Player Matchup

Kuzenbo
Kuzenbo
CoconutSuhpreme
Kuzenbo
Level 141
God Stats
16W - 13L
1,615 SR
Queue Stats
132W - 140L
1,490 Elo+
Party 3
Neith
Neith
NugTheThug
Neith
Level 28
God Stats
16W - 7L
1,573 SR
Queue Stats
36W - 36L
1,473 Elo+
Party 1
Ix Chel
Ix Chel
R Yoshi9735
Ix Chel
Level 99
God Stats
3W - 1L
1,543 SR
Queue Stats
25W - 19L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
Unc1eJem1ma
Sun Wukong
Level 174
God Stats
3W - 1L
1,695 SR
Queue Stats
288W - 289L
1,494 Elo+
Party 3
Thanatos
Thanatos
toxic2124
Thanatos
Level 36
God Stats
2W - 1L
1,705 SR
Queue Stats
30W - 34L
1,463 Elo+
Party 1
Team Averages
Level 96
1,626 SR
1,484 Elo+

VS

Team Averages
Level 70
1,547 SR
1,549 Elo+
Bellona
Bellona
Ayorha
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,589 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HabitableOrb11
Morgan Le Fay
Level 84
God Stats
7W - 6L
1,507 SR
Queue Stats
175W - 158L
1,580 Elo+
Party 2
Sylvanus
Sylvanus
SINK XDynzX
Sylvanus
Level 64
God Stats
0W - 1L
1,717 SR
Queue Stats
13W - 11L
1,495 Elo+
Party 2
Pele
Pele
SINK cj2356
Pele
Level 63
God Stats
1W - 1L
1,525 SR
Queue Stats
92W - 79L
1,481 Elo+
Party 2
Anhur
Anhur
VanillaBean6297
Anhur
Level 110
God Stats
1W - 2L
1,485 SR
Queue Stats
78W - 64L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
10,462
551
8,371
16,642
21,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
16
5 / 0 / 9
10,962
577
13,053
9,175
3,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
R Yoshi9735
Ix Chel
15
4 / 4 / 9
9,728
512
14,623
11,443
4,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Unc1eJem1ma
Sun Wukong
17
6 / 1 / 6
11,603
611
12,759
17,805
17,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
toxic2124
Thanatos
19
13 / 2 / 11
12,685
668
18,521
17,650
8,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ayorha
Bellona
14
0 / 2 / 1
7,927
417
3,302
13,629
12,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
HabitableOrb11
Morgan Le Fay
13
5 / 9 / 0
8,382
441
13,962
18,858
7,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
SINK XDynzX
Sylvanus
12
0 / 9 / 2
7,994
421
6,601
22,073
18,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 6 / 2
8,734
460
6,176
18,330
8,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
0 / 6 / 1
8,286
436
7,002
18,098
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
14
32
Kills
8
8
Deaths
32
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ayorha
Bellona
0
2
1
0.25
W
4
1
13
10.5
L
Morgan Le Fay
HabitableOrb11
Morgan Le Fay
5
9
0
0.56
W
Neith
5
0
9
9.5
W
Ix Chel
R Yoshi9735
Ix Chel
4
4
9
2.13
L
Sylvanus
SINK XDynzX
Sylvanus
0
9
2
0.11
L
3
6
2
0.67
W
Sun Wukong
Unc1eJem1ma
Sun Wukong
6
1
6
9
L
0
6
1
0.08
W
Thanatos
toxic2124
Thanatos
13
2
11
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,327
Damage
37,043
72,715
Taken
90,988
54,964
Mitigated
52,364
31,786
Healing
18,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ayorha
Bellona
3,302
278
0
2,344
13,629
12,050
0
1,185
12,317
0
37,140
W
8,371
2,998
0
2,778
16,642
21,415
252
5,485
10,961
30,646
500
L
Morgan Le Fay
HabitableOrb11
Morgan Le Fay
13,962
837
0
1,311
18,858
7,745
0
6,783
12,075
72,363
0
W
Neith
13,053
4,745
0
3,725
9,175
3,345
7,993
2,392
6,783
0
80,110
W
Ix Chel
R Yoshi9735
Ix Chel
14,623
1,464
580
2,130
11,443
4,332
295
5,896
5,547
57,150
0
L
Sylvanus
SINK XDynzX
Sylvanus
6,601
2,226
1,267
3,792
22,073
18,048
0
7,041
14,980
26,331
0
L
6,176
898
0
3,050
18,330
8,249
0
3,495
14,835
88
53,420
W
Sun Wukong
Unc1eJem1ma
Sun Wukong
12,759
1,483
0
3,247
17,805
17,581
755
2,312
15,321
0
89,318
L
7,002
4,946
0
6,407
18,098
6,272
0
4,113
13,985
0
76,422
W
Thanatos
toxic2124
Thanatos
18,521
4,340
0
19,326
17,650
8,291
389
4,987
12,663
0
96,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,440
Gold Earned
41,323
518
Minions Killed
392
0
Camps Cleared
0
1,950,634
Distance Traveled
1,775,763
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,927
417
50
3
0
395,227
2
W
Kuzenbo
10,462
551
38
2
0
417,009
4
L
Morgan Le Fay
8,382
441
101
5
0
343,786
2
W
Neith
10,962
577
139
7
0
358,457
2
W
Ix Chel
9,728
512
88
5
0
360,875
0
L
Sylvanus
7,994
421
39
2
0
320,072
7
L
Pele
8,734
460
76
4
0
403,175
0
W
Sun Wukong
11,603
611
133
7
0
378,958
5
L
Anhur
8,286
436
126
7
0
313,503
5
W
Thanatos
12,685
668
120
6
0
435,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role