Player Matchup

Scylla
Scylla
EsGrizzz
Scylla
Level 141
God Stats
1W - 1L
1,285 SR
Queue Stats
63W - 63L
1,490 Elo+
Party 1
Kali
Kali
Fooyuky
Kali
Level 129
God Stats
1W - 1L
1,732 SR
Queue Stats
47W - 35L
1,563 Elo+
Party 1
Ullr
Ullr
KoomPo
Ullr
Level 79
God Stats
4W - 2L
1,643 SR
Queue Stats
140W - 135L
1,566 Elo+
Party 1
Set
Set
SSJFearing
Set
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
581W - 602L
1,492 Elo+
Solo
Horus
Horus
Shade497
Horus
Level 69
God Stats
0W - 2L
1,267 SR
Queue Stats
13W - 23L
1,393 Elo+
Party 1
Team Averages
Level 112
1,485 SR
1,501 Elo+

VS

Team Averages
Level 139
1,578 SR
1,496 Elo+
Chang'e
Chang'e
CookieGear
Chang'e
Level 136
God Stats
4W - 0L
1,758 SR
Queue Stats
218W - 148L
1,663 Elo+
Party 2
Tyr
Tyr
Cowbonez
Tyr
Level 108
God Stats
2W - 1L
1,262 SR
Queue Stats
52W - 59L
1,247 Elo+
Solo
Merlin
Merlin
Jack-of--Shadows
Merlin
Level 149
God Stats
5W - 2L
1,738 SR
Queue Stats
279W - 280L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
MonkApunch
Gilgamesh
Level 147
God Stats
3W - 2L
1,639 SR
Queue Stats
149W - 107L
1,622 Elo+
Party 2
Atlas
Atlas
x1manDeathMarch
Atlas
Level 153
God Stats
1W - 0L
1,493 SR
Queue Stats
22W - 21L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EsGrizzz
Scylla
13
1 / 3 / 3
6,958
994
6,409
5,701
2,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Fooyuky
Kali
11
1 / 4 / 1
5,851
836
4,908
8,558
4,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
KoomPo
Ullr
9
0 / 3 / 1
5,305
758
3,322
5,576
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 1
4,948
707
1,283
2,452
1,071
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Horus
Shade497
Horus
10
0 / 3 / 2
5,518
788
4,218
7,359
5,178
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CookieGear
Chang'e
13
2 / 0 / 11
7,028
1,004
6,881
6,509
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
2 / 1 / 10
6,414
916
4,596
8,358
6,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 1 / 7
7,111
1,016
4,787
3,443
1,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
MonkApunch
Gilgamesh
12
5 / 2 / 5
6,789
970
6,008
7,779
5,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 9
7,362
1,052
5,439
6,212
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
2
Kills
14
14
Deaths
4
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CookieGear
Chang'e
2
0
11
7.5
W
2
1
10
7
L
Scylla
EsGrizzz
Scylla
1
3
3
0.83
L
Kali
Fooyuky
Kali
1
4
1
0.38
W
2
1
7
5.5
L
Ullr
KoomPo
Ullr
0
3
1
0.17
W
Gilgamesh
MonkApunch
Gilgamesh
5
2
5
3.75
L
0
1
1
0.5
L
Horus
Shade497
Horus
0
3
2
0.33
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,140
Damage
27,711
29,646
Taken
32,301
14,602
Mitigated
21,609
7,104
Healing
20,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CookieGear
Chang'e
6,881
732
6,744
4,058
6,509
2,821
420
665
5,602
12,871
0
W
4,596
634
572
1,374
8,358
6,825
320
2,390
5,786
0
8,820
L
Scylla
EsGrizzz
Scylla
6,409
203
224
965
5,701
2,288
0
2,891
2,400
20,456
0
L
Kali
Fooyuky
Kali
4,908
1,870
460
1,984
8,558
4,051
0
5,058
3,115
0
8,724
W
4,787
102
1,265
375
3,443
1,571
575
1,327
2,116
23,019
0
L
Ullr
KoomPo
Ullr
3,322
740
481
543
5,576
2,014
0
2,706
2,518
0
8,959
W
Gilgamesh
MonkApunch
Gilgamesh
6,008
1,114
146
831
7,779
5,561
105
1,953
5,732
0
8,014
L
1,283
371
136
642
2,452
1,071
0
935
1,157
0
1,204
L
Horus
Shade497
Horus
4,218
1,109
724
945
7,359
5,178
0
4,747
2,240
2,306
3,616
W
5,439
1,343
2,219
2,601
6,212
4,831
190
2,321
3,779
8,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,580
Gold Earned
34,704
61
Minions Killed
86
0
Camps Cleared
0
481,538
Distance Traveled
768,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,028
1,004
24
3
0
151,343
0
W
Tyr
6,414
916
9
1
0
160,780
0
L
Scylla
6,958
994
36
5
0
110,799
0
L
Kali
5,851
836
6
1
0
112,033
0
W
Merlin
7,111
1,016
32
5
0
141,572
0
L
Ullr
5,305
758
13
2
0
112,510
0
W
Gilgamesh
6,789
970
10
1
0
161,135
0
L
Set
4,948
707
2
0
0
32,883
0
L
Horus
5,518
788
4
1
0
113,313
0
W
Atlas
7,362
1,052
11
2
0
153,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role