Player Matchup

Thanatos
Thanatos
Gold V
Birritem420
Thanatos
Gold V
Level 153
God Stats
7W - 9L
1,497 SR
Queue Stats
277W - 311L
1,263 MMR
Solo
Chaac
Chaac
Silver II
Magicman6969612
Chaac
Silver II
Level 104
God Stats
8W - 5L
1,611 SR
Queue Stats
48W - 53L
1,266 MMR
Solo
Hades
Hades
Silver I
Undeadarmy1975
Hades
Silver I
Level 148
God Stats
64W - 65L
1,479 SR
Queue Stats
332W - 386L
1,133 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,529 SR
1,221 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,383 SR
1,212 MMR
Scylla
Scylla
Silver III
Suuuuuuuper
Scylla
Silver III
Level 142
God Stats
9W - 11L
1,461 SR
Queue Stats
192W - 259L
1,078 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze V
WildCard0317
Tsukuyomi
Bronze V
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,279 MMR
Party 1
Horus
Horus
Bronze V
w0lfgang132
Horus
Bronze V
Level 154
God Stats
0W - 1L
1,189 SR
Queue Stats
3W - 8L
1,279 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Birritem420
Thanatos
11
5 / 3 / 11
8,805
881
6,842
7,754
2,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
9 / 0 / 10
10,105
1,011
10,850
9,662
10,030
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 1 / 12
9,390
939
11,593
10,796
5,283
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Baron SamediAphroditeNeithAresCerberus

VS

Bans
BastetAnubisRaKukulkanHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 8 / 3
7,225
723
5,418
9,351
2,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
WildCard0317
Tsukuyomi
11
3 / 6 / 0
8,111
811
6,222
12,043
4,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 8 / 3
6,851
685
5,180
12,870
8,822
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
22
Kills
4
4
Deaths
22
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Birritem420
Thanatos
5
3
11
3.5
W
9
0
10
14
L
Scylla
1
8
3
0.31
W
8
1
12
14
L
Tsukuyomi
WildCard0317
Tsukuyomi
3
6
0
0.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,285
Damage
16,820
28,212
Taken
34,264
18,041
Mitigated
15,624
13,251
Healing
4,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Birritem420
Thanatos
6,842
1,630
0
4,611
7,754
2,728
411
2,226
5,436
0
22,758
W
10,850
599
0
3,696
9,662
10,030
279
2,547
6,783
0
42,280
L
Scylla
5,418
1,563
0
0
9,351
2,536
0
2,430
6,733
21,489
0
W
11,593
456
627
4,317
10,796
5,283
362
2,582
7,709
32,542
0
L
Tsukuyomi
WildCard0317
Tsukuyomi
6,222
1,613
0
1,593
12,043
4,266
0
4,070
7,789
0
23,421
L
5,180
1,914
1,440
1,505
12,870
8,822
0
5,324
7,237
3,030
8,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,300
Gold Earned
22,187
119
Minions Killed
66
0
Camps Cleared
0
622,279
Distance Traveled
475,696
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,805
881
33
3
0
195,075
0
W
Chaac
10,105
1,011
40
4
0
212,246
2
L
Scylla
7,225
723
24
2
0
147,024
0
W
Hades
9,390
939
46
5
0
214,958
2
L
Tsukuyomi
8,111
811
34
3
0
160,558
0
L
Horus
6,851
685
8
1
0
168,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role