Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
JayRider
Chronos
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,457 Elo+
Solo
Raijin
Raijin
Panoramilk
Raijin
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 88L
1,439 Elo+
Solo
Cthulhu
Cthulhu
jacker3222
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 94L
1,436 Elo+
Solo
Zeus
Zeus
pipou414
Zeus
Level 48
God Stats
3W - 4L
1,565 SR
Queue Stats
116W - 122L
1,511 Elo+
Party 3
Team Averages
Level 84
1,513 SR
1,469 Elo+

VS

Team Averages
Level 112
1,461 SR
1,505 Elo+
Discordia
Discordia
Hyruks
Discordia
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,575 Elo+
Party 1
Kali
Kali
MalawagMeester57
Kali
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 286L
1,474 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Mikorz1337
Kumbhakarna
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 15L
1,575 Elo+
Party 1
Bacchus
Bacchus
WonderKont2160
Bacchus
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 172L
1,477 Elo+
Party 2
Martichoras
Martichoras
herogiorgos
Martichoras
Level 96
God Stats
4W - 6L
1,304 SR
Queue Stats
547W - 574L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 6 / 6
10,472
806
10,576
13,556
7,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
JayRider
Chronos
17
6 / 3 / 4
9,472
729
9,652
11,195
4,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Panoramilk
Raijin
15
0 / 6 / 6
8,424
648
9,027
10,564
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
jacker3222
Cthulhu
13
1 / 4 / 7
8,383
645
6,791
10,211
10,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
17
3 / 4 / 6
9,615
740
9,757
7,703
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hyruks
Discordia
18
5 / 3 / 12
10,236
787
16,736
10,149
4,790
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
6 / 4 / 5
10,100
777
7,795
14,279
7,790
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
Mikorz1337
Kumbhakarna
17
2 / 4 / 13
9,197
707
2,839
13,106
15,902
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 5 / 6
9,935
764
7,664
10,632
7,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Martichoras
herogiorgos
Martichoras
17
5 / 5 / 6
10,211
785
10,876
11,504
6,026
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
65
18
Kills
23
23
Deaths
21
29
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
6
6
1.83
W
Discordia
Hyruks
Discordia
5
3
12
3.67
L
Chronos
JayRider
Chronos
6
3
4
2.67
W
6
4
5
2.13
W
Kumbhakarna
Mikorz1337
Kumbhakarna
2
4
13
2.13
L
Raijin
Panoramilk
Raijin
0
6
6
0.5
W
5
5
6
1.6
W
Martichoras
herogiorgos
Martichoras
5
5
6
1.6
L
Cthulhu
jacker3222
Cthulhu
1
4
7
1.13
L
Zeus
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,803
Damage
45,910
53,229
Taken
59,670
30,165
Mitigated
42,396
9,293
Healing
16,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,576
1,704
886
2,646
13,556
7,127
0
4,792
8,714
0
14,587
W
Discordia
Hyruks
Discordia
16,736
578
495
3,718
10,149
4,790
956
5,745
4,364
36,467
0
L
Chronos
JayRider
Chronos
9,652
3,356
106
1,738
11,195
4,999
74
6,115
5,080
21,115
0
W
7,795
2,275
389
5,588
14,279
7,790
540
7,221
7,058
0
19,282
W
Kumbhakarna
Mikorz1337
Kumbhakarna
2,839
445
639
1,793
13,106
15,902
156
8,748
4,301
4,918
0
L
Raijin
Panoramilk
Raijin
9,027
646
292
380
10,564
4,077
0
7,198
3,302
20,093
0
W
7,664
299
0
258
10,632
7,888
0
6,957
3,675
14,360
0
W
Martichoras
herogiorgos
Martichoras
10,876
5,060
1,243
2,126
11,504
6,026
0
6,589
4,915
0
24,087
L
Cthulhu
jacker3222
Cthulhu
6,791
171
290
1,165
10,211
10,944
0
4,031
6,132
16,469
0
L
Zeus
9,757
824
893
897
7,703
3,018
0
5,152
2,551
24,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,366
Gold Earned
49,679
124
Minions Killed
119
0
Camps Cleared
0
1,064,934
Distance Traveled
1,060,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,472
806
15
1
0
269,504
0
W
Discordia
10,236
787
44
3
0
236,877
0
L
Chronos
9,472
729
32
2
0
219,084
0
W
Kali
10,100
777
26
2
0
258,113
0
W
Kumbhakarna
9,197
707
1
0
0
210,409
0
L
Raijin
8,424
648
32
2
0
195,710
0
W
Bacchus
9,935
764
14
1
0
177,377
0
W
Martichoras
10,211
785
34
3
0
177,272
0
L
Cthulhu
8,383
645
17
1
0
165,769
0
L
Zeus
9,615
740
28
2
0
214,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role