Player Matchup

Sun Wukong
Sun Wukong
BearRiky
Sun Wukong
Level 155
God Stats
7W - 7L
1,537 SR
Queue Stats
539W - 511L
1,540 Elo+
Party 2
Tiamat
Tiamat
BinnualName6
Tiamat
Level 153
God Stats
4W - 4L
1,661 SR
Queue Stats
426W - 419L
1,531 Elo+
Party 2
Ishtar
Ishtar
Chrisisgod_
Ishtar
Level 121
God Stats
1W - 1L
1,679 SR
Queue Stats
25W - 24L
1,500 Elo+
Solo
Maui
Maui
WattsTF
Maui
Level 122
God Stats
1W - 8L
1,369 SR
Queue Stats
567W - 540L
1,512 Elo+
Party 3
Ravana
Ravana
YKSBrawny820
Ravana
Level 94
God Stats
11W - 14L
1,642 SR
Queue Stats
358W - 350L
1,543 Elo+
Party 3
Team Averages
Level 129
1,578 SR
1,525 Elo+

VS

Team Averages
Level 111
1,597 SR
1,616 Elo+
Kukulkan
Kukulkan
BadZuka
Kukulkan
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
281W - 274L
1,602 Elo+
Party 1
Bakasura
Bakasura
Dukejustice
Bakasura
Level 68
God Stats
5W - 3L
1,535 SR
Queue Stats
346W - 344L
1,595 Elo+
Party 1
Geb
Geb
Mattkarasoulis
Geb
Level 153
God Stats
25W - 10L
1,748 SR
Queue Stats
267W - 250L
1,613 Elo+
Party 1
Hercules
Hercules
oofthathurt
Hercules
Level 62
God Stats
1W - 0L
1,732 SR
Queue Stats
88W - 43L
1,726 Elo+
Solo
Thanatos
Thanatos
robotabo
Thanatos
Level 145
God Stats
5W - 3L
1,470 SR
Queue Stats
197W - 181L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BearRiky
Sun Wukong
15
2 / 5 / 1
8,897
523
8,475
18,440
14,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
14
1 / 3 / 0
7,793
458
5,312
12,119
7,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
12
1 / 3 / 2
7,502
441
7,258
13,953
5,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
WattsTF
Maui
13
3 / 3 / 4
8,448
497
4,562
16,987
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
12
2 / 7 / 3
7,521
442
10,102
17,462
6,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BadZuka
Kukulkan
15
2 / 2 / 8
9,723
572
8,404
6,474
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
Dukejustice
Bakasura
15
4 / 1 / 5
9,540
561
9,390
13,709
6,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 3 / 10
7,757
456
8,591
15,135
10,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
oofthathurt
Hercules
16
3 / 2 / 11
10,635
626
16,234
16,866
17,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
robotabo
Thanatos
16
10 / 2 / 5
9,958
586
13,830
16,139
8,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
20
21
Deaths
10
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BadZuka
Kukulkan
2
2
8
3
L
Sun Wukong
BearRiky
Sun Wukong
2
5
1
0.5
L
Tiamat
1
3
0
0.33
L
Ishtar
1
3
2
0.67
W
Bakasura
Dukejustice
Bakasura
4
1
5
6.5
W
1
3
10
2
L
Maui
WattsTF
Maui
3
3
4
1.67
L
Ravana
2
7
3
0.5
W
Hercules
oofthathurt
Hercules
3
2
11
4.25
W
Thanatos
robotabo
Thanatos
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,709
Damage
56,449
78,961
Taken
68,323
48,294
Mitigated
46,301
19,587
Healing
33,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BadZuka
Kukulkan
8,404
541
0
1,389
6,474
2,935
177
2,223
4,147
90,832
0
L
Sun Wukong
BearRiky
Sun Wukong
8,475
1,231
0
5,727
18,440
14,161
0
824
16,425
0
73,247
L
Tiamat
5,312
156
0
1,973
12,119
7,280
0
4,483
7,328
55,496
0
L
Ishtar
7,258
4,799
0
4,716
13,953
5,161
0
3,826
8,865
0
55,338
W
Bakasura
Dukejustice
Bakasura
9,390
5,887
0
4,867
13,709
6,685
0
2,122
11,579
0
55,498
W
8,591
852
335
4,067
15,135
10,630
145
2,144
12,757
37,760
0
L
Maui
WattsTF
Maui
4,562
607
309
3,864
16,987
14,813
0
4,896
10,873
31,339
0
L
Ravana
10,102
2,231
0
2,998
17,462
6,879
0
2,414
14,056
0
53,037
W
Hercules
oofthathurt
Hercules
16,234
5,101
0
8,635
16,866
17,843
1,234
2,021
14,793
479
83,606
W
Thanatos
robotabo
Thanatos
13,830
3,579
0
13,711
16,139
8,208
174
1,511
14,556
0
77,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,161
Gold Earned
47,613
422
Minions Killed
537
0
Camps Cleared
0
1,677,344
Distance Traveled
1,767,544
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,723
572
151
9
0
323,596
0
L
Sun Wukong
8,897
523
124
7
0
382,008
4
L
Tiamat
7,793
458
112
7
0
311,172
0
L
Ishtar
7,502
441
82
5
0
301,088
0
W
Bakasura
9,540
561
126
7
0
376,855
4
W
Geb
7,757
456
34
2
0
384,678
0
L
Maui
8,448
497
41
2
0
319,176
4
L
Ravana
7,521
442
63
4
0
363,900
0
W
Hercules
10,635
626
135
8
0
308,487
5
W
Thanatos
9,958
586
91
5
0
373,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role