Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Gooninater
Sun Wukong
Level 105
God Stats
9W - 8L
1,391 SR
Queue Stats
133W - 124L
1,415 Elo+
Solo
Danzaburou
Danzaburou
LLLLLLLL8823
Danzaburou
Level 122
God Stats
148W - 93L
1,644 SR
Queue Stats
799W - 763L
1,499 Elo+
Solo
Loki
Loki
Strangemost
Loki
Level 65
God Stats
77W - 47L
1,610 SR
Queue Stats
342W - 320L
1,516 Elo+
Solo
Anubis
Anubis
x6-Parry_This
Anubis
Level 58
God Stats
12W - 5L
1,595 SR
Queue Stats
68W - 57L
1,448 Elo+
Solo
Team Averages
Level 106
1,548 SR
1,476 Elo+

VS

Team Averages
Level 117
1,447 SR
1,466 Elo+
Medusa
Medusa
Eploiter
Medusa
Level 153
God Stats
2W - 3L
1,310 SR
Queue Stats
520W - 471L
1,482 Elo+
Solo
Aphrodite
Aphrodite
Fito0109
Aphrodite
Level 123
God Stats
28W - 20L
1,559 SR
Queue Stats
111W - 122L
1,473 Elo+
Solo
Ra
Ra
PhantomVVolfe
Ra
Level 126
God Stats
5W - 15L
1,377 SR
Queue Stats
243W - 296L
1,453 Elo+
Solo
Thor
Thor
ToonArmy2412
Thor
Level 118
God Stats
7W - 8L
1,611 SR
Queue Stats
70W - 69L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
Vitter T
Sun Wukong
Level 66
God Stats
203W - 180L
1,379 SR
Queue Stats
531W - 511L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
4 / 1 / 3
7,951
663
8,650
7,306
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Gooninater
Sun Wukong
11
1 / 3 / 0
6,448
537
4,028
10,520
7,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
LLLLLLLL8823
Danzaburou
13
2 / 0 / 0
7,151
596
3,672
5,963
2,261
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 1 / 3
6,028
502
3,903
4,720
1,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 3
5,697
475
1,544
4,041
1,558
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eploiter
Medusa
1
0 / 0 / 0
3,696
308
0
0
0
Aphrodite
Fito0109
Aphrodite
10
0 / 2 / 0
5,736
478
2,182
6,600
2,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 4 / 0
6,367
531
2,830
8,081
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 2 / 2
6,223
519
3,093
9,058
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Vitter T
Sun Wukong
12
3 / 1 / 0
6,270
523
4,404
9,738
6,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
6
6
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
1
3
5.5
L
Medusa
Eploiter
Medusa
0
0
0
0
L
Aphrodite
Fito0109
Aphrodite
0
2
0
0
W
Sun Wukong
Gooninater
Sun Wukong
1
3
0
0.33
W
Danzaburou
LLLLLLLL8823
Danzaburou
2
0
0
2
L
1
4
0
0.25
W
2
1
3
3.5
L
2
2
2
1.5
L
Sun Wukong
Vitter T
Sun Wukong
3
1
0
3
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,797
Damage
12,509
32,550
Taken
33,477
15,695
Mitigated
15,954
12,772
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,650
180
0
2,957
7,306
2,628
61
904
6,319
70,573
0
L
Medusa
Eploiter
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Aphrodite
Fito0109
Aphrodite
2,182
0
206
2,159
6,600
2,817
0
2,402
4,198
31,813
0
W
Sun Wukong
Gooninater
Sun Wukong
4,028
758
0
4,320
10,520
7,885
0
0
10,520
0
44,687
W
Danzaburou
LLLLLLLL8823
Danzaburou
3,672
1,565
0
3,614
5,963
2,261
822
523
5,440
0
64,044
L
2,830
192
94
1,528
8,081
3,179
0
4,099
3,982
56,598
0
W
3,903
910
0
230
4,720
1,363
0
1,619
3,049
0
21,391
L
3,093
393
0
1,315
9,058
3,196
0
3,729
5,329
0
37,991
L
Sun Wukong
Vitter T
Sun Wukong
4,404
713
0
3,624
9,738
6,762
0
0
9,738
0
42,472
W
1,544
0
0
1,651
4,041
1,558
408
1,918
2,067
20,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
28,292
362
Minions Killed
263
0
Camps Cleared
0
1,054,008
Distance Traveled
911,149
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,951
663
118
10
0
241,881
7
L
Medusa
3,696
308
0
0
0
0
0
L
Aphrodite
5,736
478
39
3
0
211,202
1
W
Sun Wukong
6,448
537
66
6
0
199,060
0
W
Danzaburou
7,151
596
104
9
0
223,795
0
L
Ra
6,367
531
108
9
0
221,832
4
W
Loki
6,028
502
31
3
0
181,526
2
L
Thor
6,223
519
61
5
0
245,628
4
L
Sun Wukong
6,270
523
55
5
0
232,487
0
W
Anubis
5,697
475
43
4
0
207,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role