Player Matchup

Discordia
Discordia
Alessandro-Scire
Discordia
Level 28
God Stats
7W - 9L
1,500 SR
Queue Stats
144W - 151L
1,473 Elo+
Party 3
Hercules
Hercules
BaigBros1294
Hercules
Level 30
God Stats
27W - 12L
1,373 SR
Queue Stats
352W - 354L
1,365 Elo+
Solo
Thanatos
Thanatos
BobyBlue91
Thanatos
Level 56
God Stats
18W - 19L
1,469 SR
Queue Stats
288W - 296L
1,477 Elo+
Party 3
Bacchus
Bacchus
Op_Dany_7
Bacchus
Level 48
God Stats
64W - 55L
1,492 SR
Queue Stats
177W - 177L
1,451 Elo+
Party 2
Izanami
Izanami
theAlmighty_24
Izanami
Level 83
God Stats
8W - 8L
1,443 SR
Queue Stats
207W - 202L
1,457 Elo+
Party 2
Team Averages
Level 49
1,455 SR
1,444 Elo+

VS

Team Averages
Level 61
1,546 SR
1,420 Elo+
Sol
Sol
DaddyHagoromo
Sol
Level 41
God Stats
5W - 7L
1,488 SR
Queue Stats
119W - 142L
1,434 Elo+
Party 1
Hachiman
Hachiman
Sigma_CWL
Hachiman
Level 66
God Stats
9W - 3L
1,715 SR
Queue Stats
41W - 26L
1,316 Elo+
Solo
Thanatos
Thanatos
Tugay_2000
Thanatos
Level 18
God Stats
3W - 9L
1,563 SR
Queue Stats
38W - 70L
1,410 Elo+
Party 1
Achilles
Achilles
bratspeck53
Achilles
Level 33
God Stats
18W - 16L
1,605 SR
Queue Stats
107W - 128L
1,444 Elo+
Party 1
Ao Kuang
Ao Kuang
tulaviok802
Ao Kuang
Level 145
God Stats
10W - 17L
1,358 SR
Queue Stats
217W - 199L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
5 / 2 / 8
9,129
571
12,706
7,949
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
BaigBros1294
Hercules
16
4 / 1 / 0
9,978
624
8,585
10,678
7,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
BobyBlue91
Thanatos
13
6 / 5 / 3
8,585
537
11,333
15,975
7,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Op_Dany_7
Bacchus
13
5 / 2 / 9
9,080
568
7,005
13,520
17,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 4 / 7
8,870
554
12,187
12,224
4,631
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 4
8,779
549
11,132
17,190
5,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Sigma_CWL
Hachiman
14
3 / 3 / 4
8,480
530
10,882
13,104
5,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
Tugay_2000
Thanatos
11
3 / 6 / 3
7,574
473
2,543
14,757
5,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
bratspeck53
Achilles
11
2 / 6 / 3
7,188
449
6,998
19,015
18,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
tulaviok802
Ao Kuang
14
1 / 2 / 0
7,836
490
5,899
13,142
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
24
Kills
14
14
Deaths
24
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
5
2
8
4.5
W
Hercules
BaigBros1294
Hercules
4
1
0
4
W
Thanatos
BobyBlue91
Thanatos
6
5
3
1.5
L
5
7
4
1
W
Bacchus
Op_Dany_7
Bacchus
5
2
9
4.75
L
Hachiman
Sigma_CWL
Hachiman
3
3
4
1.67
L
Thanatos
Tugay_2000
Thanatos
3
6
3
0.75
L
Achilles
bratspeck53
Achilles
2
6
3
0.58
W
4
4
7
1.88
L
Ao Kuang
tulaviok802
Ao Kuang
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,816
Damage
37,454
60,346
Taken
77,208
39,470
Mitigated
40,285
22,161
Healing
26,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
12,706
1,076
0
240
7,949
3,464
422
3,835
4,114
66,202
0
W
Hercules
BaigBros1294
Hercules
8,585
3,195
0
3,686
10,678
7,185
0
4,429
6,249
0
80,645
W
Thanatos
BobyBlue91
Thanatos
11,333
3,179
0
8,545
15,975
7,110
0
5,474
10,501
0
50,451
L
11,132
4,266
0
5,591
17,190
5,340
1,151
5,804
11,386
54,886
0
W
Bacchus
Op_Dany_7
Bacchus
7,005
748
0
4,906
13,520
17,080
94
1,571
11,949
17,519
0
L
Hachiman
Sigma_CWL
Hachiman
10,882
5,370
0
5,417
13,104
5,443
0
4,267
8,837
0
62,646
L
Thanatos
Tugay_2000
Thanatos
2,543
292
0
5,430
14,757
5,431
0
3,973
10,784
0
33,840
L
Achilles
bratspeck53
Achilles
6,998
1,895
0
4,516
19,015
18,376
0
4,959
14,040
0
25,068
W
12,187
9,040
0
4,784
12,224
4,631
1,865
1,775
10,195
0
74,511
L
Ao Kuang
tulaviok802
Ao Kuang
5,899
1,561
0
6,042
13,142
5,695
1,037
842
12,164
50,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,642
Gold Earned
39,857
403
Minions Killed
341
0
Camps Cleared
0
1,646,242
Distance Traveled
1,542,291
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,129
571
81
5
0
315,784
0
W
Hercules
9,978
624
129
8
0
345,781
0
W
Thanatos
8,585
537
55
3
0
364,033
0
L
Sol
8,779
549
90
6
0
286,704
2
W
Bacchus
9,080
568
25
2
0
331,444
3
L
Hachiman
8,480
530
106
7
0
301,423
0
L
Thanatos
7,574
473
40
3
0
308,914
0
L
Achilles
7,188
449
15
1
0
321,508
0
W
Izanami
8,870
554
113
7
0
289,200
0
L
Ao Kuang
7,836
490
90
6
0
323,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role