73L
2,154 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,711 SR
2,142 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,510 SR
2,015 MMR
Bastet
Bastet
Diamond IV
 
Bastet
Diamond IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
AwesomePeeel
Tsukuyomi
Diamond III
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
356W - 352L
2,121 MMR
Solo
Agni
Agni
Diamond IV
Elpitochico3cm
Agni
Diamond IV
Level 107
God Stats
15W - 10L
1,749 SR
Queue Stats
155W - 140L
2,152 MMR
Solo
Nox
Nox
Diamond II
guzzmatute
Nox
Diamond II
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 152L
2,131 MMR
Solo
Anhur
Anhur
Diamond IV
jessejpen
Anhur
Diamond IV
Level 157
God Stats
0W - 3L
1,300 SR
Queue Stats
359W - 322L
2,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Daviezz
Cernunnos
18
6 / 0 / 3
11,511
640
16,197
14,292
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Sun Wukong
GokenM
Sun Wukong
17
6 / 1 / 5
11,807
656
9,310
14,838
11,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
ImAlreadyMad
Kuzenbo
16
3 / 0 / 14
10,815
601
6,079
11,786
14,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Jaquavius
Arachne
17
10 / 4 / 7
11,166
620
13,858
21,727
9,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

Discordia
Trainspotting
Discordia
17
7 / 2 / 14
11,303
628
13,672
8,579
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraKaliRavanaSusano

VS

Bans
ThanatosJormungandrLokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
2 / 3 / 2
9,378
521
8,031
14,075
5,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
AwesomePeeel
Tsukuyomi
12
1 / 11 / 0
7,672
426
8,485
23,027
16,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

16
2 / 7 / 2
9,572
532
7,635
13,251
5,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 6 / 2
7,905
439
5,490
14,169
13,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Anhur
jessejpen
Anhur
15
2 / 6 / 0
9,031
502
8,295
17,719
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
32
Kills
7
7
Deaths
33
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
2
1
L
Tsukuyomi
AwesomePeeel
Tsukuyomi
1
11
0
0.09
W
Cernunnos
Daviezz
Cernunnos
6
0
3
7.5
L
2
7
2
0.43
W
Sun Wukong
GokenM
Sun Wukong
6
1
5
8.5
W
Kuzenbo
ImAlreadyMad
Kuzenbo
3
0
14
10
W
Arachne
Jaquavius
Arachne
10
4
7
3.38
W
Discordia
Trainspotting
Discordia
7
2
14
7
L
0
6
2
0.17
L
Anhur
jessejpen
Anhur
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,116
Damage
37,936
71,222
Taken
82,241
44,660
Mitigated
47,690
30,082
Healing
14,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,031
2,704
0
3,362
14,075
5,888
253
3,836
10,235
0
75,863
L
Tsukuyomi
AwesomePeeel
Tsukuyomi
8,485
994
0
3,815
23,027
16,375
0
5,259
17,768
0
44,454
W
Cernunnos
Daviezz
Cernunnos
16,197
9,113
0
10,628
14,292
5,646
9,049
3,075
11,207
0
120,363
L
7,635
843
0
764
13,251
5,722
12
4,408
8,843
83,792
0
W
Sun Wukong
GokenM
Sun Wukong
9,310
2,185
0
5,811
14,838
11,969
660
2,069
12,110
75
85,667
W
Kuzenbo
ImAlreadyMad
Kuzenbo
6,079
1,761
0
3,485
11,786
14,454
555
2,724
8,849
27,231
0
W
Arachne
Jaquavius
Arachne
13,858
8,904
0
8,765
21,727
9,346
358
5,904
15,517
0
82,908
W
Discordia
Trainspotting
Discordia
13,672
1,587
0
1,393
8,579
3,245
1,663
2,181
6,113
85,889
0
L
5,490
785
0
1,318
14,169
13,554
217
4,174
9,995
33,095
0
L
Anhur
jessejpen
Anhur
8,295
4,537
0
5,043
17,719
6,151
0
2,311
15,408
0
70,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,602
Gold Earned
43,558
557
Minions Killed
540
0
Camps Cleared
0
1,901,246
Distance Traveled
1,506,191
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,378
521
132
7
0
338,059
0
L
Tsukuyomi
7,672
426
68
4
0
261,205
2
W
Cernunnos
11,511
640
155
9
0
340,558
2
L
Agni
9,572
532
156
9
0
322,578
2
W
Sun Wukong
11,807
656
146
8
0
358,219
4
W
Kuzenbo
10,815
601
25
1
0
380,288
8
W
Arachne
11,166
620
92
5
0
429,309
3
W
Discordia
11,303
628
139
8
0
392,872
2
L
Nox
7,905
439
51
3
0
323,692
2
L
Anhur
9,031
502
133
7
0
260,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role