Player Matchup

Olorun
Olorun
 
Olorun
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Gloomii
Discordia
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,420 Elo+
Party 1
Yu Huang
Yu Huang
Shecklers
Yu Huang
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,418 Elo+
Solo
Ares
Ares
StopKissingFrogs
Ares
Level 157
God Stats
0W - 1L
1,716 SR
Queue Stats
20W - 24L
1,524 Elo+
Party 1
Mercury
Mercury
Truu Central
Mercury
Level 108
God Stats
0W - 3L
1,689 SR
Queue Stats
298W - 305L
1,447 Elo+
Solo
Team Averages
Level 75
1,581 SR
1,462 Elo+

VS

Team Averages
Level 132
1,542 SR
1,526 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Beargarth
Poseidon
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 127L
1,490 Elo+
Solo
Fafnir
Fafnir
Lunatic444
Fafnir
Level 138
God Stats
2W - 1L
1,575 SR
Queue Stats
294W - 298L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
Towlie4208555
Baron Samedi
Level 129
God Stats
3W - 5L
1,398 SR
Queue Stats
469W - 491L
1,480 Elo+
Solo
Jing Wei
Jing Wei
undeaddragon1
Jing Wei
Level 125
God Stats
4W - 1L
1,739 SR
Queue Stats
288W - 217L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
6 / 8 / 7
12,233
680
17,191
21,796
13,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Gloomii
Discordia
20
8 / 5 / 12
12,426
690
26,504
16,793
9,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
Shecklers
Yu Huang
18
3 / 4 / 14
11,017
612
17,039
16,558
9,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 7 / 14
12,013
667
12,589
28,335
29,536
Mercury
Truu Central
Mercury
20
3 / 8 / 11
11,955
664
12,116
20,164
9,789
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
20
7 / 4 / 17
13,455
748
14,033
25,258
30,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Beargarth
Poseidon
19
4 / 7 / 14
12,039
669
16,568
14,427
8,178
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Lunatic444
Fafnir
19
1 / 2 / 23
13,438
747
10,827
25,106
37,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Towlie4208555
Baron Samedi
20
6 / 4 / 17
13,107
728
19,791
21,011
15,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
undeaddragon1
Jing Wei
20
14 / 7 / 8
14,126
785
27,246
22,050
13,033
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
111
24
Kills
32
32
Deaths
24
58
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
6
8
7
1.19
W
Kumbhakarna
 
Kumbhakarna
7
4
17
3.88
W
Poseidon
Beargarth
Poseidon
4
7
14
1.57
L
Discordia
Gloomii
Discordia
8
5
12
2.8
W
Fafnir
Lunatic444
Fafnir
1
2
23
6.25
L
Yu Huang
Shecklers
Yu Huang
3
4
14
2.5
L
4
7
14
1.57
W
Baron Samedi
Towlie4208555
Baron Samedi
6
4
17
3.63
L
Mercury
Truu Central
Mercury
3
8
11
1.06
W
Jing Wei
undeaddragon1
Jing Wei
14
7
8
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,439
Damage
88,465
103,646
Taken
107,852
71,237
Mitigated
103,849
33,180
Healing
44,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
17,191
8,512
4,830
5,057
21,796
13,112
0
11,397
10,353
29,371
0
W
Kumbhakarna
 
Kumbhakarna
14,033
806
1,694
2,269
25,258
30,030
627
17,734
6,916
22,881
1,389
W
Poseidon
Beargarth
Poseidon
16,568
2,515
928
1,273
14,427
8,178
1,805
9,053
5,249
47,227
0
L
Discordia
Gloomii
Discordia
26,504
1,058
2,086
4,909
16,793
9,193
636
9,571
7,170
49,905
0
W
Fafnir
Lunatic444
Fafnir
10,827
2,311
6,189
10,745
25,106
37,215
828
12,746
12,304
22,213
0
L
Yu Huang
Shecklers
Yu Huang
17,039
2,838
1,485
2,706
16,558
9,607
759
11,176
5,212
28,006
0
L
12,589
155
1,244
3,731
28,335
29,536
42
14,260
13,824
18,870
0
W
Baron Samedi
Towlie4208555
Baron Samedi
19,791
917
7,607
9,101
21,011
15,393
723
16,880
4,075
46,279
0
L
Mercury
Truu Central
Mercury
12,116
3,435
2,689
4,443
20,164
9,789
1,100
13,040
6,993
0
33,918
W
Jing Wei
undeaddragon1
Jing Wei
27,246
22,629
1,151
3,624
22,050
13,033
4,812
16,308
5,674
0
39,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,644
Gold Earned
66,165
143
Minions Killed
170
0
Camps Cleared
0
1,522,196
Distance Traveled
1,593,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,233
680
25
1
0
274,907
0
W
Kumbhakarna
13,455
748
24
1
0
359,665
0
W
Poseidon
12,039
669
58
3
0
292,153
0
L
Discordia
12,426
690
49
3
0
319,932
0
W
Fafnir
13,438
747
10
1
0
343,205
0
L
Yu Huang
11,017
612
23
1
0
276,904
0
L
Ares
12,013
667
11
1
0
290,892
0
W
Baron Samedi
13,107
728
57
3
0
296,425
0
L
Mercury
11,955
664
35
2
0
359,561
0
W
Jing Wei
14,126
785
21
1
0
301,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role