Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Bela1st
Kukulkan
Level 17
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diodver
Ah Muzen Cab
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Facoch
Merlin
Level 129
God Stats
10W - 13L
1,461 SR
Queue Stats
551W - 563L
1,605 Elo+
Party 1
Mercury
Mercury
WeeDaLoKa420
Mercury
Level 156
God Stats
3W - 4L
1,507 SR
Queue Stats
891W - 895L
1,607 Elo+
Party 1
Team Averages
Level 95
1,454 SR
1,542 Elo+

VS

Team Averages
Level 148
1,554 SR
1,535 Elo+
He Bo
He Bo
DannyChan1
He Bo
Level 166
God Stats
7W - 4L
1,687 SR
Queue Stats
778W - 796L
1,502 Elo+
Solo
Ravana
Ravana
Selkabur
Ravana
Level 143
God Stats
1W - 2L
1,249 SR
Queue Stats
42W - 33L
1,539 Elo+
Solo
Jing Wei
Jing Wei
SoBM
Jing Wei
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 216L
1,548 Elo+
Solo
Chaac
Chaac
kenjidevil
Chaac
Level 149
God Stats
10W - 4L
1,743 SR
Queue Stats
548W - 557L
1,542 Elo+
Solo
Bellona
Bellona
maka0
Bellona
Level 155
God Stats
10W - 9L
1,593 SR
Queue Stats
550W - 559L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 3 / 6
6,961
773
3,844
12,037
15,618
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Bela1st
Kukulkan
11
0 / 6 / 6
6,562
729
3,039
9,122
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ah Muzen Cab
Diodver
Ah Muzen Cab
13
2 / 6 / 6
7,406
823
5,915
11,133
5,840
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Facoch
Merlin
13
3 / 6 / 5
7,714
857
8,362
9,182
3,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
WeeDaLoKa420
Mercury
14
3 / 4 / 3
7,558
840
6,699
10,633
5,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
7 / 2 / 7
8,879
987
11,963
8,452
3,345
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Selkabur
Ravana
14
5 / 2 / 9
8,738
971
6,794
6,368
3,242
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
SoBM
Jing Wei
15
5 / 2 / 7
9,019
1,002
7,186
6,724
3,467
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
15
6 / 2 / 15
9,193
1,021
14,655
14,374
16,688
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bellona
maka0
Bellona
13
2 / 2 / 9
8,092
899
6,518
7,969
6,383
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
72
9
Kills
25
25
Deaths
10
26
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
3
6
1.33
L
Kukulkan
Bela1st
Kukulkan
0
6
6
0.5
W
He Bo
7
2
7
5.25
L
Ah Muzen Cab
Diodver
Ah Muzen Cab
2
6
6
0.83
L
Merlin
Facoch
Merlin
3
6
5
0.92
W
Ravana
Selkabur
Ravana
5
2
9
4.75
W
Jing Wei
SoBM
Jing Wei
5
2
7
4.25
L
Mercury
WeeDaLoKa420
Mercury
3
4
3
1.13
W
Chaac
6
2
15
6.75
W
Bellona
maka0
Bellona
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,859
Damage
47,116
52,107
Taken
43,887
35,192
Mitigated
33,125
6,080
Healing
16,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,844
498
969
2,481
12,037
15,618
26
3,690
8,347
6,685
0
L
Kukulkan
Bela1st
Kukulkan
3,039
429
0
250
9,122
4,375
0
2,741
6,381
8,999
0
W
He Bo
11,963
294
1,584
1,974
8,452
3,345
983
2,502
5,444
21,728
0
L
Ah Muzen Cab
Diodver
Ah Muzen Cab
5,915
1,843
313
452
11,133
5,840
114
1,839
9,294
0
12,133
L
Merlin
Facoch
Merlin
8,362
866
455
124
9,182
3,972
85
1,902
7,280
16,507
0
W
Ravana
Selkabur
Ravana
6,794
1,396
331
868
6,368
3,242
1,625
2,125
4,138
0
16,028
W
Jing Wei
SoBM
Jing Wei
7,186
5,878
17
1,527
6,724
3,467
3,434
3,312
3,412
0
26,540
L
Mercury
WeeDaLoKa420
Mercury
6,699
1,999
608
428
10,633
5,387
349
1,900
8,733
0
16,534
W
Chaac
14,655
980
1,184
6,023
14,374
16,688
208
4,113
9,971
0
24,726
W
Bellona
maka0
Bellona
6,518
179
1,381
1,316
7,969
6,383
1,505
2,789
5,180
86
13,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,201
Gold Earned
43,921
72
Minions Killed
138
0
Camps Cleared
0
765,480
Distance Traveled
828,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,961
773
5
1
0
162,981
0
L
Kukulkan
6,562
729
17
2
0
139,866
0
W
He Bo
8,879
987
25
3
0
170,026
0
L
Ah Muzen Cab
7,406
823
17
2
0
144,031
0
L
Merlin
7,714
857
18
2
0
131,307
0
W
Ravana
8,738
971
18
2
0
159,589
0
W
Jing Wei
9,019
1,002
61
7
0
159,242
0
L
Mercury
7,558
840
15
2
0
187,295
0
W
Chaac
9,193
1,021
19
2
0
189,376
0
W
Bellona
8,092
899
15
2
0
150,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role