Player Matchup

Zeus
Zeus
HumanBLu3
Zeus
Level 102
God Stats
1W - 1L
1,497 SR
Queue Stats
37W - 42L
1,586 Elo+
Party 2
Bellona
Bellona
SleepyKohala
Bellona
Level 15
God Stats
0W - 2L
1,528 SR
Queue Stats
3W - 5L
1,480 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TroubleTongue437
Kumbhakarna
Level 127
God Stats
0W - 2L
1,356 SR
Queue Stats
81W - 86L
1,586 Elo+
Party 2
Team Averages
Level 81
1,460 SR
1,551 Elo+

VS

Team Averages
Level 150
1,588 SR
1,539 Elo+
Merlin
Merlin
BearRiky
Merlin
Level 155
God Stats
4W - 1L
1,688 SR
Queue Stats
174W - 176L
1,535 Elo+
Party 1
Shiva
Shiva
BinnualName6
Shiva
Level 153
God Stats
2W - 2L
1,595 SR
Queue Stats
154W - 151L
1,522 Elo+
Party 1
Ullr
Ullr
EchleonGMZ
Ullr
Level 142
God Stats
1W - 2L
1,479 SR
Queue Stats
65W - 69L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 2 / 1
10,953
685
17,687
10,864
4,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
SleepyKohala
Bellona
11
1 / 8 / 0
10,185
637
6,880
19,839
18,631
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
TroubleTongue437
Kumbhakarna
12
0 / 1 / 2
10,062
629
3,612
17,533
18,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BearRiky
Merlin
16
6 / 0 / 5
12,918
807
21,731
9,229
4,527
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 7
11,706
732
11,411
17,019
17,153
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 1 / 5
11,365
710
7,907
12,541
5,863
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
11
11
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
BearRiky
Merlin
6
0
5
8.5
W
3
1
7
6.5
W
2
1
5
4.5
L
Zeus
1
2
1
0.75
L
Bellona
SleepyKohala
Bellona
1
8
0
0.13
L
Kumbhakarna
TroubleTongue437
Kumbhakarna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,179
Damage
41,049
48,236
Taken
38,789
41,807
Mitigated
27,543
7,340
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BearRiky
Merlin
21,731
880
0
1,506
9,229
4,527
964
4,547
4,642
89,159
0
W
11,411
1,097
424
2,220
17,019
17,153
184
8,286
8,733
0
32,341
W
7,907
2,624
0
1,273
12,541
5,863
1,413
9,019
3,480
0
33,471
L
Zeus
17,687
2,122
0
3,074
10,864
4,268
0
4,156
6,708
71,518
0
L
Bellona
SleepyKohala
Bellona
6,880
2,182
0
1,376
19,839
18,631
120
10,087
9,752
0
26,343
L
Kumbhakarna
TroubleTongue437
Kumbhakarna
3,612
405
499
2,391
17,533
18,908
0
7,785
9,643
18,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,200
Gold Earned
35,989
149
Minions Killed
153
0
Camps Cleared
0
905,586
Distance Traveled
928,038
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,918
807
96
6
0
309,796
0
W
Shiva
11,706
732
22
1
0
318,026
0
W
Ullr
11,365
710
35
2
0
300,216
1
L
Zeus
10,953
685
108
7
0
293,562
0
L
Bellona
10,185
637
29
2
0
282,208
0
L
Kumbhakarna
10,062
629
12
1
0
329,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role