Player Matchup

Heimdallr
Heimdallr
Fiktorr
Heimdallr
Level 159
God Stats
10W - 7L
1,547 SR
Queue Stats
97W - 64L
1,569 Elo+
Solo
Anubis
Anubis
SynShenron
Anubis
Level 148
God Stats
30W - 17L
1,698 SR
Queue Stats
430W - 397L
1,612 Elo+
Solo
Thor
Thor
Tanskuuu
Thor
Level 170
God Stats
21W - 20L
1,558 SR
Queue Stats
110W - 129L
1,464 Elo+
Solo
Chang'e
Chang'e
jrFuhrer
Chang'e
Level 148
God Stats
2W - 2L
1,396 SR
Queue Stats
125W - 103L
1,602 Elo+
Solo
Nemesis
Nemesis
tehdigitalviper
Nemesis
Level 106
God Stats
2W - 1L
1,814 SR
Queue Stats
113W - 81L
1,616 Elo+
Solo
Team Averages
Level 146
1,603 SR
1,573 Elo+

VS

Team Averages
Level 128
1,689 SR
1,566 Elo+
Neith
Neith
A3g1r
Neith
Level 155
God Stats
2W - 4L
1,500 SR
Queue Stats
178W - 167L
1,544 Elo+
Solo
Merlin
Merlin
CreamyBreamy
Merlin
Level 16
God Stats
3W - 0L
1,778 SR
Queue Stats
25W - 7L
1,720 Elo+
Party 1
King Arthur
King Arthur
Hаrri
King Arthur
Level 177
God Stats
2W - 0L
1,859 SR
Queue Stats
52W - 54L
1,523 Elo+
Party 1
Fenrir
Fenrir
kkeeno92
Fenrir
Level 121
God Stats
1W - 0L
1,749 SR
Queue Stats
142W - 110L
1,592 Elo+
Party 1
Yemoja
Yemoja
modzsa
Yemoja
Level 169
God Stats
7W - 8L
1,559 SR
Queue Stats
232W - 231L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Fiktorr
Heimdallr
11
0 / 3 / 1
6,126
511
7,245
10,424
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
SynShenron
Anubis
13
3 / 2 / 1
7,652
638
8,653
6,989
3,479
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
12
2 / 2 / 2
7,192
599
8,636
13,639
10,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
jrFuhrer
Chang'e
9
0 / 0 / 1
5,604
467
3,531
6,935
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 3
6,288
524
4,707
13,076
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A3g1r
Neith
11
1 / 1 / 3
6,341
528
7,551
8,070
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
13
1 / 0 / 4
6,721
560
5,721
4,410
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Hаrri
King Arthur
12
1 / 2 / 6
7,031
586
11,232
13,563
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
kkeeno92
Fenrir
12
7 / 3 / 3
7,158
597
8,193
13,459
6,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yemoja
modzsa
Yemoja
11
3 / 0 / 3
6,677
556
3,960
9,273
5,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
13
13
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
A3g1r
Neith
1
1
3
2.5
W
Merlin
1
0
4
3
L
Heimdallr
Fiktorr
Heimdallr
0
3
1
0.17
W
King Arthur
Hаrri
King Arthur
1
2
6
2
L
Anubis
SynShenron
Anubis
3
2
1
1.75
L
Thor
2
2
2
1.5
L
Chang'e
jrFuhrer
Chang'e
0
0
1
0.5
W
Fenrir
kkeeno92
Fenrir
7
3
3
2.83
W
Yemoja
modzsa
Yemoja
3
0
3
4.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,772
Damage
36,657
51,063
Taken
48,775
26,536
Mitigated
28,296
16,637
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
A3g1r
Neith
7,551
3,279
0
1,952
8,070
3,573
0
1,370
6,700
0
45,381
W
Merlin
5,721
492
0
706
4,410
1,301
0
2,426
1,984
55,982
0
L
Heimdallr
Fiktorr
Heimdallr
7,245
4,804
0
4,250
10,424
4,404
0
1,038
9,386
0
47,708
W
King Arthur
Hаrri
King Arthur
11,232
1,796
0
875
13,563
11,036
0
1,837
11,726
0
53,519
L
Anubis
SynShenron
Anubis
8,653
632
0
3,390
6,989
3,479
0
2,749
4,156
69,585
0
L
Thor
8,636
1,935
0
3,988
13,639
10,198
0
268
13,371
0
56,118
L
Chang'e
jrFuhrer
Chang'e
3,531
1,086
660
2,497
6,935
3,883
0
2,438
4,497
20,860
0
W
Fenrir
kkeeno92
Fenrir
8,193
2,708
0
1,842
13,459
6,828
526
3,267
9,823
0
45,439
W
Yemoja
modzsa
Yemoja
3,960
660
2,173
2,677
9,273
5,558
52
3,340
5,933
20,598
0
L
4,707
1,709
0
1,852
13,076
4,572
0
3,157
9,919
0
40,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,862
Gold Earned
33,928
378
Minions Killed
348
0
Camps Cleared
0
1,127,736
Distance Traveled
1,221,107
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,341
528
78
7
0
237,923
0
W
Merlin
6,721
560
104
9
0
231,996
2
L
Heimdallr
6,126
511
79
7
0
196,034
0
W
King Arthur
7,031
586
89
7
0
238,906
1
L
Anubis
7,652
638
113
9
0
238,456
0
L
Thor
7,192
599
91
8
0
198,853
0
L
Chang'e
5,604
467
33
3
0
246,744
3
W
Fenrir
7,158
597
59
5
0
244,591
0
W
Yemoja
6,677
556
18
2
0
267,691
3
L
Nemesis
6,288
524
62
5
0
247,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role