Player Matchup

Aphrodite
Aphrodite
AloyCross5118
Aphrodite
Level 67
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 3L
1,223 Elo+
Party 1
Loki
Loki
HYP3R5118
Loki
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,223 Elo+
Party 1
Cernunnos
Cernunnos
Human_silverback
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,223 Elo+
Party 1
Sun Wukong
Sun Wukong
IVCLI
Sun Wukong
Level 111
God Stats
43W - 29L
1,680 SR
Queue Stats
346W - 321L
1,524 Elo+
Solo
King Arthur
King Arthur
KiyoKeij
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,223 Elo+
Party 1
Team Averages
Level 54
1,499 SR
1,283 Elo+

VS

Team Averages
Level 104
1,515 SR
1,412 Elo+
Arachne
Arachne
Chief Apoc
Arachne
Level 149
God Stats
6W - 4L
1,674 SR
Queue Stats
64W - 77L
1,482 Elo+
Party 2
Vulcan
Vulcan
IvyGP1
Vulcan
Level 119
God Stats
1W - 0L
1,510 SR
Queue Stats
23W - 26L
1,231 Elo+
Party 3
Horus
Horus
Shade Of Rain03
Horus
Level 38
God Stats
1W - 4L
1,477 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
VRiotReaperV
Danzaburou
Level 127
God Stats
12W - 9L
1,523 SR
Queue Stats
94W - 101L
1,481 Elo+
Party 2
Tyr
Tyr
XxMythikxX
Tyr
Level 85
God Stats
2W - 6L
1,392 SR
Queue Stats
33W - 39L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AloyCross5118
Aphrodite
10
0 / 6 / 2
6,168
386
3,623
9,861
5,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Loki
10
0 / 6 / 2
6,228
389
3,078
11,514
3,473
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
9
0 / 2 / 0
6,038
377
5,892
7,270
2,362
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
IVCLI
Sun Wukong
14
0 / 2 / 0
8,477
530
3,214
14,738
13,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
KiyoKeij
King Arthur
11
2 / 3 / 0
7,070
442
4,870
12,681
8,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chief Apoc
Arachne
13
6 / 0 / 4
8,175
511
6,693
14,383
5,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
IvyGP1
Vulcan
15
3 / 0 / 2
9,104
569
6,982
3,985
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 1 / 8
6,967
435
3,642
7,612
4,392
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
VRiotReaperV
Danzaburou
12
7 / 1 / 1
7,899
494
5,421
9,556
3,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 0 / 0
8,793
550
10,403
8,780
9,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
19
19
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AloyCross5118
Aphrodite
0
6
2
0.17
W
Arachne
Chief Apoc
Arachne
6
0
4
8
L
Loki
0
6
2
0.17
L
Cernunnos
0
2
0
0
L
Sun Wukong
IVCLI
Sun Wukong
0
2
0
0
W
Vulcan
IvyGP1
Vulcan
3
0
2
4
L
King Arthur
KiyoKeij
King Arthur
2
3
0
0.67
W
1
1
8
5
W
Danzaburou
VRiotReaperV
Danzaburou
7
1
1
7.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,677
Damage
33,141
56,064
Taken
44,316
32,884
Mitigated
25,785
11,105
Healing
16,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AloyCross5118
Aphrodite
3,623
1,009
941
3,095
9,861
5,390
0
645
9,216
36,174
0
W
Arachne
Chief Apoc
Arachne
6,693
4,293
0
5,866
14,383
5,895
0
1,973
12,334
0
54,898
L
Loki
3,078
600
0
197
11,514
3,473
0
1,396
10,118
0
32,125
L
Cernunnos
5,892
2,597
0
1,093
7,270
2,362
0
221
7,049
0
30,028
L
Sun Wukong
IVCLI
Sun Wukong
3,214
557
0
4,952
14,738
13,376
0
468
14,270
0
78,352
W
Vulcan
IvyGP1
Vulcan
6,982
2,957
0
1,232
3,985
1,888
585
0
3,985
68,016
0
L
King Arthur
KiyoKeij
King Arthur
4,870
574
0
827
12,681
8,283
0
5,208
7,473
70
31,450
W
3,642
1,575
816
1,186
7,612
4,392
170
923
6,669
0
12,905
W
Danzaburou
VRiotReaperV
Danzaburou
5,421
1,444
108
3,288
9,556
3,968
776
784
8,772
0
54,746
W
10,403
1,050
0
3,522
8,780
9,642
445
172
8,608
1,289
64,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,981
Gold Earned
40,938
350
Minions Killed
386
0
Camps Cleared
0
1,557,327
Distance Traveled
1,563,868
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,168
386
59
4
0
277,198
0
W
Arachne
8,175
511
69
4
0
334,572
0
L
Loki
6,228
389
52
3
0
343,886
0
L
Cernunnos
6,038
377
51
3
0
259,299
0
L
Sun Wukong
8,477
530
144
9
0
328,893
4
W
Vulcan
9,104
569
119
7
0
287,576
4
L
King Arthur
7,070
442
44
3
0
348,051
0
W
Horus
6,967
435
17
1
0
323,980
2
W
Danzaburou
7,899
494
81
5
0
296,171
0
W
Tyr
8,793
550
100
6
0
321,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role