Player Matchup

Lancelot
Lancelot
BEASTLY535
Lancelot
Level 129
God Stats
14W - 7L
1,579 SR
Queue Stats
700W - 649L
1,473 Elo+
Solo
Athena
Athena
SisterKallen
Athena
Level 41
God Stats
129W - 127L
1,577 SR
Queue Stats
140W - 136L
1,506 Elo+
Party 2
Anhur
Anhur
Worst Reply
Anhur
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 55L
1,493 Elo+
Solo
Janus
Janus
gamersdelight456
Janus
Level 218
God Stats
46W - 29L
1,621 SR
Queue Stats
866W - 845L
1,560 Elo+
Solo
Nike
Nike
xTEDTHEHEADx
Nike
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 155L
1,491 Elo+
Party 2
Team Averages
Level 135
1,555 SR
1,505 Elo+

VS

Team Averages
Level 101
1,483 SR
1,511 Elo+
Bakasura
Bakasura
Discomanx5O6O9
Bakasura
Level 155
God Stats
1W - 3L
1,318 SR
Queue Stats
757W - 853L
1,491 Elo+
Party 1
Jing Wei
Jing Wei
Meg Mug
Jing Wei
Level 136
God Stats
4W - 6L
1,844 SR
Queue Stats
206W - 229L
1,539 Elo+
Party 1
Janus
Janus
Shepwes
Janus
Level 107
God Stats
3W - 9L
1,253 SR
Queue Stats
215W - 163L
1,502 Elo+
Solo
Chaac
Chaac
XxDarkosxX
Chaac
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 87L
1,500 Elo+
Solo
Bacchus
Bacchus
highlander23
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 122L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BEASTLY535
Lancelot
14
1 / 0 / 8
8,127
625
12,515
11,267
5,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
11
3 / 0 / 4
7,132
549
4,974
11,522
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 2 / 3
7,354
566
5,813
7,045
2,664
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
5 / 2 / 3
8,596
661
5,513
6,376
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 1
7,591
584
4,931
7,390
5,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
3 / 4 / 1
7,110
547
4,667
15,812
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Meg Mug
Jing Wei
11
1 / 1 / 0
6,209
478
3,767
10,545
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Shepwes
Janus
12
0 / 4 / 1
6,217
478
6,389
9,422
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
10
0 / 5 / 0
5,870
452
2,770
8,793
5,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
highlander23
Bacchus
5
0 / 1 / 0
4,883
376
1,463
4,205
2,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
15
Kills
4
4
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BEASTLY535
Lancelot
1
0
8
5
L
Bakasura
3
4
1
0.88
L
Jing Wei
Meg Mug
Jing Wei
1
1
0
1
L
Janus
Shepwes
Janus
0
4
1
0.13
W
Athena
3
0
4
5
W
2
2
3
1.75
L
Chaac
0
5
0
0
W
5
2
3
3.25
L
Bacchus
highlander23
Bacchus
0
1
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,746
Damage
19,056
43,600
Taken
48,777
24,387
Mitigated
19,798
8,690
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BEASTLY535
Lancelot
12,515
2,881
0
3,439
11,267
5,478
0
1,403
9,402
0
78,455
L
Bakasura
4,667
3,194
0
2,330
15,812
5,589
0
2,262
13,430
0
33,273
L
Jing Wei
Meg Mug
Jing Wei
3,767
2,956
0
3,252
10,545
3,401
20
2,523
7,956
0
41,126
L
Janus
Shepwes
Janus
6,389
321
0
750
9,422
2,940
21
2,963
6,331
44,459
0
W
Athena
4,974
1,303
0
854
11,522
8,909
300
2,512
8,810
17,668
0
W
5,813
2,710
0
2,907
7,045
2,664
1,905
1,676
4,985
0
46,701
L
Chaac
2,770
262
0
1,385
8,793
5,210
163
1,830
6,931
0
28,244
W
5,513
553
0
750
6,376
2,262
343
1,261
4,884
56,808
0
L
Bacchus
highlander23
Bacchus
1,463
455
0
1,384
4,205
2,658
0
677
3,528
8,238
0
W
4,931
507
0
740
7,390
5,074
538
829
6,313
0
46,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
30,289
414
Minions Killed
285
0
Camps Cleared
0
1,420,411
Distance Traveled
1,195,687
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,127
625
124
10
0
332,090
2
L
Bakasura
7,110
547
65
5
0
312,972
0
L
Jing Wei
6,209
478
75
6
0
262,212
2
L
Janus
6,217
478
78
6
0
260,902
0
W
Athena
7,132
549
23
2
0
318,745
4
W
Anhur
7,354
566
71
5
0
241,055
2
L
Chaac
5,870
452
53
4
0
231,110
2
W
Janus
8,596
661
129
10
0
279,567
1
L
Bacchus
4,883
376
14
1
0
128,491
0
W
Nike
7,591
584
67
5
0
248,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role