Player Matchup

Da Ji
Da Ji
NBWMebunny
Da Ji
Level 62
God Stats
1W - 4L
1,131 SR
Queue Stats
15W - 12L
1,404 Elo+
Party 1
Cerberus
Cerberus
NBW_Bricks
Cerberus
Level 46
God Stats
16W - 13L
1,369 SR
Queue Stats
18W - 18L
1,259 Elo+
Party 1
Zeus
Zeus
NBW_Striker
Zeus
Level 68
God Stats
0W - 1L
1,487 SR
Queue Stats
29W - 21L
1,378 Elo+
Party 1
Team Averages
Level 59
1,329 SR
1,347 Elo+

VS

Team Averages
Level 116
1,486 SR
1,385 Elo+
Cthulhu
Cthulhu
Captain_Zanzibar
Cthulhu
Level 123
God Stats
33W - 30L
1,581 SR
Queue Stats
716W - 752L
1,374 Elo+
Solo
Hades
Hades
FirealchemistX
Hades
Level 68
God Stats
2W - 0L
1,565 SR
Queue Stats
156W - 184L
1,391 Elo+
Party 2
Zhong Kui
Zhong Kui
FreshHotGank
Zhong Kui
Level 157
God Stats
3W - 1L
1,313 SR
Queue Stats
215W - 248L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
1 / 4 / 3
10,332
646
8,630
14,490
6,313
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
NBW_Bricks
Cerberus
13
1 / 2 / 2
10,070
629
9,330
20,066
22,383
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 5 / 2
10,783
674
13,901
12,377
5,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
11,551
722
10,413
20,523
11,633
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 7
11,587
724
10,502
12,960
5,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
FreshHotGank
Zhong Kui
16
7 / 0 / 3
12,621
789
18,470
12,707
10,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
11
11
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
2
2
7
2.75
W
Zhong Kui
FreshHotGank
Zhong Kui
7
0
3
8.5
L
Da Ji
1
4
3
0.63
L
Cerberus
NBW_Bricks
Cerberus
1
2
2
1
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,861
Damage
39,385
46,933
Taken
46,190
34,051
Mitigated
27,848
9,458
Healing
14,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,413
993
621
8,321
20,523
11,633
0
8,902
11,297
40,117
0
W
10,502
346
112
3,003
12,960
5,951
835
8,246
4,629
39,079
0
W
Zhong Kui
FreshHotGank
Zhong Kui
18,470
424
0
2,324
12,707
10,264
413
4,972
7,615
60,365
0
L
Da Ji
8,630
1,200
0
1,795
14,490
6,313
0
11,961
2,529
0
28,038
L
Cerberus
NBW_Bricks
Cerberus
9,330
275
207
7,359
20,066
22,383
0
16,745
3,113
28,834
1,484
L
13,901
1,211
0
97
12,377
5,355
0
11,051
1,274
44,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,185
Gold Earned
35,759
135
Minions Killed
174
0
Camps Cleared
0
835,840
Distance Traveled
916,970
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,551
722
41
3
0
296,967
0
W
Hades
11,587
724
53
3
0
306,548
4
W
Zhong Kui
12,621
789
80
5
0
313,455
0
L
Da Ji
10,332
646
25
2
0
281,659
0
L
Cerberus
10,070
629
47
3
0
289,351
0
L
Zeus
10,783
674
63
4
0
264,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role