Player Matchup

Pele
Pele
 
Pele
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Carlosmlndz503
Shiva
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
117W - 150L
1,456 Elo+
Solo
Hachiman
Hachiman
Saintama-
Hachiman
Level 119
God Stats
13W - 15L
1,404 SR
Queue Stats
197W - 187L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
Spiritfarer_-_
Cthulhu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,412 Elo+
Party 2
Team Averages
Level 87
1,481 SR
1,468 Elo+

VS

Team Averages
Level 96
1,546 SR
1,478 Elo+
Ra
Ra
 
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AllDim_NoSum
Ravana
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
434W - 384L
1,423 Elo+
Solo
Charybdis
Charybdis
TURK FIRESKY
Charybdis
Level 63
God Stats
6W - 8L
1,549 SR
Queue Stats
91W - 71L
1,473 Elo+
Party 1
Serqet
Serqet
TURK TOXIC
Serqet
Level 55
God Stats
14W - 11L
1,630 SR
Queue Stats
72W - 52L
1,502 Elo+
Party 1
Artemis
Artemis
rickmander
Artemis
Level 122
God Stats
19W - 14L
1,553 SR
Queue Stats
571W - 507L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 0 / 1
6,757
676
4,423
7,313
3,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
 
Aphrodite
10
0 / 1 / 3
5,906
591
4,353
7,008
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 1 / 1
5,716
572
3,743
9,128
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
Saintama-
Hachiman
10
4 / 2 / 3
5,866
587
5,398
8,004
2,487
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
3 / 1 / 4
5,401
540
3,106
5,928
3,606
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 0 / 1
5,863
586
5,484
6,371
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
10
1 / 4 / 0
5,545
555
4,280
6,573
3,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
TURK FIRESKY
Charybdis
8
0 / 3 / 2
4,932
493
2,715
5,844
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
TURK TOXIC
Serqet
9
2 / 3 / 1
5,218
522
3,211
8,659
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
rickmander
Artemis
9
2 / 3 / 1
5,524
552
3,804
6,284
2,205
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
5
5
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
1
4.5
W
Aphrodite
 
Aphrodite
0
1
3
1.5
L
Ra
 
Ra
0
0
1
0.5
L
Ravana
1
4
0
0.25
W
2
1
1
2.5
W
Hachiman
Saintama-
Hachiman
4
2
3
2.75
W
3
1
4
5
L
Charybdis
TURK FIRESKY
Charybdis
0
3
2
0.33
L
Serqet
TURK TOXIC
Serqet
2
3
1
0.83
L
Artemis
rickmander
Artemis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,023
Damage
19,494
37,381
Taken
33,731
15,416
Mitigated
12,487
15,742
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,423
1,706
0
3,124
7,313
3,301
376
50
6,740
0
44,131
W
Aphrodite
 
Aphrodite
4,353
425
1,076
3,750
7,008
2,610
675
3,762
2,772
43,161
0
L
Ra
 
Ra
5,484
86
257
2,825
6,371
2,526
0
3,144
3,227
40,682
0
L
Ravana
4,280
1,195
0
1,558
6,573
3,096
0
1,100
5,473
0
28,999
W
3,743
836
41
3,134
9,128
3,412
0
1,000
7,578
0
35,024
W
Hachiman
Saintama-
Hachiman
5,398
3,617
0
3,569
8,004
2,487
0
71
7,722
0
33,548
W
3,106
601
0
1,048
5,928
3,606
209
121
5,562
9,842
0
L
Charybdis
TURK FIRESKY
Charybdis
2,715
1,460
0
1,201
5,844
1,833
366
1,202
4,558
0
21,754
L
Serqet
TURK TOXIC
Serqet
3,211
840
0
180
8,659
2,827
0
1,277
7,382
0
29,812
L
Artemis
rickmander
Artemis
3,804
1,808
0
500
6,284
2,205
546
934
5,314
0
32,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,646
Gold Earned
27,082
255
Minions Killed
292
0
Camps Cleared
0
1,039,985
Distance Traveled
1,034,233
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,757
676
60
6
0
195,298
0
W
Aphrodite
5,906
591
75
8
0
188,441
2
L
Ra
5,863
586
98
10
0
226,640
0
L
Ravana
5,545
555
59
6
0
194,901
3
W
Shiva
5,716
572
64
6
0
239,723
0
W
Hachiman
5,866
587
48
5
0
215,930
2
W
Cthulhu
5,401
540
8
1
0
200,593
0
L
Charybdis
4,932
493
37
4
0
203,174
0
L
Serqet
5,218
522
40
4
0
235,758
0
L
Artemis
5,524
552
58
6
0
173,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role