Player Matchup

Merlin
Merlin
InosukeKiru
Merlin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 142L
1,475 Elo+
Party 1
Surtr
Surtr
InvalidGamer824
Surtr
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,482 Elo+
Party 1
Baba Yaga
Baba Yaga
V JokersWILD V
Baba Yaga
Level 171
God Stats
15W - 16L
1,556 SR
Queue Stats
482W - 521L
1,471 Elo+
Solo
Thanatos
Thanatos
nugget31234567
Thanatos
Level 67
God Stats
2W - 1L
1,767 SR
Queue Stats
80W - 91L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
tafoya1
Danzaburou
Level 129
God Stats
20W - 13L
1,592 SR
Queue Stats
57W - 51L
1,498 Elo+
Solo
Team Averages
Level 102
1,583 SR
1,481 Elo+

VS

Team Averages
Level 77
1,486 SR
1,492 Elo+
Fenrir
Fenrir
CortezX369
Fenrir
Level 69
God Stats
0W - 6L
1,148 SR
Queue Stats
220W - 228L
1,454 Elo+
Solo
Nemesis
Nemesis
Dr Donut Jr
Nemesis
Level 22
God Stats
3W - 3L
1,584 SR
Queue Stats
10W - 18L
1,441 Elo+
Party 2
Thanatos
Thanatos
KNOT Reapy
Thanatos
Level 77
God Stats
6W - 6L
1,516 SR
Queue Stats
42W - 41L
1,437 Elo+
Party 2
Ah Puch
Ah Puch
MysticGhosTracer
Ah Puch
Level 152
God Stats
6W - 4L
1,681 SR
Queue Stats
239W - 184L
1,628 Elo+
Solo
Scylla
Scylla
SilverEris
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 0 / 6
7,011
1,169
3,192
3,831
1,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 4
6,497
1,083
2,090
8,550
5,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
V JokersWILD V
Baba Yaga
12
1 / 1 / 5
7,094
1,182
3,069
3,191
1,539
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
12
3 / 0 / 1
7,347
1,225
2,109
2,692
1,148
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
tafoya1
Danzaburou
12
3 / 3 / 1
7,191
1,199
4,873
7,291
3,015
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

344

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CortezX369
Fenrir
12
0 / 3 / 4
6,578
1,096
2,400
5,715
2,618
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Dr Donut Jr
Nemesis
10
0 / 1 / 2
6,098
1,016
804
1,251
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
KNOT Reapy
Thanatos
10
0 / 0 / 0
4,224
704
0
0
0
13
7 / 2 / 1
8,825
1,471
12,426
5,615
2,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
SilverEris
Scylla
13
1 / 1 / 5
7,504
1,251
6,133
4,731
1,845
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
7
Kills
8
8
Deaths
7
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CortezX369
Fenrir
0
3
4
0.67
L
Nemesis
Dr Donut Jr
Nemesis
0
1
2
1
W
Merlin
0
0
6
3
W
0
4
4
0.5
L
Thanatos
KNOT Reapy
Thanatos
0
0
0
0
L
7
2
1
3.75
L
Scylla
SilverEris
Scylla
1
1
5
3.5
W
Baba Yaga
V JokersWILD V
Baba Yaga
1
1
5
3.5
W
Thanatos
3
0
1
3.5
W
Danzaburou
tafoya1
Danzaburou
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,333
Damage
21,763
25,555
Taken
17,312
13,248
Mitigated
7,191
5,742
Healing
1,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CortezX369
Fenrir
2,400
410
0
334
5,715
2,618
0
2,862
2,853
0
4,879
L
Nemesis
Dr Donut Jr
Nemesis
804
448
0
91
1,251
484
0
524
727
0
1,750
W
Merlin
3,192
238
123
228
3,831
1,628
0
2,913
918
12,604
0
W
2,090
783
0
1,401
8,550
5,918
0
7,291
1,259
90
7,333
L
Thanatos
KNOT Reapy
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
12,426
297
0
979
5,615
2,244
0
1,591
4,024
35,953
0
L
Scylla
SilverEris
Scylla
6,133
997
0
538
4,731
1,845
0
1,347
3,384
22,645
0
W
Baba Yaga
V JokersWILD V
Baba Yaga
3,069
70
95
1,108
3,191
1,539
0
2,093
1,098
18,922
0
W
Thanatos
2,109
0
162
2,432
2,692
1,148
0
1,638
1,054
0
11,033
W
Danzaburou
tafoya1
Danzaburou
4,873
2,231
0
193
7,291
3,015
0
4,920
2,371
0
16,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,140
Gold Earned
33,229
123
Minions Killed
117
7
Camps Cleared
4
601,943
Distance Traveled
366,305
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,578
1,096
4
1
1
112,732
2
L
Nemesis
6,098
1,016
4
1
2
23,173
0
W
Merlin
7,011
1,169
29
5
3
125,450
0
W
Surtr
6,497
1,083
15
3
0
105,580
0
L
Thanatos
4,224
704
0
0
0
0
0
L
Ah Puch
8,825
1,471
66
11
0
119,766
0
L
Scylla
7,504
1,251
43
7
1
110,634
0
W
Baba Yaga
7,094
1,182
34
6
1
122,225
0
W
Thanatos
7,347
1,225
25
4
1
133,386
0
W
Danzaburou
7,191
1,199
20
3
2
115,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role