Player Matchup

Janus
Janus
Ax2u
Janus
Level 181
God Stats
7W - 11L
1,616 SR
Queue Stats
381W - 326L
1,604 Elo+
Solo
Jormungandr
Jormungandr
Damecore
Jormungandr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,652 Elo+
Solo
Danzaburou
Danzaburou
F1reborn
Danzaburou
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
143W - 128L
1,500 Elo+
Solo
The Morrigan
The Morrigan
PTMatik
The Morrigan
Level 129
God Stats
13W - 14L
1,445 SR
Queue Stats
517W - 520L
1,481 Elo+
Solo
Lancelot
Lancelot
zengzhiji
Lancelot
Level 128
God Stats
10W - 5L
1,683 SR
Queue Stats
187W - 182L
1,543 Elo+
Solo
Team Averages
Level 137
1,549 SR
1,556 Elo+

VS

Team Averages
Level 142
1,508 SR
1,530 Elo+
Anhur
Anhur
 
Anhur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DarthEzh
Tiamat
Level 208
God Stats
304W - 219L
1,671 SR
Queue Stats
941W - 824L
1,611 Elo+
Solo
Mulan
Mulan
Herdon
Mulan
Level 125
God Stats
2W - 1L
1,800 SR
Queue Stats
141W - 147L
1,489 Elo+
Solo
Thor
Thor
Tookira
Thor
Level 158
God Stats
3W - 5L
1,438 SR
Queue Stats
163W - 133L
1,497 Elo+
Solo
King Arthur
King Arthur
sagredo666
King Arthur
Level 76
God Stats
0W - 4L
1,133 SR
Queue Stats
149W - 152L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ax2u
Janus
14
2 / 1 / 6
8,447
563
12,287
7,994
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
Damecore
Jormungandr
15
3 / 0 / 1
8,872
591
11,566
14,902
16,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
F1reborn
Danzaburou
14
5 / 0 / 1
8,465
564
9,703
10,150
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Morrigan
PTMatik
The Morrigan
12
0 / 0 / 6
7,384
492
4,850
7,391
6,169
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
zengzhiji
Lancelot
13
3 / 1 / 3
7,853
524
6,818
12,181
5,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 2 / 0
7,020
468
3,296
8,967
2,992
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
DarthEzh
Tiamat
15
1 / 2 / 0
8,007
534
8,248
10,219
7,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Herdon
Mulan
11
0 / 4 / 1
6,515
434
6,344
14,106
5,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
Tookira
Thor
9
0 / 2 / 1
6,079
405
5,619
12,179
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
sagredo666
King Arthur
12
0 / 3 / 0
7,394
493
9,256
17,607
12,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
2
2
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
W
Janus
Ax2u
Janus
2
1
6
5
W
Jormungandr
Damecore
Jormungandr
3
0
1
3.5
L
Tiamat
DarthEzh
Tiamat
1
2
0
0.5
W
Danzaburou
F1reborn
Danzaburou
5
0
1
5.5
L
Mulan
Herdon
Mulan
0
4
1
0.13
W
The Morrigan
PTMatik
The Morrigan
0
0
6
3
L
Thor
Tookira
Thor
0
2
1
0.25
L
King Arthur
sagredo666
King Arthur
0
3
0
0
W
Lancelot
zengzhiji
Lancelot
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,224
Damage
32,763
52,618
Taken
63,078
35,073
Mitigated
37,276
15,663
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,296
1,881
0
3,280
8,967
2,992
136
1,558
7,383
0
49,545
W
Janus
Ax2u
Janus
12,287
571
0
706
7,994
3,165
129
3,178
4,598
85,979
0
W
Jormungandr
Damecore
Jormungandr
11,566
3,389
0
3,559
14,902
16,544
420
623
14,087
81,651
789
L
Tiamat
DarthEzh
Tiamat
8,248
447
0
2,903
10,219
7,420
0
3,367
6,414
72,235
0
W
Danzaburou
F1reborn
Danzaburou
9,703
5,020
0
5,886
10,150
3,699
1,221
1,494
8,620
0
65,534
L
Mulan
Herdon
Mulan
6,344
873
0
4,208
14,106
5,866
0
5,561
8,274
0
48,600
W
The Morrigan
PTMatik
The Morrigan
4,850
894
0
2,920
7,391
6,169
37
856
6,472
28,339
0
L
Thor
Tookira
Thor
5,619
733
0
1,942
12,179
8,460
0
5,572
6,461
0
19,271
L
King Arthur
sagredo666
King Arthur
9,256
846
0
3,520
17,607
12,538
0
9,968
6,514
0
62,734
W
Lancelot
zengzhiji
Lancelot
6,818
1,072
0
2,592
12,181
5,496
0
1,744
10,297
0
63,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,021
Gold Earned
35,015
503
Minions Killed
444
0
Camps Cleared
0
1,486,745
Distance Traveled
1,452,132
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,020
468
105
7
0
277,305
4
W
Janus
8,447
563
152
10
0
333,356
2
W
Jormungandr
8,872
591
134
9
0
250,715
2
L
Tiamat
8,007
534
144
10
0
312,511
0
W
Danzaburou
8,465
564
106
7
0
289,432
0
L
Mulan
6,515
434
77
5
0
280,631
0
W
The Morrigan
7,384
492
30
2
0
271,121
0
L
Thor
6,079
405
19
1
0
293,717
0
L
King Arthur
7,394
493
99
7
0
287,968
0
W
Lancelot
7,853
524
81
5
0
342,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role