Player Matchup

Olorun
Olorun
BShutt
Olorun
Level 128
God Stats
7W - 2L
1,889 SR
Queue Stats
156W - 199L
1,503 Elo+
Party 1
Ullr
Ullr
DaddyRichard
Ullr
Level 125
God Stats
0W - 6L
1,264 SR
Queue Stats
73W - 96L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
Fr3shM1nt
Cthulhu
Level 44
God Stats
2W - 3L
1,497 SR
Queue Stats
7W - 21L
1,343 Elo+
Party 1
Loki
Loki
Throughrelic59
Loki
Level 98
God Stats
69W - 59L
1,628 SR
Queue Stats
169W - 198L
1,491 Elo+
Party 1
Bakasura
Bakasura
ThyBigGuy
Bakasura
Level 120
God Stats
0W - 1L
1,426 SR
Queue Stats
56W - 73L
1,503 Elo+
Party 1
Team Averages
Level 103
1,541 SR
1,462 Elo+

VS

Team Averages
Level 126
1,578 SR
1,560 Elo+
Ra
Ra
 
Ra
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Bowsk
Tyr
Level 129
God Stats
2W - 3L
1,311 SR
Queue Stats
131W - 111L
1,500 Elo+
Party 3
Sol
Sol
KarmaKhameleon
Sol
Level 99
God Stats
3W - 3L
1,680 SR
Queue Stats
73W - 60L
1,536 Elo+
Party 3
Bakasura
Bakasura
ZzzG
Bakasura
Level 145
God Stats
4W - 0L
1,897 SR
Queue Stats
37W - 17L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BShutt
Olorun
12
1 / 5 / 0
7,209
515
7,273
12,058
4,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 0
7,248
518
4,292
8,707
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Fr3shM1nt
Cthulhu
10
0 / 4 / 0
6,301
450
6,322
12,296
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 1 / 0
7,851
561
7,010
14,569
6,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
ThyBigGuy
Bakasura
11
0 / 3 / 1
6,737
481
2,692
13,038
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 2 / 2
8,116
580
7,137
8,667
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
12
1 / 0 / 10
8,081
577
5,819
11,824
9,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Bowsk
Tyr
13
1 / 1 / 0
8,093
578
8,827
10,466
11,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 1 / 5
8,595
614
11,966
8,644
3,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bakasura
ZzzG
Bakasura
17
5 / 0 / 3
9,560
683
6,378
10,998
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
4
Kills
14
15
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
2
2
W
Cthulhu
 
Cthulhu
1
0
10
6
L
Olorun
BShutt
Olorun
1
5
0
0.2
W
Tyr
Bowsk
Tyr
1
1
0
1
L
1
2
0
0.5
L
Cthulhu
Fr3shM1nt
Cthulhu
0
4
0
0
W
4
1
5
6.5
L
2
1
0
2
L
Bakasura
ThyBigGuy
Bakasura
0
3
1
0.17
W
Bakasura
ZzzG
Bakasura
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,589
Damage
40,127
60,668
Taken
50,599
28,501
Mitigated
33,611
14,356
Healing
21,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,137
641
604
2,745
8,667
4,186
0
1,224
7,312
70,614
0
W
Cthulhu
 
Cthulhu
5,819
291
2,604
2,725
11,824
9,637
0
5,139
6,677
22,972
0
L
Olorun
BShutt
Olorun
7,273
3,231
80
2,497
12,058
4,570
17
6,528
4,805
57,231
0
W
Tyr
Bowsk
Tyr
8,827
1,028
0
5,013
10,466
11,207
102
678
9,710
0
59,840
L
4,292
1,455
0
1,078
8,707
3,706
0
3,563
4,837
0
64,902
L
Cthulhu
Fr3shM1nt
Cthulhu
6,322
395
190
3,115
12,296
8,259
0
8,229
3,780
21,939
698
W
11,966
5,916
0
2,436
8,644
3,536
2,645
4,918
3,646
68,925
0
L
7,010
2,146
0
2,240
14,569
6,676
298
3,188
11,171
0
57,034
L
Bakasura
ThyBigGuy
Bakasura
2,692
1,664
0
5,156
13,038
5,290
0
3,518
9,390
0
46,204
W
Bakasura
ZzzG
Bakasura
6,378
4,275
0
4,910
10,998
5,045
135
1,529
9,429
0
83,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,346
Gold Earned
42,445
437
Minions Killed
537
0
Camps Cleared
0
1,401,802
Distance Traveled
1,526,745
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,116
580
124
9
0
283,429
0
W
Cthulhu
8,081
577
26
2
0
308,111
2
L
Olorun
7,209
515
116
8
0
256,119
2
W
Tyr
8,093
578
108
8
0
309,110
1
L
Ullr
7,248
518
104
7
0
263,131
2
L
Cthulhu
6,301
450
29
2
0
303,511
0
W
Sol
8,595
614
117
8
0
251,739
1
L
Loki
7,851
561
95
7
0
249,318
0
L
Bakasura
6,737
481
93
7
0
329,723
0
W
Bakasura
9,560
683
162
12
0
374,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role