Player Matchup

Tyr
Tyr
BacardiBaby
Tyr
Level 134
God Stats
5W - 11L
1,243 SR
Queue Stats
149W - 162L
1,553 Elo+
Party 3
Rama
Rama
ChoccyEggnog
Rama
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 122L
1,519 Elo+
Party 3
Discordia
Discordia
Moleek02
Discordia
Level 29
God Stats
9W - 9L
1,546 SR
Queue Stats
33W - 38L
1,540 Elo+
Party 1
Baron Samedi
Baron Samedi
Thoughtwhisp
Baron Samedi
Level 109
God Stats
1W - 0L
1,247 SR
Queue Stats
110W - 128L
1,531 Elo+
Party 3
Ra
Ra
kingmal96
Ra
Level 149
God Stats
4W - 1L
1,770 SR
Queue Stats
75W - 54L
1,601 Elo+
Party 1
Team Averages
Level 103
1,461 SR
1,549 Elo+

VS

Team Averages
Level 132
1,565 SR
1,567 Elo+
Geb
Geb
DivineDefiance
Geb
Level 156
God Stats
0W - 1L
1,731 SR
Queue Stats
151W - 137L
1,642 Elo+
Party 2
Anhur
Anhur
FanoDrks
Anhur
Level 165
God Stats
7W - 2L
1,607 SR
Queue Stats
104W - 78L
1,595 Elo+
Solo
Da Ji
Da Ji
GoodAmnesia
Da Ji
Level 108
God Stats
31W - 35L
1,396 SR
Queue Stats
720W - 681L
1,424 Elo+
Solo
Hercules
Hercules
MondMB
Hercules
Level 165
God Stats
0W - 3L
1,541 SR
Queue Stats
118W - 105L
1,687 Elo+
Party 2
Scylla
Scylla
SlikRicc
Scylla
Level 68
God Stats
20W - 16L
1,550 SR
Queue Stats
97W - 96L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
8,938
1,277
7,023
8,152
7,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 1 / 10
7,326
1,047
3,470
3,432
1,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Moleek02
Discordia
13
2 / 1 / 9
7,833
1,119
13,007
3,306
1,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Thoughtwhisp
Baron Samedi
13
1 / 2 / 12
7,569
1,081
9,189
5,168
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 5
8,630
1,233
6,621
5,270
2,279
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

356

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
7,015
1,002
2,652
8,503
7,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
FanoDrks
Anhur
12
1 / 2 / 5
7,482
1,069
3,199
7,786
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 3
7,400
1,057
4,605
8,085
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
MondMB
Hercules
12
1 / 4 / 3
7,170
1,024
7,733
13,018
10,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
SlikRicc
Scylla
12
2 / 2 / 2
7,663
1,095
4,102
6,939
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
14
Kills
6
6
Deaths
14
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
W
0
1
10
5
L
0
2
5
1.25
L
Anhur
FanoDrks
Anhur
1
2
5
1.75
L
2
4
3
0.88
W
Discordia
Moleek02
Discordia
2
1
9
6.5
L
Hercules
MondMB
Hercules
1
4
3
0.63
L
Scylla
SlikRicc
Scylla
2
2
2
1.5
W
Baron Samedi
Thoughtwhisp
Baron Samedi
1
2
12
3.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,310
Damage
22,291
25,328
Taken
44,331
14,802
Mitigated
27,864
6,443
Healing
3,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,023
426
0
2,790
8,152
7,407
0
2,445
5,559
0
16,534
W
3,470
2,614
0
423
3,432
1,380
0
1,205
2,185
0
15,302
L
2,652
156
0
0
8,503
7,159
0
4,893
3,579
8,064
0
L
Anhur
FanoDrks
Anhur
3,199
1,884
0
421
7,786
3,292
0
5,746
2,040
0
11,889
L
4,605
738
0
180
8,085
3,846
0
4,868
3,217
0
11,351
W
Discordia
Moleek02
Discordia
13,007
1,063
0
0
3,306
1,331
0
611
2,663
20,602
0
L
Hercules
MondMB
Hercules
7,733
1,292
0
2,592
13,018
10,933
0
8,888
4,130
0
11,649
L
Scylla
SlikRicc
Scylla
4,102
381
0
574
6,939
2,634
0
4,440
2,499
28,980
0
W
Baron Samedi
Thoughtwhisp
Baron Samedi
9,189
1,057
883
1,190
5,168
2,405
0
1,424
3,702
17,891
0
W
6,621
292
326
831
5,270
2,279
0
889
4,381
27,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,296
Gold Earned
36,730
136
Minions Killed
112
8
Camps Cleared
4
709,692
Distance Traveled
590,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,938
1,277
13
2
2
172,403
0
W
Rama
7,326
1,047
48
7
1
129,539
0
L
Geb
7,015
1,002
5
1
0
119,095
0
L
Anhur
7,482
1,069
29
4
0
94,234
0
L
Da Ji
7,400
1,057
13
2
3
114,898
0
W
Discordia
7,833
1,119
13
2
0
136,178
0
L
Hercules
7,170
1,024
16
2
1
143,667
0
L
Scylla
7,663
1,095
49
7
0
118,720
0
W
Baron Samedi
7,569
1,081
25
4
0
131,901
0
W
Ra
8,630
1,233
37
5
5
139,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role