Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
CallMeDFS
Anubis
Level 79
God Stats
1W - 2L
1,304 SR
Queue Stats
39W - 42L
1,350 Elo+
Party 1
Izanami
Izanami
Retro_Limits7
Izanami
Level 23
God Stats
12W - 15L
1,404 SR
Queue Stats
66W - 106L
1,288 Elo+
Party 1
Ares
Ares
WrathofKhorne25
Ares
Level 65
God Stats
19W - 20L
1,483 SR
Queue Stats
64W - 82L
1,225 Elo+
Party 1
King Arthur
King Arthur
YXNG x CURRY
King Arthur
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Team Averages
Level 78
1,438 SR
1,373 Elo+

VS

Team Averages
Level 43
1,496 SR
1,355 Elo+
Khepri
Khepri
Chief_Shumpfan
Khepri
Level 68
God Stats
2W - 4L
1,640 SR
Queue Stats
266W - 269L
1,482 Elo+
Party 2
Thor
Thor
ClxtchKills
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,230 Elo+
Party 3
Janus
Janus
LoganCI17
Janus
Level 45
God Stats
43W - 32L
1,564 SR
Queue Stats
197W - 197L
1,441 Elo+
Party 2
Neith
Neith
Og_mandy13
Neith
Level 50
God Stats
24W - 43L
1,294 SR
Queue Stats
29W - 53L
1,301 Elo+
Party 3
Gilgamesh
Gilgamesh
Ravage Racoon
Gilgamesh
Level 44
God Stats
3W - 2L
1,484 SR
Queue Stats
9W - 13L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 2 / 3
6,949
579
7,313
10,570
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
CallMeDFS
Anubis
10
2 / 4 / 3
6,090
508
4,437
7,869
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
10
0 / 0 / 1
5,832
486
1,155
3,185
1,073
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 2 / 1
6,883
574
3,865
9,576
7,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
YXNG x CURRY
King Arthur
12
3 / 0 / 2
7,541
628
6,772
8,154
5,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
5,594
466
1,975
5,765
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 3 / 1
5,051
421
2,254
7,412
2,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
LoganCI17
Janus
11
3 / 3 / 1
6,419
535
8,605
6,925
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
7
1 / 1 / 2
5,062
422
3,013
2,942
977
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
Ravage Racoon
Gilgamesh
10
0 / 5 / 0
5,784
482
4,994
11,742
6,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
7
8
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
3
3.25
W
Anubis
CallMeDFS
Anubis
2
4
3
0.88
L
1
1
2
2
L
2
3
1
0.83
L
Janus
LoganCI17
Janus
3
3
1
1.17
L
Neith
1
1
2
2
L
Gilgamesh
Ravage Racoon
Gilgamesh
0
5
0
0
W
Izanami
0
0
1
0.5
W
3
2
1
1.75
W
King Arthur
YXNG x CURRY
King Arthur
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,542
Damage
20,841
39,354
Taken
34,786
22,267
Mitigated
16,069
9,414
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,313
5,160
0
2,255
10,570
4,972
283
1,371
8,995
0
46,351
W
Anubis
CallMeDFS
Anubis
4,437
0
55
1,390
7,869
3,302
0
4,283
3,292
31,440
0
L
1,975
160
0
2,340
5,765
4,322
0
1,576
4,114
17,643
0
L
2,254
715
0
750
7,412
2,001
0
3,121
4,011
0
12,872
L
Janus
LoganCI17
Janus
8,605
198
0
1,068
6,925
2,147
72
2,656
3,775
43,599
0
L
Neith
3,013
1,654
0
1,373
2,942
977
0
947
1,875
0
19,693
L
Gilgamesh
Ravage Racoon
Gilgamesh
4,994
1,613
0
1,469
11,742
6,622
0
35
11,185
0
39,271
W
Izanami
1,155
771
0
755
3,185
1,073
1,673
757
2,428
0
33,630
W
3,865
100
0
3,844
9,576
7,360
0
3,095
6,297
19,590
0
W
King Arthur
YXNG x CURRY
King Arthur
6,772
1,717
0
1,115
8,154
5,560
69
699
6,720
0
54,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,295
Gold Earned
27,910
314
Minions Killed
235
0
Camps Cleared
0
1,153,625
Distance Traveled
1,037,951
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,949
579
82
7
0
262,772
0
W
Anubis
6,090
508
59
5
0
203,471
0
L
Khepri
5,594
466
24
2
0
224,857
0
L
Thor
5,051
421
18
2
0
202,870
0
L
Janus
6,419
535
83
7
0
238,007
0
L
Neith
5,062
422
35
3
0
122,910
0
L
Gilgamesh
5,784
482
75
6
0
249,307
0
W
Izanami
5,832
486
69
6
0
217,542
0
W
Ares
6,883
574
16
1
0
250,056
3
W
King Arthur
7,541
628
88
7
0
219,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role