Player Matchup

Bacchus
Bacchus
GoreBane666
Bacchus
Level 87
God Stats
2W - 2L
1,432 SR
Queue Stats
38W - 30L
1,467 Elo+
Party 2
King Arthur
King Arthur
Jayalasama
King Arthur
Level 88
God Stats
8W - 5L
1,625 SR
Queue Stats
39W - 43L
1,414 Elo+
Party 2
Danzaburou
Danzaburou
JyWyl
Danzaburou
Level 64
God Stats
1W - 0L
1,370 SR
Queue Stats
15W - 22L
1,361 Elo+
Party 3
Janus
Janus
Littlehead6144
Janus
Level 32
God Stats
1W - 2L
1,397 SR
Queue Stats
14W - 23L
1,352 Elo+
Party 3
Ravana
Ravana
SyrupOnWaffles_
Ravana
Level 65
God Stats
6W - 1L
1,500 SR
Queue Stats
74W - 68L
1,477 Elo+
Solo
Team Averages
Level 67
1,465 SR
1,414 Elo+

VS

Team Averages
Level 72
1,536 SR
1,391 Elo+
Anubis
Anubis
I-drop-Thesoap
Anubis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,381 Elo+
Party 1
Kuzenbo
Kuzenbo
Kanny3053
Kuzenbo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,182 Elo+
Solo
Bacchus
Bacchus
NE SmugReaper
Bacchus
Level 76
God Stats
2W - 2L
1,603 SR
Queue Stats
8W - 9L
1,470 Elo+
Party 1
Apollo
Apollo
ironcattoes
Apollo
Level 98
God Stats
28W - 25L
1,649 SR
Queue Stats
132W - 148L
1,479 Elo+
Solo
Da Ji
Da Ji
xJoshxxFlavorx
Da Ji
Level 105
God Stats
1W - 3L
1,426 SR
Queue Stats
21W - 30L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GoreBane666
Bacchus
10
0 / 0 / 3
6,311
526
3,972
7,177
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Jayalasama
King Arthur
12
3 / 0 / 1
6,912
576
4,934
7,359
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JyWyl
Danzaburou
10
3 / 0 / 1
6,267
522
3,591
4,915
1,558
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 1 / 2
7,578
632
6,121
5,964
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 4
7,329
611
6,478
6,945
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,800
483
3,664
6,388
2,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
Kanny3053
Kuzenbo
8
0 / 6 / 1
4,719
393
1,914
8,407
7,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
8
0 / 2 / 0
4,907
409
2,642
7,232
7,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
10
0 / 0 / 0
5,442
454
3,586
5,251
1,961
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,692
474
4,833
11,395
4,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
14
Kills
1
1
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GoreBane666
Bacchus
0
0
3
1.5
L
0
3
0
0
W
King Arthur
Jayalasama
King Arthur
3
0
1
3.5
W
Danzaburou
JyWyl
Danzaburou
3
0
1
3.5
L
Kuzenbo
Kanny3053
Kuzenbo
0
6
1
0.08
W
5
1
2
6
L
Bacchus
0
2
0
0
W
3
0
4
5
L
Apollo
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,096
Damage
16,639
32,360
Taken
38,673
17,163
Mitigated
24,366
10,127
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GoreBane666
Bacchus
3,972
553
43
2,469
7,177
5,947
872
737
6,248
23,993
0
L
3,664
103
0
1,529
6,388
2,573
550
2,211
4,009
39,877
0
W
King Arthur
Jayalasama
King Arthur
4,934
868
0
3,048
7,359
5,598
65
3,497
3,829
0
34,475
W
Danzaburou
JyWyl
Danzaburou
3,591
2,071
0
2,114
4,915
1,558
2,382
624
4,215
0
28,236
L
Kuzenbo
Kanny3053
Kuzenbo
1,914
413
0
290
8,407
7,934
0
3,486
4,742
12,114
0
W
6,121
467
0
1,446
5,964
1,809
0
1,421
4,461
38,511
0
L
Bacchus
2,642
60
0
1,739
7,232
7,596
272
0
6,674
18,885
0
W
6,478
1,813
0
1,007
6,945
2,251
27
1,579
5,366
0
55,117
L
Apollo
3,586
2,770
0
2,411
5,251
1,961
0
2,082
3,169
0
39,127
L
4,833
1,208
0
1,306
11,395
4,302
0
1,994
9,161
0
43,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,397
Gold Earned
26,560
286
Minions Killed
232
0
Camps Cleared
0
1,153,480
Distance Traveled
1,099,994
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,311
526
29
2
0
236,553
1
L
Anubis
5,800
483
68
6
0
221,339
0
W
King Arthur
6,912
576
42
4
0
213,585
0
W
Danzaburou
6,267
522
48
4
0
219,819
0
L
Kuzenbo
4,719
393
21
2
0
197,925
0
W
Janus
7,578
632
83
7
0
221,824
0
L
Bacchus
4,907
409
20
2
0
238,972
0
W
Ravana
7,329
611
84
7
0
261,699
0
L
Apollo
5,442
454
55
5
0
188,677
0
L
Da Ji
5,692
474
68
6
0
253,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role