Player Matchup

Anhur
Anhur
 
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Yoku Bo7286
Hercules
Level 63
God Stats
1W - 2L
1,219 SR
Queue Stats
2W - 4L
1,279 Elo+
Party 1
Ra
Ra
qMistt
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,259 Elo+
Party 1
Team Averages
Level 65
1,406 SR
1,346 Elo+

VS

Team Averages
Level 35
1,383 SR
1,176 Elo+
Fenrir
Fenrir
NS Twiistyy
Fenrir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 37L
1,264 Elo+
Party 2
Sobek
Sobek
R3tr0Sp3ck
Sobek
Level 49
God Stats
4W - 12L
1,150 SR
Queue Stats
31W - 72L
1,106 Elo+
Party 2
Raijin
Raijin
jefersonPRO35
Raijin
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 11L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
10 / 0 / 7
10,948
995
21,919
8,101
3,253
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Yoku Bo7286
Hercules
12
6 / 1 / 6
9,434
858
5,954
10,118
8,898
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
13
2 / 1 / 15
9,647
877
8,458
6,598
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 9 / 0
8,744
795
4,192
16,255
5,775
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
10
0 / 4 / 1
7,542
686
4,405
19,275
7,852
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 1
7,611
692
4,611
10,290
2,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
18
Kills
2
2
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
0
7
13.5
L
Fenrir
2
9
0
0.22
L
Sobek
0
4
1
0.13
W
Hercules
Yoku Bo7286
Hercules
6
1
6
9
L
0
5
1
0.1
W
Ra
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,331
Damage
13,208
24,817
Taken
45,820
14,748
Mitigated
16,237
8,267
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
21,919
16,196
0
3,092
8,101
3,253
2,070
2,925
5,176
0
63,313
L
Fenrir
4,192
1,187
0
767
16,255
5,775
0
3,050
13,117
0
9,403
L
Sobek
4,405
256
172
5,567
19,275
7,852
0
4,590
14,500
13,666
0
W
Hercules
Yoku Bo7286
Hercules
5,954
1,092
0
3,510
10,118
8,898
339
3,828
6,290
0
20,533
L
4,611
763
0
347
10,290
2,610
0
921
9,369
21,114
0
W
Ra
8,458
1,395
487
1,178
6,598
2,597
664
2,674
3,924
21,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,029
Gold Earned
23,897
105
Minions Killed
43
0
Camps Cleared
0
651,309
Distance Traveled
527,574
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,948
995
68
6
0
201,281
0
L
Fenrir
8,744
795
12
1
0
160,474
2
L
Sobek
7,542
686
12
1
0
191,679
2
W
Hercules
9,434
858
17
2
0
232,138
0
L
Raijin
7,611
692
19
2
0
175,421
0
W
Ra
9,647
877
20
2
0
217,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role