Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CreamyMocha
Sol
Level 108
God Stats
4W - 7L
1,409 SR
Queue Stats
123W - 108L
1,448 Elo+
Solo
Jormungandr
Jormungandr
Kaijuujuu
Jormungandr
Level 40
God Stats
1W - 2L
1,288 SR
Queue Stats
49W - 54L
1,435 Elo+
Solo
Athena
Athena
sacrilege
Athena
Level 159
God Stats
3W - 1L
1,462 SR
Queue Stats
199W - 195L
1,508 Elo+
Solo
Fenrir
Fenrir
smoren1800
Fenrir
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 135L
1,511 Elo+
Solo
Team Averages
Level 112
1,432 SR
1,480 Elo+

VS

Team Averages
Level 113
1,513 SR
1,539 Elo+
Heimdallr
Heimdallr
ChagoTj
Heimdallr
Level 121
God Stats
9W - 8L
1,483 SR
Queue Stats
215W - 185L
1,593 Elo+
Solo
Bacchus
Bacchus
Cr0 Xlll
Bacchus
Level 128
God Stats
5W - 9L
1,413 SR
Queue Stats
46W - 50L
1,481 Elo+
Party 1
Merlin
Merlin
Divectrix
Merlin
Level 146
God Stats
0W - 1L
1,833 SR
Queue Stats
36W - 16L
1,559 Elo+
Party 1
Tyr
Tyr
Onetrickheal
Tyr
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
299W - 250L
1,488 Elo+
Solo
Lancelot
Lancelot
dracoisbignut
Lancelot
Level 128
God Stats
0W - 2L
1,336 SR
Queue Stats
11W - 9L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
5 / 2 / 2
7,496
625
6,201
9,491
3,672
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 2
6,734
561
4,729
6,575
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Kaijuujuu
Jormungandr
13
1 / 0 / 3
7,593
633
9,754
7,193
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
sacrilege
Athena
9
2 / 2 / 3
6,294
525
3,206
9,760
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
smoren1800
Fenrir
12
4 / 0 / 4
7,452
621
4,347
9,324
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChagoTj
Heimdallr
11
1 / 2 / 0
6,022
502
6,239
7,850
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Cr0 Xlll
Bacchus
9
1 / 3 / 2
6,070
506
2,869
11,184
9,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Divectrix
Merlin
13
1 / 2 / 1
7,048
587
8,574
5,628
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 1 / 0
5,789
482
2,582
12,210
10,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lancelot
dracoisbignut
Lancelot
10
2 / 5 / 1
6,202
517
4,140
10,933
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
13
Kills
5
5
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
2
2
3
L
Heimdallr
ChagoTj
Heimdallr
1
2
0
0.5
L
Bacchus
Cr0 Xlll
Bacchus
1
3
2
0.67
W
1
1
2
2
L
Merlin
Divectrix
Merlin
1
2
1
0.75
W
Jormungandr
Kaijuujuu
Jormungandr
1
0
3
2.5
L
0
1
0
0
L
Lancelot
dracoisbignut
Lancelot
2
5
1
0.5
W
Athena
sacrilege
Athena
2
2
3
1.75
W
Fenrir
smoren1800
Fenrir
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,237
Damage
24,404
42,343
Taken
47,805
20,883
Mitigated
28,357
16,604
Healing
13,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,201
4,335
0
3,309
9,491
3,672
0
5,853
3,434
0
53,456
L
Heimdallr
ChagoTj
Heimdallr
6,239
2,489
0
1,240
7,850
3,108
0
3,332
4,478
0
49,908
L
Bacchus
Cr0 Xlll
Bacchus
2,869
825
228
2,673
11,184
9,080
0
4,782
6,267
8,637
0
W
4,729
1,789
0
3,156
6,575
1,983
1,198
381
6,194
45,914
0
L
Merlin
Divectrix
Merlin
8,574
342
0
500
5,628
2,105
262
245
5,383
58,853
0
W
Jormungandr
Kaijuujuu
Jormungandr
9,754
2,372
0
2,767
7,193
5,310
364
386
6,807
63,839
0
L
2,582
215
0
5,204
12,210
10,014
0
6,096
5,251
0
40,956
L
Lancelot
dracoisbignut
Lancelot
4,140
823
0
3,254
10,933
4,050
0
2,122
8,713
0
34,679
W
Athena
sacrilege
Athena
3,206
924
0
2,742
9,760
6,285
150
3,842
5,750
14,714
0
W
Fenrir
smoren1800
Fenrir
4,347
833
0
4,630
9,324
3,633
0
616
8,652
0
49,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,569
Gold Earned
31,131
369
Minions Killed
328
0
Camps Cleared
0
1,247,007
Distance Traveled
1,225,517
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,496
625
92
8
0
239,956
2
L
Heimdallr
6,022
502
86
7
0
219,209
3
L
Bacchus
6,070
506
15
1
0
245,320
1
W
Sol
6,734
561
82
7
0
249,964
0
L
Merlin
7,048
587
107
9
0
226,490
0
W
Jormungandr
7,593
633
102
9
0
211,149
2
L
Tyr
5,789
482
62
5
0
244,890
0
L
Lancelot
6,202
517
58
5
0
289,608
0
W
Athena
6,294
525
14
1
0
272,711
1
W
Fenrir
7,452
621
79
7
0
273,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role