Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Leedingledog
Achilles
Level 121
God Stats
12W - 10L
1,568 SR
Queue Stats
132W - 93L
1,592 Elo+
Party 1
Fenrir
Fenrir
MK dat angle
Fenrir
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 125L
1,568 Elo+
Party 1
Janus
Janus
azimoo97
Janus
Level 109
God Stats
57W - 57L
1,565 SR
Queue Stats
229W - 225L
1,479 Elo+
Solo
Hachiman
Hachiman
xXFeminismXx
Hachiman
Level 27
God Stats
9W - 3L
1,687 SR
Queue Stats
95W - 64L
1,565 Elo+
Party 1
Team Averages
Level 114
1,564 SR
1,541 Elo+

VS

Team Averages
Level 105
1,565 SR
1,440 Elo+
Merlin
Merlin
GueMitUe
Merlin
Level 120
God Stats
7W - 12L
1,535 SR
Queue Stats
179W - 168L
1,505 Elo+
Party 2
Arachne
Arachne
Iglus_MULMus__
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 78L
1,323 Elo+
Party 3
Danzaburou
Danzaburou
Mamamus1312
Danzaburou
Level 116
God Stats
1W - 1L
1,722 SR
Queue Stats
14W - 24L
1,420 Elo+
Party 2
He Bo
He Bo
RyanXHill
He Bo
Level 127
God Stats
11W - 7L
1,514 SR
Queue Stats
245W - 232L
1,521 Elo+
Solo
Hercules
Hercules
soil__0
Hercules
Level 135
God Stats
4W - 9L
1,552 SR
Queue Stats
185W - 187L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 3 / 0
8,499
607
8,080
12,218
8,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Leedingledog
Achilles
12
4 / 0 / 5
8,199
586
9,354
13,227
11,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
4 / 0 / 4
8,830
631
7,493
9,331
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
azimoo97
Janus
14
0 / 0 / 2
7,915
565
4,826
2,166
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
xXFeminismXx
Hachiman
13
2 / 0 / 2
7,928
566
7,625
9,169
3,812
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GueMitUe
Merlin
12
0 / 3 / 0
6,740
481
3,270
8,674
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 1
6,700
479
4,470
14,428
5,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Mamamus1312
Danzaburou
11
0 / 4 / 0
6,147
439
3,985
10,397
3,486
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
RyanXHill
He Bo
13
2 / 3 / 1
7,146
510
8,271
10,811
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
soil__0
Hercules
10
0 / 1 / 0
6,034
431
3,170
11,932
7,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
3
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
3
0
0.67
L
Merlin
GueMitUe
Merlin
0
3
0
0
L
1
1
1
1.5
W
Achilles
Leedingledog
Achilles
4
0
5
6.5
W
Fenrir
4
0
4
6
L
Danzaburou
Mamamus1312
Danzaburou
0
4
0
0
L
He Bo
RyanXHill
He Bo
2
3
1
0.83
W
Janus
azimoo97
Janus
0
0
2
1
L
Hercules
soil__0
Hercules
0
1
0
0
W
Hachiman
xXFeminismXx
Hachiman
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,378
Damage
23,166
46,111
Taken
56,242
29,048
Mitigated
23,498
14,369
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,080
1,881
0
1,049
12,218
8,128
273
3,891
8,327
61,532
0
L
Merlin
GueMitUe
Merlin
3,270
172
0
1,385
8,674
2,922
0
2,197
6,122
50,409
0
L
4,470
3,144
0
7,215
14,428
5,876
0
5,988
7,772
0
45,162
W
Achilles
Leedingledog
Achilles
9,354
1,721
0
6,171
13,227
11,889
0
4,565
8,662
0
28,074
W
Fenrir
7,493
2,259
0
2,335
9,331
4,480
0
2,194
7,137
0
69,210
L
Danzaburou
Mamamus1312
Danzaburou
3,985
1,645
0
4,057
10,397
3,486
0
397
9,996
0
41,992
L
He Bo
RyanXHill
He Bo
8,271
493
0
4,122
10,811
3,227
0
2,074
8,286
63,049
0
W
Janus
azimoo97
Janus
4,826
97
0
621
2,166
739
94
1,305
861
56,926
0
L
Hercules
soil__0
Hercules
3,170
1,388
0
3,427
11,932
7,987
0
995
10,815
0
27,326
W
Hachiman
xXFeminismXx
Hachiman
7,625
4,994
0
4,193
9,169
3,812
804
391
8,778
0
61,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,371
Gold Earned
32,767
475
Minions Killed
361
0
Camps Cleared
0
1,455,024
Distance Traveled
1,429,052
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,499
607
142
10
0
259,682
0
L
Merlin
6,740
481
101
7
0
252,621
4
L
Arachne
6,700
479
66
5
0
310,481
0
W
Achilles
8,199
586
28
2
0
304,286
0
W
Fenrir
8,830
631
108
8
0
343,450
1
L
Danzaburou
6,147
439
68
5
0
264,543
5
L
He Bo
7,146
510
90
6
0
303,251
0
W
Janus
7,915
565
102
7
0
281,623
4
L
Hercules
6,034
431
36
3
0
298,156
2
W
Hachiman
7,928
566
95
7
0
265,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role