Player Matchup

Thor
Thor
Bronze IV
 
Thor
Bronze IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
Jtrixz
Scylla
Platinum V
Level 125
God Stats
23W - 26L
1,650 SR
Queue Stats
230W - 229L
1,740 MMR
Party 3
Sobek
Sobek
Gold IV
Maudish
Sobek
Gold IV
Level 83
God Stats
5W - 6L
1,656 SR
Queue Stats
82W - 88L
1,478 MMR
Party 2
Amaterasu
Amaterasu
Silver I
Nerfed_Noe
Amaterasu
Silver I
Level 124
God Stats
13W - 8L
1,603 SR
Queue Stats
133W - 145L
1,241 MMR
Party 3
Hachiman
Hachiman
Gold V
ProQcmardeux
Hachiman
Gold V
Level 132
God Stats
1W - 1L
1,828 SR
Queue Stats
74W - 76L
1,506 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,647 SR
1,493 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,636 SR
1,498 MMR
Horus
Horus
Gold IV
JAYZ1NH0_
Horus
Gold IV
Level 104
God Stats
5W - 5L
1,692 SR
Queue Stats
52W - 51L
1,469 MMR
Party 4
Izanami
Izanami
Gold IV
RedWreckin
Izanami
Gold IV
Level 87
God Stats
30W - 23L
1,660 SR
Queue Stats
111W - 107L
1,502 MMR
Party 1
Lancelot
Lancelot
Gold IV
coldsunny
Lancelot
Gold IV
Level 113
God Stats
6W - 9L
1,567 SR
Queue Stats
97W - 90L
1,546 MMR
Party 4
Poseidon
Poseidon
Bronze III
dirtysapper7293
Poseidon
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
whydsheleaveme
King Arthur
Gold III
Level 144
God Stats
3W - 6L
1,763 SR
Queue Stats
731W - 714L
1,474 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
9 / 0 / 6
8,241
634
12,293
8,744
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Jtrixz
Scylla
14
8 / 3 / 6
8,384
645
9,314
6,079
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Maudish
Sobek
12
1 / 1 / 6
6,822
525
4,737
10,296
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Nerfed_Noe
Amaterasu
12
0 / 5 / 4
7,163
551
4,639
12,861
7,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
ProQcmardeux
Hachiman
13
0 / 0 / 2
7,475
575
7,452
5,234
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
MartichorasKuzenboNoxKaliFenrir

VS

Bans
RavanaIx ChelAchillesAnubisArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JAYZ1NH0_
Horus
10
1 / 3 / 0
6,563
505
1,726
11,920
7,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
RedWreckin
Izanami
13
0 / 1 / 2
7,149
550
2,664
9,129
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
coldsunny
Lancelot
13
3 / 4 / 1
7,367
567
5,673
12,056
4,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
7
0 / 5 / 1
5,245
403
2,563
5,924
1,532
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
whydsheleaveme
King Arthur
12
4 / 5 / 1
7,611
585
12,385
17,814
14,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
18
Kills
8
9
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
9
0
6
12
L
Horus
JAYZ1NH0_
Horus
1
3
0
0.33
W
Scylla
Jtrixz
Scylla
8
3
6
3.67
W
Sobek
Maudish
Sobek
1
1
6
4
W
Amaterasu
Nerfed_Noe
Amaterasu
0
5
4
0.4
W
Hachiman
ProQcmardeux
Hachiman
0
0
2
1
L
Izanami
RedWreckin
Izanami
0
1
2
1
L
Lancelot
coldsunny
Lancelot
3
4
1
0.88
L
Poseidon
0
5
1
0.1
L
King Arthur
whydsheleaveme
King Arthur
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,435
Damage
25,011
43,214
Taken
56,843
25,575
Mitigated
31,285
14,245
Healing
11,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,293
3,163
0
3,164
8,744
4,061
0
842
7,902
0
57,442
L
Horus
JAYZ1NH0_
Horus
1,726
928
690
3,243
11,920
7,695
0
4,489
7,273
0
21,017
W
Scylla
Jtrixz
Scylla
9,314
691
0
50
6,079
2,324
572
817
5,242
54,477
0
W
Sobek
Maudish
Sobek
4,737
497
0
3,833
10,296
9,717
135
1,131
9,165
19,920
318
W
Amaterasu
Nerfed_Noe
Amaterasu
4,639
1,420
0
3,516
12,861
7,752
0
68
12,793
0
47,739
W
Hachiman
ProQcmardeux
Hachiman
7,452
4,412
0
3,682
5,234
1,721
611
0
5,234
0
68,070
L
Izanami
RedWreckin
Izanami
2,664
1,975
0
3,843
9,129
3,186
0
929
8,176
0
68,295
L
Lancelot
coldsunny
Lancelot
5,673
1,465
0
789
12,056
4,734
0
2,244
9,560
0
53,265
L
Poseidon
2,563
663
0
380
5,924
1,532
0
2,731
3,009
19,805
0
L
King Arthur
whydsheleaveme
King Arthur
12,385
2,155
0
2,861
17,814
14,138
0
3,144
14,081
599
48,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
33,935
411
Minions Killed
338
0
Camps Cleared
0
1,335,777
Distance Traveled
1,235,734
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,241
634
82
6
0
299,931
2
L
Horus
6,563
505
31
2
0
263,200
2
W
Scylla
8,384
645
101
8
0
272,576
2
W
Sobek
6,822
525
24
2
0
285,084
1
W
Amaterasu
7,163
551
84
6
0
250,340
3
W
Hachiman
7,475
575
120
9
0
227,846
0
L
Izanami
7,149
550
123
9
0
265,178
0
L
Lancelot
7,367
567
92
7
0
309,888
0
L
Poseidon
5,245
403
30
2
0
161,871
0
L
King Arthur
7,611
585
62
5
0
235,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role