Player Matchup

Heimdallr
Heimdallr
Carthor04
Heimdallr
Level 95
God Stats
5W - 4L
1,418 SR
Queue Stats
23W - 47L
1,293 Elo+
Solo
Danzaburou
Danzaburou
Orchiric
Danzaburou
Level 149
God Stats
2W - 3L
1,148 SR
Queue Stats
16W - 26L
1,225 Elo+
Solo
Awilix
Awilix
Scorpio_Sage98
Awilix
Level 128
God Stats
1W - 1L
1,220 SR
Queue Stats
21W - 22L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
XxMadmanjulesXx
Ah Puch
Level 146
God Stats
6W - 3L
1,652 SR
Queue Stats
129W - 133L
1,483 Elo+
Party 1
Atlas
Atlas
sebby1999
Atlas
Level 126
God Stats
1W - 0L
1,660 SR
Queue Stats
2W - 1L
1,730 Elo+
Party 1
Team Averages
Level 129
1,420 SR
1,450 Elo+

VS

Team Averages
Level 96
1,461 SR
1,445 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
CottonYaps
Zhong Kui
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,439 Elo+
Party 2
Skadi
Skadi
MooBearlive7754
Skadi
Level 62
God Stats
12W - 14L
1,350 SR
Queue Stats
145W - 140L
1,367 Elo+
Solo
Nike
Nike
ShowMeRed
Nike
Level 89
God Stats
0W - 3L
1,191 SR
Queue Stats
8W - 14L
1,464 Elo+
Solo
Fenrir
Fenrir
cam24
Fenrir
Level 64
God Stats
1W - 1L
1,765 SR
Queue Stats
20W - 21L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Carthor04
Heimdallr
1
0 / 0 / 0
1,635
182
0
0
0
Danzaburou
Orchiric
Danzaburou
8
2 / 0 / 0
4,515
502
1,887
2,603
1,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
2 / 0 / 0
5,176
575
2,143
4,386
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 0 / 1
5,181
576
3,526
4,310
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
sebby1999
Atlas
8
1 / 0 / 2
5,087
565
3,213
4,936
3,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 0
4,378
486
2,517
2,995
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
CottonYaps
Zhong Kui
9
0 / 2 / 0
4,910
546
1,985
5,095
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 4 / 0
4,070
452
1,887
5,878
2,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
7
0 / 0 / 0
4,595
511
88
3,139
1,989
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
cam24
Fenrir
9
0 / 0 / 0
4,939
549
848
6,666
2,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Heimdallr
Carthor04
Heimdallr
0
0
0
0
L
Zhong Kui
CottonYaps
Zhong Kui
0
2
0
0
L
0
4
0
0
W
Danzaburou
Orchiric
Danzaburou
2
0
0
2
W
2
0
0
2
L
Nike
0
0
0
0
W
1
0
1
1.5
L
Fenrir
cam24
Fenrir
0
0
0
0
W
Atlas
sebby1999
Atlas
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,769
Damage
7,325
16,235
Taken
23,773
7,848
Mitigated
13,573
4,992
Healing
5,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,517
465
252
1,177
2,995
2,690
0
796
2,199
13,160
0
W
Heimdallr
Carthor04
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
CottonYaps
Zhong Kui
1,985
268
0
1,105
5,095
3,744
0
2,333
2,762
30,261
0
L
1,887
677
75
345
5,878
2,764
0
2,486
3,392
0
17,687
W
Danzaburou
Orchiric
Danzaburou
1,887
661
87
714
2,603
1,092
225
1,207
1,396
0
29,841
W
2,143
742
0
1,296
4,386
1,949
0
189
4,197
0
37,459
L
Nike
88
0
0
250
3,139
1,989
280
0
3,139
0
21,741
W
3,526
32
0
1,121
4,310
1,492
0
1,860
2,450
28,287
0
L
Fenrir
cam24
Fenrir
848
276
0
1,796
6,666
2,386
0
1,205
5,461
0
31,637
W
Atlas
sebby1999
Atlas
3,213
1,341
0
1,774
4,936
3,315
132
1,284
3,652
14,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,594
Gold Earned
22,892
182
Minions Killed
214
0
Camps Cleared
0
736,687
Distance Traveled
773,579
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,378
486
17
2
0
161,828
4
W
Heimdallr
1,635
182
0
0
0
0
0
L
Zhong Kui
4,910
546
74
8
0
157,437
0
L
Skadi
4,070
452
31
3
0
171,670
5
W
Danzaburou
4,515
502
55
6
0
139,175
4
W
Awilix
5,176
575
62
7
0
226,699
1
L
Nike
4,595
511
28
3
0
96,509
0
W
Ah Puch
5,181
576
54
6
0
198,267
4
L
Fenrir
4,939
549
64
7
0
186,135
0
W
Atlas
5,087
565
11
1
0
172,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role