Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Persivalj
Thor
Level 196
God Stats
32W - 17L
1,780 SR
Queue Stats
491W - 474L
1,579 Elo+
Solo
Ra
Ra
ProHunterTN
Ra
Level 81
God Stats
3W - 4L
1,632 SR
Queue Stats
172W - 158L
1,459 Elo+
Solo
Danzaburou
Danzaburou
ScottPilgrim96
Danzaburou
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 87L
1,525 Elo+
Party 2
Ymir
Ymir
Аркадия
Ymir
Level 120
God Stats
2W - 8L
1,288 SR
Queue Stats
88W - 82L
1,525 Elo+
Party 2
Team Averages
Level 127
1,540 SR
1,518 Elo+

VS

Team Averages
Level 91
1,687 SR
1,499 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Baytuix
Neith
Level 88
God Stats
16W - 13L
1,623 SR
Queue Stats
406W - 389L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
Jhermoso07
Zhong Kui
Level 116
God Stats
3W - 0L
1,703 SR
Queue Stats
145W - 128L
1,578 Elo+
Party 3
Ymir
Ymir
Nestor131
Ymir
Level 47
God Stats
1W - 0L
1,706 SR
Queue Stats
114W - 101L
1,477 Elo+
Party 1
Kali
Kali
danchu05
Kali
Level 101
God Stats
5W - 0L
1,904 SR
Queue Stats
148W - 124L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
0 / 3 / 0
5,815
485
3,194
11,862
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thor
12
0 / 2 / 0
6,885
574
5,678
14,345
10,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 1 / 0
6,422
535
4,561
7,048
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ScottPilgrim96
Danzaburou
11
0 / 2 / 0
6,551
546
3,520
7,717
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
5,572
464
3,271
12,584
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 0 / 0
7,721
643
12,389
11,590
6,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Baytuix
Neith
12
4 / 0 / 2
7,248
604
7,570
5,966
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
Jhermoso07
Zhong Kui
12
1 / 0 / 4
6,875
573
7,578
7,023
6,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
0 / 0 / 7
6,853
571
4,044
9,126
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
14
4 / 0 / 2
8,056
671
5,160
10,120
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
12
12
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
0
0
W
Sun Wukong
 
Sun Wukong
3
0
0
3
W
Neith
Baytuix
Neith
4
0
2
5
W
Zhong Kui
Jhermoso07
Zhong Kui
1
0
4
3
W
Ymir
0
0
7
3.5
L
Thor
0
2
0
0
L
0
1
0
0
L
Danzaburou
ScottPilgrim96
Danzaburou
0
2
0
0
W
Kali
4
0
2
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,224
Damage
36,741
53,556
Taken
43,825
29,560
Mitigated
26,222
20,753
Healing
17,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,194
558
0
8,177
11,862
4,478
0
2,387
9,331
0
36,021
W
Sun Wukong
 
Sun Wukong
12,389
3,326
0
4,457
11,590
6,567
0
77
11,513
0
68,375
W
Neith
Baytuix
Neith
7,570
2,654
0
1,579
5,966
2,300
543
922
5,044
0
53,106
W
Zhong Kui
Jhermoso07
Zhong Kui
7,578
583
0
5,373
7,023
6,621
0
2,481
4,542
52,976
0
W
Ymir
4,044
1,206
0
3,398
9,126
6,433
0
2,232
6,731
25,481
0
L
Thor
5,678
1,559
0
3,333
14,345
10,715
0
0
14,345
77
61,376
L
4,561
341
324
2,400
7,048
2,681
0
4,211
2,591
53,480
0
L
Danzaburou
ScottPilgrim96
Danzaburou
3,520
1,962
0
3,831
7,717
2,684
0
276
7,351
0
49,769
W
Kali
5,160
2,447
0
2,795
10,120
4,301
0
2,064
7,972
0
73,044
L
3,271
519
0
2,688
12,584
9,002
0
4,196
8,274
17,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,245
Gold Earned
36,753
393
Minions Killed
457
0
Camps Cleared
0
1,181,924
Distance Traveled
1,301,741
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,815
485
59
5
0
280,502
2
W
Sun Wukong
7,721
643
114
10
0
260,970
1
W
Neith
7,248
604
89
7
0
231,249
0
W
Zhong Kui
6,875
573
102
9
0
233,486
3
W
Ymir
6,853
571
36
3
0
266,233
0
L
Thor
6,885
574
105
9
0
207,371
0
L
Ra
6,422
535
106
9
0
241,544
0
L
Danzaburou
6,551
546
101
8
0
237,772
0
W
Kali
8,056
671
116
10
0
309,803
0
L
Ymir
5,572
464
22
2
0
214,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role