Player Matchup

Cupid
Cupid
Claiiborne
Cupid
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 51L
1,296 Elo+
Party 1
Eset
Eset
LehMeow
Eset
Level 127
God Stats
4W - 5L
1,419 SR
Queue Stats
28W - 29L
1,350 Elo+
Party 1
Ymir
Ymir
twelvnstylin
Ymir
Level 111
God Stats
7W - 4L
1,563 SR
Queue Stats
31W - 37L
1,271 Elo+
Party 1
Team Averages
Level 85
1,494 SR
1,306 Elo+

VS

Team Averages
Level 88
1,459 SR
1,428 Elo+
Cupid
Cupid
Ecstaticleech69
Cupid
Level 89
God Stats
1W - 3L
1,583 SR
Queue Stats
17W - 34L
1,439 Elo+
Party 2
Sylvanus
Sylvanus
Louiekins
Sylvanus
Level 66
God Stats
0W - 1L
1,294 SR
Queue Stats
9W - 14L
1,424 Elo+
Party 2
Janus
Janus
Syr Artorias
Janus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
553W - 598L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
6 / 4 / 9
11,753
784
16,479
12,391
5,442
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
LehMeow
Eset
15
8 / 4 / 10
12,561
837
19,888
12,122
5,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 2 / 11
11,794
786
8,689
16,997
20,160
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 4
9,826
655
6,731
17,973
8,091
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Louiekins
Sylvanus
13
2 / 6 / 5
10,984
732
6,448
21,971
27,591
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 3 / 1
12,247
816
11,361
9,584
4,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
18
Kills
9
10
Deaths
18
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cupid
6
4
9
2.63
L
1
9
4
0.33
W
Eset
LehMeow
Eset
8
4
10
3.25
L
Sylvanus
Louiekins
Sylvanus
2
6
5
0.75
L
6
3
1
2.17
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,056
Damage
24,540
41,510
Taken
49,528
31,173
Mitigated
39,884
8,978
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
16,479
8,746
988
3,690
12,391
5,442
1,719
7,092
5,215
0
50,811
L
6,731
3,773
644
2,165
17,973
8,091
0
10,603
7,178
0
16,303
W
Eset
LehMeow
Eset
19,888
1,372
851
2,779
12,122
5,571
430
3,863
8,259
60,075
0
L
Sylvanus
Louiekins
Sylvanus
6,448
1,546
1,750
3,265
21,971
27,591
0
11,280
10,399
13,555
0
L
11,361
301
56
582
9,584
4,202
0
6,576
2,980
54,373
0
W
8,689
2,140
0
670
16,997
20,160
661
6,854
9,925
36,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,108
Gold Earned
33,057
176
Minions Killed
99
0
Camps Cleared
0
738,575
Distance Traveled
646,554
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,753
784
66
4
0
248,588
0
L
Cupid
9,826
655
15
1
0
229,726
0
W
Eset
12,561
837
70
5
0
232,037
0
L
Sylvanus
10,984
732
13
1
0
219,402
0
L
Janus
12,247
816
71
5
0
197,426
5
W
Ymir
11,794
786
40
3
0
257,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role