Player Matchup

Odin
Odin
LordeNimrod
Odin
Level 22
God Stats
6W - 7L
1,730 SR
Queue Stats
228W - 308L
1,264 Elo+
Party 2
Danzaburou
Danzaburou
Lorde_Melvyn
Danzaburou
Level 41
God Stats
5W - 5L
1,439 SR
Queue Stats
103W - 183L
1,263 Elo+
Party 2
Merlin
Merlin
Robznm
Merlin
Level 149
God Stats
12W - 16L
1,471 SR
Queue Stats
153W - 130L
1,388 Elo+
Solo
Team Averages
Level 71
1,547 SR
1,305 Elo+

VS

Team Averages
Level 81
1,339 SR
1,462 Elo+
Nox
Nox
HumanBLu3
Nox
Level 102
God Stats
1W - 1L
1,568 SR
Queue Stats
37W - 42L
1,578 Elo+
Party 1
King Arthur
King Arthur
SleepyKohala
King Arthur
Level 13
God Stats
2W - 0L
1,275 SR
Queue Stats
3W - 5L
1,227 Elo+
Party 1
Hel
Hel
TroubleTongue437
Hel
Level 127
God Stats
1W - 2L
1,175 SR
Queue Stats
81W - 86L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
7,164
716
4,026
10,446
10,191
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Lorde_Melvyn
Danzaburou
9
1 / 4 / 3
6,969
697
4,286
8,559
3,376
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Robznm
Merlin
12
1 / 2 / 3
7,726
773
6,735
5,599
2,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 5
8,192
819
7,735
5,978
4,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SleepyKohala
King Arthur
10
2 / 3 / 5
7,630
763
4,481
9,226
6,696
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 1 / 6
8,155
816
7,080
5,778
2,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
4
Kills
9
9
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
2
3
2
1
L
Danzaburou
Lorde_Melvyn
Danzaburou
1
4
3
0.63
L
Merlin
Robznm
Merlin
1
2
3
1.25
W
King Arthur
SleepyKohala
King Arthur
2
3
5
1.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,047
Damage
19,296
24,604
Taken
20,982
15,766
Mitigated
14,333
2,691
Healing
6,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,735
1,249
0
1,572
5,978
4,951
519
2,305
3,673
22,336
0
L
4,026
573
0
0
10,446
10,191
0
5,489
4,957
0
8,823
L
Danzaburou
Lorde_Melvyn
Danzaburou
4,286
1,084
0
928
8,559
3,376
0
6,428
2,079
0
11,811
L
Merlin
Robznm
Merlin
6,735
284
158
1,605
5,599
2,199
0
3,482
2,117
40,523
0
W
King Arthur
SleepyKohala
King Arthur
4,481
876
0
415
9,226
6,696
252
2,503
6,679
0
16,932
W
7,080
1,195
2,081
2,897
5,778
2,686
550
2,433
3,345
33,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,859
Gold Earned
23,977
88
Minions Killed
109
0
Camps Cleared
0
475,032
Distance Traveled
547,008
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,192
819
32
3
0
190,695
0
L
Odin
7,164
716
8
1
0
165,280
0
L
Danzaburou
6,969
697
9
1
0
150,619
1
L
Merlin
7,726
773
71
7
0
159,133
0
W
King Arthur
7,630
763
26
3
0
177,023
0
W
Hel
8,155
816
51
5
0
179,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role