Player Matchup

Charybdis
Charybdis
Silver I
LACHMICH TOD
Charybdis
Silver I
Level 212
God Stats
2W - 2L
1,500 SR
Queue Stats
646W - 668L
1,177 MMR
Solo
Nu Wa
Nu Wa
Silver II
Tornado10-_
Nu Wa
Silver II
Level 71
God Stats
1W - 2L
1,706 SR
Queue Stats
13W - 13L
1,355 MMR
Solo
Loki
Loki
Gold III
Z3yac
Loki
Gold III
Level 60
God Stats
15W - 19L
1,491 SR
Queue Stats
110W - 133L
1,334 MMR
Solo
Ganesha
Ganesha
Silver IV
pencil910firey
Ganesha
Silver IV
Level 89
God Stats
2W - 10L
1,410 SR
Queue Stats
30W - 62L
1,175 MMR
Solo
Hercules
Hercules
Silver I
vIDagobert
Hercules
Silver I
Level 152
God Stats
7W - 10L
1,457 SR
Queue Stats
154W - 163L
1,313 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,513 SR
1,271 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,519 SR
1,301 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver I
CyclonicVeil175
Pele
Silver I
Level 104
God Stats
7W - 2L
1,756 SR
Queue Stats
188W - 212L
1,158 MMR
Solo
Khepri
Khepri
Silver I
N0B0oDY
Khepri
Silver I
Level 208
God Stats
10W - 12L
1,341 SR
Queue Stats
105W - 124L
1,257 MMR
Solo
Skadi
Skadi
Silver I
SupremePaladium
Skadi
Silver I
Level 135
God Stats
23W - 19L
1,498 SR
Queue Stats
126W - 136L
1,212 MMR
Solo
Hun Batz
Hun Batz
Gold V
carcharoth93
Hun Batz
Gold V
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LACHMICH TOD
Charybdis
1
0 / 0 / 0
3,486
349
0
426
74
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 0 / 0
5,438
544
2,949
3,448
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Z3yac
Loki
9
1 / 4 / 1
5,242
524
4,746
8,563
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
4,399
440
2,034
5,920
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
vIDagobert
Hercules
10
0 / 2 / 0
5,295
530
5,281
9,596
6,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliHe BoBakasuraRavana

VS

Bans
ThorBacchusJanusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 0 / 1
6,493
649
2,168
2,717
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 0
6,636
664
6,272
8,723
5,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
N0B0oDY
Khepri
8
1 / 0 / 4
5,480
548
1,535
4,510
2,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 2
6,585
659
3,947
5,046
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
carcharoth93
Hun Batz
9
4 / 2 / 2
6,027
603
4,046
7,577
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
9
9
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
1
1.5
W
1
1
0
1
L
Charybdis
LACHMICH TOD
Charybdis
0
0
0
0
W
Khepri
N0B0oDY
Khepri
1
0
4
3
W
2
0
2
3
L
2
0
0
2
L
Loki
Z3yac
Loki
1
4
1
0.38
W
Hun Batz
carcharoth93
Hun Batz
4
2
2
2.5
L
0
3
1
0.17
L
Hercules
vIDagobert
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,010
Damage
17,968
27,953
Taken
28,573
15,192
Mitigated
12,874
8,077
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,168
110
263
1,103
2,717
892
204
947
1,770
54,519
0
W
6,272
2,442
0
3,729
8,723
5,122
0
323
8,400
0
47,765
L
Charybdis
LACHMICH TOD
Charybdis
0
0
0
152
426
74
0
0
426
0
1,469
W
Khepri
N0B0oDY
Khepri
1,535
300
50
1,508
4,510
2,330
0
2,047
2,463
9,745
0
W
3,947
1,972
0
2,080
5,046
1,638
513
1,218
3,777
0
44,475
L
2,949
866
0
700
3,448
1,145
0
1,555
1,758
34,061
0
L
Loki
Z3yac
Loki
4,746
1,070
0
3,325
8,563
2,964
0
1,072
7,413
0
30,013
W
Hun Batz
carcharoth93
Hun Batz
4,046
1,280
0
499
7,577
2,892
0
1,013
6,564
0
38,883
L
2,034
242
0
543
5,920
4,273
0
824
5,088
14,261
0
L
Hercules
vIDagobert
Hercules
5,281
2,641
0
3,357
9,596
6,736
0
44
9,552
0
36,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,860
Gold Earned
31,221
207
Minions Killed
326
0
Camps Cleared
0
825,489
Distance Traveled
1,001,684
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,493
649
112
11
0
195,989
1
W
Pele
6,636
664
85
9
0
210,990
4
L
Charybdis
3,486
349
7
1
0
41,721
0
W
Khepri
5,480
548
10
1
0
209,446
2
W
Skadi
6,585
659
66
7
0
166,846
2
L
Nu Wa
5,438
544
66
7
0
186,740
6
L
Loki
5,242
524
67
7
0
203,247
0
W
Hun Batz
6,027
603
53
5
0
218,413
0
L
Ganesha
4,399
440
8
1
0
204,305
0
L
Hercules
5,295
530
59
6
0
189,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role