Player Matchup

Neith
Neith
 
Neith
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kerldorn
Mercury
Level 147
God Stats
0W - 4L
1,268 SR
Queue Stats
288W - 292L
1,504 Elo+
Solo
Hercules
Hercules
MeuMeu71
Hercules
Level 121
God Stats
1W - 5L
1,491 SR
Queue Stats
160W - 153L
1,482 Elo+
Solo
Athena
Athena
Pepperjack1986
Athena
Level 159
God Stats
3W - 6L
1,427 SR
Queue Stats
1,744W - 1,736L
1,486 Elo+
Solo
Team Averages
Level 158
1,437 SR
1,494 Elo+

VS

Team Averages
Level 94
1,560 SR
1,439 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DeiDareYou
Hercules
Level 114
God Stats
12W - 7L
1,605 SR
Queue Stats
283W - 285L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
DoctorDark
Zhong Kui
Level 106
God Stats
3W - 0L
1,695 SR
Queue Stats
229W - 153L
1,471 Elo+
Solo
The Morrigan
The Morrigan
Egries
The Morrigan
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,315 Elo+
Solo
Skadi
Skadi
christopherlemay
Skadi
Level 128
God Stats
8W - 14L
1,502 SR
Queue Stats
350W - 351L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 3 / 4
9,949
904
15,215
11,646
5,980
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
 
Medusa
14
3 / 5 / 2
8,449
768
7,195
9,535
4,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Kerldorn
Mercury
15
2 / 3 / 5
8,101
736
6,660
10,865
5,544
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
MeuMeu71
Hercules
15
2 / 2 / 4
7,983
726
5,283
12,937
13,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 7 / 9
7,682
698
6,786
18,062
20,167
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
1 / 3 / 15
8,399
764
7,306
10,103
4,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
DeiDareYou
Hercules
17
7 / 1 / 12
9,577
871
10,889
14,061
19,327
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
DoctorDark
Zhong Kui
18
5 / 2 / 14
10,282
935
20,232
10,602
13,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Egries
The Morrigan
13
3 / 4 / 9
8,587
781
5,750
7,453
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 3 / 12
9,155
832
11,398
10,063
4,539
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
13
Kills
20
20
Deaths
13
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
3
4
2.67
L
Medusa
 
Medusa
3
5
2
0.8
W
Hou Yi
 
Hou Yi
1
3
15
2.83
W
Hercules
DeiDareYou
Hercules
7
1
12
13
W
Zhong Kui
DoctorDark
Zhong Kui
5
2
14
6
W
The Morrigan
Egries
The Morrigan
3
4
9
1.88
L
Mercury
Kerldorn
Mercury
2
3
5
1.5
L
Hercules
MeuMeu71
Hercules
2
2
4
2
L
0
7
9
0.64
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,139
Damage
55,575
63,045
Taken
52,282
49,730
Mitigated
44,186
15,677
Healing
22,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
15,215
2,588
86
3,417
11,646
5,980
312
4,998
6,010
0
43,314
L
Medusa
 
Medusa
7,195
2,135
335
1,135
9,535
4,833
608
2,885
6,516
0
15,076
W
Hou Yi
 
Hou Yi
7,306
3,062
1,626
2,595
10,103
4,375
1,198
1,757
8,278
0
14,770
W
Hercules
DeiDareYou
Hercules
10,889
1,333
1,103
8,590
14,061
19,327
468
2,105
11,808
1,697
15,622
W
Zhong Kui
DoctorDark
Zhong Kui
20,232
1,268
1,500
4,206
10,602
13,041
1,196
1,304
9,120
29,319
0
W
The Morrigan
Egries
The Morrigan
5,750
656
0
250
7,453
2,904
277
200
7,166
5,549
4,199
L
Mercury
Kerldorn
Mercury
6,660
1,582
622
2,847
10,865
5,544
0
4,076
6,657
0
22,617
L
Hercules
MeuMeu71
Hercules
5,283
1,181
508
4,820
12,937
13,206
0
5,691
7,078
0
11,624
L
6,786
973
814
1,093
18,062
20,167
34
6,452
11,337
10,709
0
W
11,398
3,945
954
1,890
10,063
4,539
1,159
1,119
8,856
0
34,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,164
Gold Earned
46,000
137
Minions Killed
124
0
Camps Cleared
0
1,019,130
Distance Traveled
1,060,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,949
904
59
5
0
196,937
0
L
Medusa
8,449
768
23
2
0
184,019
0
W
Hou Yi
8,399
764
23
2
0
192,711
0
W
Hercules
9,577
871
11
1
0
256,198
0
W
Zhong Kui
10,282
935
34
3
0
205,767
0
W
The Morrigan
8,587
781
22
2
0
209,528
0
L
Mercury
8,101
736
25
2
0
239,515
0
L
Hercules
7,983
726
17
2
0
204,160
0
L
Athena
7,682
698
13
1
0
194,499
0
W
Skadi
9,155
832
34
3
0
196,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role