Player Matchup

Sun Wukong
Sun Wukong
Eatmeoutdaddy
Sun Wukong
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
PotatoLizrd
Danzaburou
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Sol
Sol
onlyporkchop
Sol
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,298 Elo+
Party 1
Team Averages
Level 44
1,500 SR
1,433 Elo+

VS

Team Averages
Level 33
971 SR
882 Elo+
Achilles
Achilles
ChrisALVe11
Achilles
Level 27
God Stats
0W - 13L
1,015 SR
Queue Stats
0W - 28L
876 Elo+
Party 2
Neith
Neith
Elchrisnolesabe
Neith
Level 8
God Stats
0W - 25L
872 SR
Queue Stats
0W - 29L
876 Elo+
Party 2
Sol
Sol
MGYayo
Sol
Level 63
God Stats
0W - 22L
1,026 SR
Queue Stats
0W - 29L
895 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eatmeoutdaddy
Sun Wukong
15
8 / 0 / 9
12,220
873
10,564
12,120
9,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
PotatoLizrd
Danzaburou
13
0 / 0 / 10
10,579
756
4,006
4,915
3,150
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
9 / 1 / 6
12,361
883
16,103
13,988
6,395
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChrisALVe11
Achilles
14
0 / 5 / 1
8,988
642
6,592
19,243
17,461
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
0 / 3 / 0
8,086
578
0
4,306
1,479
Sol
MGYayo
Sol
12
0 / 9 / 0
8,877
634
7,349
13,368
5,092
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
17
Kills
0
1
Deaths
17
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChrisALVe11
Achilles
0
5
1
0.1
W
Sun Wukong
Eatmeoutdaddy
Sun Wukong
8
0
9
12.5
L
0
3
0
0
L
Sol
MGYayo
Sol
0
9
0
0
W
Danzaburou
PotatoLizrd
Danzaburou
0
0
10
5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,673
Damage
13,941
31,023
Taken
36,917
18,744
Mitigated
24,032
12,066
Healing
2,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChrisALVe11
Achilles
6,592
2,187
0
620
19,243
17,461
0
8,458
9,893
0
26,135
W
Sun Wukong
Eatmeoutdaddy
Sun Wukong
10,564
1,647
0
2,457
12,120
9,199
72
2,295
7,029
0
33,662
L
0
0
0
0
4,306
1,479
0
2,330
1,859
0
0
L
Sol
MGYayo
Sol
7,349
1,867
0
1,836
13,368
5,092
0
4,993
8,266
39,077
0
W
Danzaburou
PotatoLizrd
Danzaburou
4,006
582
0
1,600
4,915
3,150
155
2,614
2,301
2,329
23,538
W
16,103
5,912
0
8,009
13,988
6,395
2,163
2,891
10,883
68,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,160
Gold Earned
25,951
183
Minions Killed
67
0
Camps Cleared
0
796,316
Distance Traveled
445,003
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,988
642
31
2
0
244,897
0
W
Sun Wukong
12,220
873
26
2
0
296,903
0
L
Neith
8,086
578
0
0
0
101
0
L
Sol
8,877
634
36
3
0
200,005
4
W
Danzaburou
10,579
756
57
4
0
248,722
0
W
Sol
12,361
883
100
7
0
250,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role