Player Matchup

Hachiman
Hachiman
DaddyLikesBeer
Hachiman
Level 156
God Stats
21W - 23L
1,555 SR
Queue Stats
339W - 368L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Earth7223
Sun Wukong
Level 141
God Stats
7W - 6L
1,483 SR
Queue Stats
169W - 174L
1,518 Elo+
Solo
Eset
Eset
MidPressure
Eset
Level 158
God Stats
5W - 1L
1,645 SR
Queue Stats
59W - 42L
1,553 Elo+
Solo
Fafnir
Fafnir
Silferx
Fafnir
Level 135
God Stats
20W - 11L
1,534 SR
Queue Stats
295W - 309L
1,476 Elo+
Solo
Martichoras
Martichoras
xYOYOx45
Martichoras
Level 129
God Stats
18W - 9L
1,490 SR
Queue Stats
23W - 17L
1,572 Elo+
Solo
Team Averages
Level 144
1,541 SR
1,524 Elo+

VS

Team Averages
Level 96
1,457 SR
1,522 Elo+
Sun Wukong
Sun Wukong
GaomiShinKuma
Sun Wukong
Level 83
God Stats
45W - 36L
1,616 SR
Queue Stats
84W - 114L
1,433 Elo+
Party 1
Hachiman
Hachiman
HaxdrusRED20
Hachiman
Level 159
God Stats
0W - 1L
1,289 SR
Queue Stats
284W - 324L
1,542 Elo+
Party 1
Hades
Hades
Lost-_Vayne
Hades
Level 87
God Stats
2W - 4L
1,293 SR
Queue Stats
11W - 8L
1,579 Elo+
Party 1
Da Ji
Da Ji
Sidge
Da Ji
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,523 Elo+
Party 1
Ares
Ares
SnoopyJR420
Ares
Level 29
God Stats
3W - 2L
1,590 SR
Queue Stats
14W - 21L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 0 / 4
8,380
838
8,623
4,793
2,159
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Earth7223
Sun Wukong
14
2 / 0 / 11
7,577
758
8,603
10,260
8,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 1 / 11
8,160
816
14,830
5,362
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Silferx
Fafnir
14
2 / 0 / 11
8,503
850
5,056
9,377
10,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Martichoras
xYOYOx45
Martichoras
15
6 / 0 / 6
8,455
846
9,411
6,023
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GaomiShinKuma
Sun Wukong
13
1 / 5 / 0
6,794
679
4,232
12,374
11,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
HaxdrusRED20
Hachiman
14
0 / 2 / 1
7,462
746
3,951
9,400
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 0
6,312
631
5,984
11,446
5,911
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
Sidge
Da Ji
13
0 / 4 / 0
6,719
672
5,247
11,157
5,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 0
6,616
662
2,219
10,979
10,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
2
17
Kills
1
1
Deaths
17
43
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
0
4
4
W
Sun Wukong
Earth7223
Sun Wukong
2
0
11
7.5
L
Sun Wukong
GaomiShinKuma
Sun Wukong
1
5
0
0.2
L
Hachiman
HaxdrusRED20
Hachiman
0
2
1
0.25
L
0
4
0
0
W
5
1
11
10.5
L
Da Ji
Sidge
Da Ji
0
4
0
0
W
Fafnir
Silferx
Fafnir
2
0
11
7.5
L
0
2
0
0
W
Martichoras
xYOYOx45
Martichoras
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,523
Damage
21,633
35,815
Taken
55,356
25,927
Mitigated
37,680
11,740
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
8,623
5,159
0
3,146
4,793
2,159
222
110
4,683
0
44,870
W
Sun Wukong
Earth7223
Sun Wukong
8,603
1,351
0
3,044
10,260
8,216
552
2,964
6,917
0
20,804
L
Sun Wukong
GaomiShinKuma
Sun Wukong
4,232
311
0
698
12,374
11,207
0
4,740
7,430
0
9,414
L
Hachiman
HaxdrusRED20
Hachiman
3,951
1,771
0
2,770
9,400
4,129
602
2,363
6,877
0
33,749
L
5,984
590
425
2,326
11,446
5,911
0
4,023
7,173
18,338
0
W
14,830
1,041
850
905
5,362
2,165
1,118
1,524
3,838
27,870
0
L
Da Ji
Sidge
Da Ji
5,247
623
0
956
11,157
5,969
0
4,223
6,570
0
21,996
W
Fafnir
Silferx
Fafnir
5,056
2,052
0
2,347
9,377
10,661
412
2,135
7,242
12,997
0
L
2,219
16
0
3,038
10,979
10,464
54
3,359
7,368
11,137
0
W
Martichoras
xYOYOx45
Martichoras
9,411
3,698
0
1,448
6,023
2,726
1,136
1,579
4,316
0
30,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,075
Gold Earned
33,903
229
Minions Killed
173
0
Camps Cleared
0
1,000,590
Distance Traveled
970,018
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,380
838
89
9
0
216,379
5
W
Sun Wukong
7,577
758
27
3
0
201,976
0
L
Sun Wukong
6,794
679
17
2
0
181,880
0
L
Hachiman
7,462
746
68
7
0
193,014
0
L
Hades
6,312
631
26
3
0
182,646
0
W
Eset
8,160
816
42
4
0
196,117
0
L
Da Ji
6,719
672
48
5
0
201,110
0
W
Fafnir
8,503
850
21
2
0
207,971
0
L
Ares
6,616
662
14
1
0
211,368
1
W
Martichoras
8,455
846
50
5
0
178,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role