Player Matchup

Ganesha
Ganesha
Ian_C33
Ganesha
Level 45
God Stats
3W - 4L
1,257 SR
Queue Stats
17W - 16L
1,529 Elo+
Party 2
Hera
Hera
MatsuuraJi
Hera
Level 109
God Stats
5W - 16L
1,327 SR
Queue Stats
400W - 380L
1,501 Elo+
Solo
Danzaburou
Danzaburou
NIKHIL24KOBE
Danzaburou
Level 69
God Stats
12W - 6L
1,500 SR
Queue Stats
17W - 18L
1,529 Elo+
Party 2
Jormungandr
Jormungandr
SilentJuice
Jormungandr
Level 146
God Stats
7W - 6L
1,552 SR
Queue Stats
411W - 392L
1,520 Elo+
Solo
Loki
Loki
silviano2000
Loki
Level 105
God Stats
18W - 19L
1,448 SR
Queue Stats
124W - 112L
1,435 Elo+
Solo
Team Averages
Level 95
1,417 SR
1,503 Elo+

VS

Team Averages
Level 128
1,589 SR
1,478 Elo+
Nu Wa
Nu Wa
RapidOlive101
Nu Wa
Level 129
God Stats
11W - 9L
1,675 SR
Queue Stats
83W - 89L
1,530 Elo+
Solo
Chronos
Chronos
SumHungFu
Chronos
Level 125
God Stats
18W - 21L
1,142 SR
Queue Stats
323W - 292L
1,433 Elo+
Solo
Yemoja
Yemoja
X--BIG--AL--X
Yemoja
Level 136
God Stats
9W - 3L
1,738 SR
Queue Stats
342W - 331L
1,504 Elo+
Solo
Charybdis
Charybdis
bustaperizm
Charybdis
Level 124
God Stats
12W - 2L
1,888 SR
Queue Stats
233W - 237L
1,453 Elo+
Party 1
Pele
Pele
rhoq13
Pele
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ian_C33
Ganesha
13
0 / 3 / 3
8,469
498
2,171
9,908
6,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 7 / 0
6,752
397
5,183
13,089
3,979
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
NIKHIL24KOBE
Danzaburou
12
2 / 5 / 0
7,751
456
6,408
11,855
5,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
SilentJuice
Jormungandr
16
3 / 1 / 0
9,567
563
7,298
12,630
8,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
0 / 4 / 4
8,238
485
6,976
15,250
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,701
571
11,144
10,003
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
SumHungFu
Chronos
16
2 / 0 / 4
9,892
582
7,108
12,665
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 10
8,766
516
3,057
9,180
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
bustaperizm
Charybdis
14
2 / 2 / 3
8,531
502
6,660
8,919
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
rhoq13
Pele
17
14 / 0 / 2
11,183
658
14,725
14,004
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
20
20
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Ian_C33
Ganesha
0
3
3
0.5
L
0
7
0
0
L
Danzaburou
NIKHIL24KOBE
Danzaburou
2
5
0
0.4
W
2
3
3
1.17
L
Jormungandr
SilentJuice
Jormungandr
3
1
0
3
W
Chronos
SumHungFu
Chronos
2
0
4
4
W
0
0
10
5
W
Charybdis
bustaperizm
Charybdis
2
2
3
1.75
W
Pele
rhoq13
Pele
14
0
2
15
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,036
Damage
42,694
62,732
Taken
54,771
29,722
Mitigated
25,974
11,832
Healing
23,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Ian_C33
Ganesha
2,171
247
193
1,340
9,908
6,925
0
958
8,773
37,820
0
L
5,183
791
0
42
13,089
3,979
0
5,080
7,967
42,384
0
L
Danzaburou
NIKHIL24KOBE
Danzaburou
6,408
2,134
200
2,706
11,855
5,073
216
840
10,981
0
52,907
W
11,144
3,965
0
1,646
10,003
4,517
326
5,791
4,212
68,167
0
L
Jormungandr
SilentJuice
Jormungandr
7,298
1,284
0
2,358
12,630
8,434
342
8,274
4,050
89,053
0
W
Chronos
SumHungFu
Chronos
7,108
2,501
0
8,931
12,665
4,956
1,030
2,257
10,288
93,384
0
W
3,057
531
1,417
3,683
9,180
7,334
373
3,581
5,555
25,865
0
W
Charybdis
bustaperizm
Charybdis
6,660
3,436
0
3,608
8,919
2,831
1,201
1,174
7,677
0
57,469
W
Pele
rhoq13
Pele
14,725
4,729
0
4,423
14,004
6,336
1,233
2,170
11,577
0
100,121
L
6,976
1,774
0
4,993
15,250
5,311
303
5,867
9,255
0
64,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,777
Gold Earned
48,073
448
Minions Killed
538
0
Camps Cleared
0
1,599,648
Distance Traveled
1,742,946
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,469
498
35
2
0
328,243
5
L
Hera
6,752
397
61
4
0
309,319
5
L
Danzaburou
7,751
456
105
6
0
273,138
0
W
Nu Wa
9,701
571
127
7
0
276,026
4
L
Jormungandr
9,567
563
157
9
0
306,846
3
W
Chronos
9,892
582
139
8
0
349,850
8
W
Yemoja
8,766
516
58
3
0
352,497
8
W
Charybdis
8,531
502
92
5
0
333,416
0
W
Pele
11,183
658
122
7
0
431,157
0
L
Loki
8,238
485
90
5
0
382,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role