Player Matchup

Jormungandr
Jormungandr
Bronze IV
BGzzISzzMYzzOG
Jormungandr
Bronze IV
Level 92
God Stats
53W - 53L
1,444 SR
Queue Stats
202W - 257L
1,096 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Magical_Bong420
Nu Wa
Gold IV
Level 67
God Stats
115W - 89L
1,604 SR
Queue Stats
486W - 524L
1,151 MMR
Party 1
Geb
Geb
Gold V
brandster200
Geb
Gold V
Level 151
God Stats
2W - 2L
1,536 SR
Queue Stats
317W - 324L
1,124 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,528 SR
1,124 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,584 SR
1,069 MMR
Ishtar
Ishtar
Silver V
DEADSAW242
Ishtar
Silver V
Level 96
God Stats
10W - 8L
1,389 SR
Queue Stats
42W - 44L
1,089 MMR
Party 2
Bacchus
Bacchus
Bronze I
Sayianpride24
Bacchus
Bronze I
Level 47
God Stats
1W - 0L
1,773 SR
Queue Stats
11W - 20L
1,002 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver IV
xCReXx
Morgan Le Fay
Silver IV
Level 153
God Stats
28W - 13L
1,590 SR
Queue Stats
70W - 67L
1,116 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BGzzISzzMYzzOG
Jormungandr
17
3 / 2 / 6
14,011
701
13,666
20,447
20,869
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
4 / 3 / 2
14,620
731
15,153
15,503
6,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 5
13,238
662
8,092
22,375
26,225
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Ao KuangHadesAchillesMerlinAgni

VS

Bans
AtlasSurtrMartichorasGuan YuAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DEADSAW242
Ishtar
16
2 / 2 / 5
13,051
653
21,391
14,516
6,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
16
2 / 2 / 6
12,911
646
7,487
16,562
24,091
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
xCReXx
Morgan Le Fay
17
4 / 5 / 2
14,469
723
15,593
14,583
6,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
9
Kills
8
8
Deaths
9
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BGzzISzzMYzzOG
Jormungandr
3
2
6
3
W
Ishtar
DEADSAW242
Ishtar
2
2
5
2.25
L
4
3
2
1.67
W
Bacchus
2
2
6
2.5
L
2
3
5
1.5
W
Morgan Le Fay
xCReXx
Morgan Le Fay
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,911
Damage
44,471
58,325
Taken
45,661
53,556
Mitigated
36,410
14,085
Healing
3,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BGzzISzzMYzzOG
Jormungandr
13,666
1,297
0
865
20,447
20,869
230
7,039
13,348
60,301
1,188
W
Ishtar
DEADSAW242
Ishtar
21,391
8,881
0
2,754
14,516
6,018
1,876
11,757
2,612
0
81,763
L
15,153
3,987
599
6,577
15,503
6,462
714
7,568
7,871
100,466
0
W
Bacchus
7,487
385
0
638
16,562
24,091
175
12,306
3,728
27,782
0
L
8,092
268
340
5,704
22,375
26,225
33
9,579
12,716
26,484
0
W
Morgan Le Fay
xCReXx
Morgan Le Fay
15,593
1,045
0
521
14,583
6,301
806
11,644
2,939
84,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,869
Gold Earned
40,431
215
Minions Killed
220
0
Camps Cleared
0
1,077,370
Distance Traveled
990,389
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,011
701
63
3
0
396,018
0
W
Ishtar
13,051
653
100
5
0
329,234
0
L
Nu Wa
14,620
731
135
7
0
321,737
0
W
Bacchus
12,911
646
28
1
0
332,768
0
L
Geb
13,238
662
17
1
0
359,615
0
W
Morgan Le Fay
14,469
723
92
5
0
328,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role