Player Matchup

Odin
Odin
A_Fat_Brick1998
Odin
Level 127
God Stats
16W - 7L
1,799 SR
Queue Stats
357W - 340L
1,517 Elo+
Party 1
Merlin
Merlin
NichDW
Merlin
Level 103
God Stats
81W - 60L
1,520 SR
Queue Stats
225W - 207L
1,512 Elo+
Party 1
Mercury
Mercury
Thenyster
Mercury
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 33L
1,335 Elo+
Party 1
Neith
Neith
VivaLa11
Neith
Level 109
God Stats
91W - 58L
1,619 SR
Queue Stats
484W - 390L
1,541 Elo+
Solo
Maui
Maui
WoahItzKyle
Maui
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,335 Elo+
Party 1
Team Averages
Level 106
1,588 SR
1,448 Elo+

VS

Team Averages
Level 103
1,557 SR
1,429 Elo+
Set
Set
BoOtYhOlEhUnTeR
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 2
Shiva
Shiva
DonnySanchez637
Shiva
Level 127
God Stats
28W - 34L
1,508 SR
Queue Stats
175W - 160L
1,508 Elo+
Solo
Janus
Janus
HandsomeQueen
Janus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,461 Elo+
Party 2
Kali
Kali
powpowlini99
Kali
Level 121
God Stats
0W - 1L
1,717 SR
Queue Stats
17W - 14L
1,427 Elo+
Party 2
Martichoras
Martichoras
xKILLA_GT_2000
Martichoras
Level 127
God Stats
42W - 31L
1,561 SR
Queue Stats
614W - 584L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 14
10,562
754
16,054
19,202
20,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
NichDW
Merlin
17
5 / 2 / 8
10,115
723
15,430
11,111
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Thenyster
Mercury
17
7 / 4 / 7
10,552
754
9,600
15,580
6,430
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
VivaLa11
Neith
19
5 / 0 / 9
11,181
799
18,979
12,457
6,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
1 / 3 / 14
9,728
695
5,885
15,119
15,689
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 4
8,212
587
4,796
13,510
6,919
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 3 / 7
10,058
718
15,411
18,595
21,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 6 / 3
9,501
679
15,569
12,690
4,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 4 / 2
9,356
668
9,232
14,154
6,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Martichoras
xKILLA_GT_2000
Martichoras
17
3 / 5 / 4
9,731
695
15,945
15,095
7,969
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
25
Kills
10
10
Deaths
25
52
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
1
14
14
L
0
7
4
0.29
L
3
3
7
2.17
L
3
6
3
0.75
W
Merlin
NichDW
Merlin
5
2
8
4.5
W
Mercury
Thenyster
Mercury
7
4
7
2.63
W
Neith
VivaLa11
Neith
5
0
9
9.5
W
1
3
14
2.67
L
1
4
2
0.5
L
Martichoras
xKILLA_GT_2000
Martichoras
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,948
Damage
60,953
73,469
Taken
74,044
53,161
Mitigated
47,456
13,230
Healing
9,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,054
2,502
351
2,766
19,202
20,139
98
4,343
13,876
1,346
20,164
L
4,796
2,342
0
122
13,510
6,919
0
3,658
9,759
0
11,154
L
15,411
2,216
413
3,071
18,595
21,280
0
6,816
11,175
0
29,275
L
15,569
915
0
537
12,690
4,966
357
3,597
8,342
34,471
0
W
Merlin
NichDW
Merlin
15,430
355
0
0
11,111
4,853
0
2,188
8,498
50,742
0
W
Mercury
Thenyster
Mercury
9,600
4,440
0
535
15,580
6,430
104
2,484
12,546
0
31,876
W
Neith
VivaLa11
Neith
18,979
9,625
0
6,000
12,457
6,050
2,067
2,014
10,177
0
59,068
W
5,885
1,189
1,514
2,064
15,119
15,689
29
3,664
10,749
9,485
0
L
9,232
3,473
0
1,252
14,154
6,322
0
1,890
11,770
0
35,581
L
Martichoras
xKILLA_GT_2000
Martichoras
15,945
6,385
0
4,236
15,095
7,969
55
5,946
8,809
0
40,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,138
Gold Earned
46,858
247
Minions Killed
216
0
Camps Cleared
0
1,455,077
Distance Traveled
1,308,927
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,562
754
21
2
0
328,594
0
L
Set
8,212
587
13
1
0
219,813
0
L
Shiva
10,058
718
35
3
0
304,072
0
L
Janus
9,501
679
59
4
0
253,218
0
W
Merlin
10,115
723
69
5
0
281,744
1
W
Mercury
10,552
754
48
3
0
317,237
0
W
Neith
11,181
799
104
7
0
267,657
0
W
Maui
9,728
695
5
0
0
259,845
0
L
Kali
9,356
668
54
4
0
284,931
0
L
Martichoras
9,731
695
55
4
0
246,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role