Player Matchup

Horus
Horus
Grëy
Horus
Level 108
God Stats
61W - 31L
1,614 SR
Queue Stats
268W - 268L
1,415 Elo+
Party 3
Shiva
Shiva
UncleDrewzy1
Shiva
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 130L
1,362 Elo+
Party 2
Fenrir
Fenrir
VioletRobin
Fenrir
Level 116
God Stats
21W - 19L
1,563 SR
Queue Stats
426W - 408L
1,435 Elo+
Party 3
Chernobog
Chernobog
ninJa__MonKey565
Chernobog
Level 98
God Stats
2W - 6L
1,757 SR
Queue Stats
105W - 140L
1,377 Elo+
Party 2
Scylla
Scylla
redmamba807
Scylla
Level 83
God Stats
2W - 2L
1,778 SR
Queue Stats
59W - 74L
1,340 Elo+
Party 2
Team Averages
Level 93
1,643 SR
1,386 Elo+

VS

Team Averages
Level 84
1,525 SR
1,437 Elo+
Anhur
Anhur
BlueBomber26
Anhur
Level 94
God Stats
3W - 5L
1,361 SR
Queue Stats
321W - 308L
1,441 Elo+
Party 1
Cerberus
Cerberus
DISCO56
Cerberus
Level 22
God Stats
23W - 20L
1,508 SR
Queue Stats
36W - 42L
1,408 Elo+
Party 1
Bakasura
Bakasura
FaYa_KuSh-_-
Bakasura
Level 157
God Stats
26W - 21L
1,868 SR
Queue Stats
347W - 307L
1,521 Elo+
Solo
Lancelot
Lancelot
epic elf 91
Lancelot
Level 105
God Stats
34W - 28L
1,523 SR
Queue Stats
408W - 390L
1,415 Elo+
Party 1
Ra
Ra
xSNMxUSMC
Ra
Level 43
God Stats
3W - 5L
1,367 SR
Queue Stats
57W - 73L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Grëy
Horus
12
1 / 3 / 1
7,882
438
7,525
16,857
14,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 1 / 1
7,492
416
4,386
11,934
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
12
0 / 6 / 2
7,478
415
7,128
18,302
7,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
14
1 / 1 / 1
8,263
459
11,165
12,443
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
15
1 / 3 / 1
8,307
462
6,692
6,717
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,312
462
12,626
11,531
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
DISCO56
Cerberus
12
0 / 0 / 8
8,241
458
9,289
14,076
9,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
FaYa_KuSh-_-
Bakasura
19
2 / 1 / 3
10,849
603
3,653
15,329
7,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
epic elf 91
Lancelot
15
4 / 0 / 4
9,404
522
13,187
11,719
9,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
4 / 1 / 3
9,348
519
5,674
8,292
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
3
Kills
14
14
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Cerberus
DISCO56
Cerberus
0
0
8
4
W
Bakasura
FaYa_KuSh-_-
Bakasura
2
1
3
3.5
L
Horus
Grëy
Horus
1
3
1
0.5
L
0
1
1
0.5
L
Fenrir
0
6
2
0.17
W
Lancelot
epic elf 91
Lancelot
4
0
4
6
L
Chernobog
1
1
1
1.5
L
Scylla
1
3
1
0.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,896
Damage
44,429
66,253
Taken
60,947
36,949
Mitigated
34,060
17,178
Healing
20,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,626
7,394
0
3,397
11,531
3,653
675
0
11,483
0
51,399
W
Cerberus
DISCO56
Cerberus
9,289
701
2,296
6,386
14,076
9,878
0
1,904
12,077
25,022
0
W
Bakasura
FaYa_KuSh-_-
Bakasura
3,653
2,195
0
5,693
15,329
7,568
1,097
610
14,672
0
104,875
L
Horus
Grëy
Horus
7,525
2,387
892
4,601
16,857
14,590
0
4,368
12,358
0
26,347
L
4,386
492
84
3,142
11,934
7,167
0
1,473
10,215
0
43,712
L
Fenrir
7,128
1,905
0
3,490
18,302
7,811
0
3,266
14,816
0
58,279
W
Lancelot
epic elf 91
Lancelot
13,187
1,304
0
1,500
11,719
9,637
0
944
10,237
252
64,598
L
Chernobog
11,165
5,456
0
3,870
12,443
4,412
37
3,085
9,147
0
72,085
L
Scylla
6,692
306
0
1,099
6,717
2,969
0
2,919
3,658
59,742
0
W
5,674
753
144
936
8,292
3,324
255
3,234
4,960
66,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,422
Gold Earned
46,154
405
Minions Killed
493
0
Camps Cleared
0
1,709,237
Distance Traveled
1,745,807
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,312
462
61
3
0
265,222
0
W
Cerberus
8,241
458
44
2
0
378,250
0
W
Bakasura
10,849
603
185
10
0
392,498
3
L
Horus
7,882
438
33
2
0
337,975
5
L
Shiva
7,492
416
84
5
0
335,065
1
L
Fenrir
7,478
415
76
4
0
355,638
5
W
Lancelot
9,404
522
83
5
0
348,323
0
L
Chernobog
8,263
459
122
7
0
348,294
2
L
Scylla
8,307
462
90
5
0
332,265
3
W
Ra
9,348
519
120
7
0
361,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role