Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
L779079215412941
Kali
Level 26
God Stats
6W - 0L
1,925 SR
Queue Stats
12W - 7L
1,666 Elo+
Party 1
Shiva
Shiva
ZeroEcnard
Shiva
Level 107
God Stats
2W - 1L
1,700 SR
Queue Stats
12W - 8L
1,629 Elo+
Party 1
Amaterasu
Amaterasu
guiveio
Amaterasu
Level 155
God Stats
9W - 7L
1,580 SR
Queue Stats
357W - 329L
1,572 Elo+
Solo
Ares
Ares
willb0as
Ares
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 133L
1,424 Elo+
Solo
Team Averages
Level 103
1,641 SR
1,558 Elo+

VS

Team Averages
Level 136
1,551 SR
1,514 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
LVercetti
Bakasura
Level 155
God Stats
2W - 2L
1,803 SR
Queue Stats
248W - 231L
1,535 Elo+
Solo
Skadi
Skadi
ratomalaojr
Skadi
Level 126
God Stats
3W - 13L
1,453 SR
Queue Stats
215W - 220L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 3 / 2
5,711
519
5,879
5,944
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 1 / 0
6,229
566
5,649
10,539
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
11
1 / 1 / 1
5,992
545
4,961
10,622
6,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amaterasu
guiveio
Amaterasu
10
2 / 2 / 4
6,160
560
8,444
10,123
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ares
8
1 / 2 / 1
5,111
465
3,285
6,597
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 1 / 0
7,162
651
7,789
8,783
4,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
 
Athena
8
2 / 0 / 3
6,008
546
4,162
9,782
7,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
 
He Bo
9
0 / 4 / 4
5,605
510
3,218
6,328
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
LVercetti
Bakasura
12
2 / 0 / 1
6,654
605
3,104
9,572
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 4 / 1
6,304
573
7,375
7,576
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
9
Kills
9
9
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
3
2
1
L
Anubis
 
Anubis
3
1
0
3
L
Athena
 
Athena
2
0
3
3.5
L
He Bo
 
He Bo
0
4
4
0.5
W
3
1
0
3
L
Bakasura
LVercetti
Bakasura
2
0
1
2.5
W
Shiva
1
1
1
1.5
W
Amaterasu
guiveio
Amaterasu
2
2
4
2
L
2
4
1
0.63
W
Ares
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,218
Damage
25,648
43,825
Taken
42,041
23,859
Mitigated
19,062
15,619
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,879
714
0
1,209
5,944
3,279
0
3,264
2,614
33,317
0
L
Anubis
 
Anubis
7,789
509
0
4,799
8,783
4,309
601
144
8,617
63,672
0
L
Athena
 
Athena
4,162
1,421
108
2,778
9,782
7,056
0
3,991
5,733
15,007
0
L
He Bo
 
He Bo
3,218
0
0
630
6,328
1,813
0
2,972
2,970
28,128
0
W
5,649
2,369
0
5,722
10,539
4,494
0
1,435
8,747
0
52,576
L
Bakasura
LVercetti
Bakasura
3,104
2,141
0
2,869
9,572
3,834
0
961
8,478
0
48,332
W
Shiva
4,961
253
0
3,595
10,622
6,779
0
6,566
4,056
0
39,505
W
Amaterasu
guiveio
Amaterasu
8,444
3,635
0
3,887
10,123
4,985
0
1,528
8,571
0
45,105
L
7,375
3,169
0
500
7,576
2,050
0
630
6,946
0
44,961
W
Ares
3,285
507
0
1,206
6,597
4,322
0
2,482
4,115
13,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,203
Gold Earned
31,733
298
Minions Killed
341
0
Camps Cleared
0
1,132,634
Distance Traveled
1,084,103
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,711
519
62
6
0
198,762
1
L
Anubis
7,162
651
100
9
0
177,992
1
L
Athena
6,008
546
17
2
0
227,635
4
L
He Bo
5,605
510
55
5
0
218,039
0
W
Kali
6,229
566
99
9
0
253,111
0
L
Bakasura
6,654
605
95
9
0
263,423
0
W
Shiva
5,992
545
65
6
0
209,964
0
W
Amaterasu
6,160
560
58
5
0
238,623
1
L
Skadi
6,304
573
74
7
0
197,014
5
W
Ares
5,111
465
14
1
0
232,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role