Player Matchup

Anubis
Anubis
 
Anubis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
GueMitUe
Horus
Level 120
God Stats
15W - 7L
1,709 SR
Queue Stats
179W - 168L
1,494 Elo+
Party 3
Da Ji
Da Ji
King-Helge2822
Da Ji
Level 47
God Stats
18W - 6L
1,782 SR
Queue Stats
322W - 319L
1,450 Elo+
Party 2
Achilles
Achilles
Mamamus1312
Achilles
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,385 Elo+
Party 3
Apollo
Apollo
panagitos
Apollo
Level 129
God Stats
10W - 6L
1,618 SR
Queue Stats
139W - 132L
1,441 Elo+
Solo
Team Averages
Level 90
1,622 SR
1,454 Elo+

VS

Team Averages
Level 88
1,557 SR
1,523 Elo+
Danzaburou
Danzaburou
BlabbySnail565
Danzaburou
Level 119
God Stats
10W - 11L
1,520 SR
Queue Stats
274W - 262L
1,488 Elo+
Solo
Terra
Terra
LoewenMadl
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,688 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Petar-Pro99
Morgan Le Fay
Level 107
God Stats
15W - 12L
1,614 SR
Queue Stats
348W - 359L
1,579 Elo+
Party 1
King Arthur
King Arthur
Psyhopt
King Arthur
Level 55
God Stats
9W - 11L
1,533 SR
Queue Stats
143W - 170L
1,398 Elo+
Solo
Susano
Susano
fico_cro2510
Susano
Level 52
God Stats
4W - 3L
1,618 SR
Queue Stats
76W - 113L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 1 / 1
8,088
476
9,305
10,050
5,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
GueMitUe
Horus
11
0 / 1 / 8
7,827
460
6,567
19,368
19,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 6
7,831
461
11,661
15,732
7,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Mamamus1312
Achilles
15
1 / 1 / 0
8,640
508
8,395
17,061
23,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
panagitos
Apollo
15
3 / 0 / 1
8,935
526
6,337
11,313
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlabbySnail565
Danzaburou
15
2 / 1 / 0
8,722
513
6,853
9,120
3,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
10
1 / 4 / 1
6,937
408
2,441
13,265
6,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Petar-Pro99
Morgan Le Fay
12
0 / 4 / 3
7,473
440
13,292
12,792
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Psyhopt
King Arthur
15
1 / 1 / 1
8,434
496
11,372
14,782
12,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
13
1 / 2 / 1
7,610
448
9,206
13,541
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
12
Kills
5
5
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
1
6.5
L
Danzaburou
BlabbySnail565
Danzaburou
2
1
0
2
W
Horus
GueMitUe
Horus
0
1
8
4
W
2
2
6
2.5
L
Terra
1
4
1
0.38
W
Achilles
Mamamus1312
Achilles
1
1
0
1
L
Morgan Le Fay
Petar-Pro99
Morgan Le Fay
0
4
3
0.38
L
King Arthur
Psyhopt
King Arthur
1
1
1
1.5
L
Susano
1
2
1
0.75
W
Apollo
panagitos
Apollo
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,265
Damage
43,164
73,524
Taken
63,500
60,136
Mitigated
32,506
31,683
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,305
53
0
2,908
10,050
5,557
0
3,686
6,364
51,594
0
L
Danzaburou
BlabbySnail565
Danzaburou
6,853
2,917
0
2,231
9,120
3,548
0
992
8,128
0
78,874
W
Horus
GueMitUe
Horus
6,567
3,306
4,417
9,049
19,368
19,207
0
4,411
14,957
0
20,712
W
11,661
2,525
0
6,556
15,732
7,190
722
5,944
9,728
0
60,263
L
Terra
2,441
523
2,223
2,548
13,265
6,713
0
3,357
9,719
10,701
0
W
Achilles
Mamamus1312
Achilles
8,395
1,935
0
4,713
17,061
23,254
0
1,202
15,859
0
76,644
L
Morgan Le Fay
Petar-Pro99
Morgan Le Fay
13,292
1,321
0
1,284
12,792
4,319
0
2,789
9,879
60,996
0
L
King Arthur
Psyhopt
King Arthur
11,372
1,565
0
2,430
14,782
12,864
0
0
14,782
0
72,623
L
Susano
9,206
1,379
0
480
13,541
5,062
0
2,390
11,151
0
65,436
W
Apollo
panagitos
Apollo
6,337
3,972
0
4,040
11,313
4,928
1,572
710
10,603
0
76,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
39,176
417
Minions Killed
426
0
Camps Cleared
0
1,613,682
Distance Traveled
1,631,585
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,088
476
77
5
0
313,180
0
L
Danzaburou
8,722
513
120
7
0
324,016
0
W
Horus
7,827
460
18
1
0
319,314
3
W
Da Ji
7,831
461
80
5
0
350,716
0
L
Terra
6,937
408
10
1
0
309,465
1
W
Achilles
8,640
508
121
7
0
310,616
5
L
Morgan Le Fay
7,473
440
108
6
0
305,409
0
L
King Arthur
8,434
496
104
6
0
316,776
0
L
Susano
7,610
448
84
5
0
375,919
0
W
Apollo
8,935
526
121
7
0
319,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role