Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold II
JDIDITAGAIN
Tiamat
Gold II
Level 193
God Stats
7W - 11L
1,435 SR
Queue Stats
409W - 398L
1,442 MMR
Solo
Anhur
Anhur
Gold III
R2Tactics
Anhur
Gold III
Level 156
God Stats
29W - 22L
1,656 SR
Queue Stats
164W - 177L
1,440 MMR
Party 3
Bellona
Bellona
Gold IV
TTVSignificant
Bellona
Gold IV
Level 187
God Stats
54W - 56L
1,541 SR
Queue Stats
288W - 315L
1,428 MMR
Solo
Ares
Ares
Silver IV
UnHolygendz
Ares
Silver IV
Level 144
God Stats
3W - 2L
1,582 SR
Queue Stats
10W - 21L
1,407 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 167
1,543 SR
1,443 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,619 SR
1,430 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver II
Ballisticbengal
Ah Muzen Cab
Silver II
Level 153
God Stats
0W - 1L
1,739 SR
Queue Stats
4W - 7L
1,527 MMR
Party 2
Geb
Geb
Silver I
BreadCull
Geb
Silver I
Level 154
God Stats
4W - 3L
1,759 SR
Queue Stats
25W - 38L
1,363 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
Melouse
Erlang Shen
Gold IV
Level 129
God Stats
3W - 1L
1,573 SR
Queue Stats
38W - 39L
1,519 MMR
Party 1
Janus
Janus
Silver I
ShadowDrack512
Janus
Silver I
Level 139
God Stats
2W - 2L
1,536 SR
Queue Stats
122W - 124L
1,342 MMR
Party 1
Fenrir
Fenrir
Bronze V
champ10n_hunt3r5
Fenrir
Bronze V
Level 88
God Stats
0W - 2L
1,487 SR
Queue Stats
0W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
7 / 2 / 2
7,524
627
6,294
10,368
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
13
2 / 0 / 4
7,174
598
6,623
5,538
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
R2Tactics
Anhur
13
2 / 0 / 0
7,595
633
4,427
6,367
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,537
545
6,917
11,837
10,162
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 6
5,978
498
5,193
5,911
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AgniMartichorasThanatosAphrodite

VS

Bans
RavanaThorAwilixHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ballisticbengal
Ah Muzen Cab
9
0 / 1 / 0
5,857
488
5,452
5,507
1,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 0
5,769
481
2,693
11,614
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Melouse
Erlang Shen
13
2 / 1 / 0
7,479
623
7,095
11,742
8,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 4 / 0
6,725
560
4,286
7,472
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 3 / 1
5,939
495
2,481
11,881
4,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
3
4
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
2
2
4
L
Ah Muzen Cab
Ballisticbengal
Ah Muzen Cab
0
1
0
0
L
0
3
0
0
W
Tiamat
2
0
4
4
L
Erlang Shen
Melouse
Erlang Shen
2
1
0
2
W
Anhur
R2Tactics
Anhur
2
0
0
2
L
1
4
0
0.25
W
1
2
0
0.5
W
0
0
6
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,454
Damage
22,007
40,021
Taken
48,216
23,675
Mitigated
23,786
16,403
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,294
1,856
0
5,298
10,368
3,781
0
1,506
8,862
0
43,822
L
Ah Muzen Cab
Ballisticbengal
Ah Muzen Cab
5,452
1,586
0
250
5,507
1,523
0
890
4,479
0
39,662
L
2,693
229
0
1,808
11,614
7,371
0
5,214
5,961
26,113
0
W
Tiamat
6,623
942
0
1,948
5,538
2,837
0
1,889
3,401
51,947
0
L
Erlang Shen
Melouse
Erlang Shen
7,095
3,933
0
6,766
11,742
8,083
0
0
11,742
0
57,652
W
Anhur
R2Tactics
Anhur
4,427
3,129
0
3,262
6,367
2,437
513
568
5,799
0
64,013
L
4,286
427
0
555
7,472
2,746
0
3,164
3,817
52,219
0
W
6,917
2,959
0
3,610
11,837
10,162
0
1,054
10,783
0
43,230
W
5,193
152
192
2,093
5,911
4,458
191
1,721
4,190
14,420
0
L
2,481
1,012
0
3,718
11,881
4,063
0
2,118
9,689
0
41,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,808
Gold Earned
31,769
426
Minions Killed
356
0
Camps Cleared
0
1,317,259
Distance Traveled
1,288,813
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,524
627
82
7
0
325,383
0
L
Ah Muzen Cab
5,857
488
66
6
0
246,058
1
L
Geb
5,769
481
34
3
0
251,264
4
W
Tiamat
7,174
598
111
9
0
254,232
4
L
Erlang Shen
7,479
623
89
7
0
276,587
4
W
Anhur
7,595
633
134
11
0
216,641
3
L
Janus
6,725
560
106
9
0
249,980
1
W
Bellona
6,537
545
78
7
0
254,642
2
W
Ares
5,978
498
21
2
0
266,361
2
L
Fenrir
5,939
495
61
5
0
264,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role