Player Matchup

Cerberus
Cerberus
DectorCore
Cerberus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
FuIIyErect
Anubis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,556 Elo+
Party 2
Vulcan
Vulcan
Knee_Grow_Ownerr
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
LordNestle
Medusa
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 23L
1,555 Elo+
Party 2
Hun Batz
Hun Batz
piemosnter
Hun Batz
Level 88
God Stats
1W - 2L
1,497 SR
Queue Stats
12W - 15L
1,545 Elo+
Party 2
Team Averages
Level 74
1,499 SR
1,531 Elo+

VS

Team Averages
Level 131
1,510 SR
1,521 Elo+
Hercules
Hercules
DauntlessShip9
Hercules
Level 122
God Stats
10W - 4L
1,950 SR
Queue Stats
368W - 347L
1,491 Elo+
Party 4
Baba Yaga
Baba Yaga
IMDIAMONDSRN
Baba Yaga
Level 85
God Stats
5W - 3L
1,471 SR
Queue Stats
284W - 280L
1,488 Elo+
Party 4
Bellona
Bellona
ShadowDino13
Bellona
Level 170
God Stats
2W - 2L
1,086 SR
Queue Stats
170W - 153L
1,543 Elo+
Party 1
Agni
Agni
dankherb47
Agni
Level 128
God Stats
2W - 3L
1,578 SR
Queue Stats
251W - 234L
1,581 Elo+
Party 1
Danzaburou
Danzaburou
slipknotjor
Danzaburou
Level 149
God Stats
6W - 3L
1,463 SR
Queue Stats
253W - 244L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DectorCore
Cerberus
15
1 / 4 / 7
9,005
693
4,155
19,617
20,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
FuIIyErect
Anubis
18
6 / 5 / 6
10,228
787
16,118
15,240
9,134
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 7 / 9
7,944
611
2,673
9,400
3,909
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
LordNestle
Medusa
18
6 / 5 / 7
9,943
765
8,482
13,436
6,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
piemosnter
Hun Batz
14
1 / 4 / 6
8,446
650
3,607
9,789
4,317
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 4 / 14
9,372
721
9,722
15,214
13,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
IMDIAMONDSRN
Baba Yaga
18
8 / 2 / 13
11,007
847
14,918
7,150
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ShadowDino13
Bellona
15
2 / 4 / 16
9,409
724
6,583
11,796
11,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 3 / 13
11,187
861
18,237
7,238
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
slipknotjor
Danzaburou
18
7 / 4 / 11
11,578
891
12,578
12,351
6,061
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
92
14
Kills
25
25
Deaths
17
35
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
4
14
2.25
L
Cerberus
DectorCore
Cerberus
1
4
7
1.13
L
Anubis
FuIIyErect
Anubis
6
5
6
1.8
W
Baba Yaga
IMDIAMONDSRN
Baba Yaga
8
2
13
7.25
L
0
7
9
0.64
L
Medusa
LordNestle
Medusa
6
5
7
1.9
W
Bellona
ShadowDino13
Bellona
2
4
16
2.5
W
6
3
13
4.17
L
Hun Batz
piemosnter
Hun Batz
1
4
6
1
W
Danzaburou
slipknotjor
Danzaburou
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,035
Damage
62,038
67,482
Taken
53,749
44,124
Mitigated
37,185
18,216
Healing
15,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
9,722
579
531
3,949
15,214
13,647
868
5,878
9,184
0
13,083
L
Cerberus
DectorCore
Cerberus
4,155
261
433
5,186
19,617
20,235
120
8,875
8,822
10,081
0
L
Anubis
FuIIyErect
Anubis
16,118
530
1,717
5,233
15,240
9,134
692
5,674
8,574
35,131
0
W
Baba Yaga
IMDIAMONDSRN
Baba Yaga
14,918
696
564
2,090
7,150
3,408
1,623
1,998
5,004
31,950
0
L
2,673
1,115
0
0
9,400
3,909
0
5,724
3,232
8,198
0
L
Medusa
LordNestle
Medusa
8,482
3,377
1,404
1,977
13,436
6,529
305
7,301
5,332
0
26,808
W
Bellona
ShadowDino13
Bellona
6,583
484
924
2,798
11,796
11,296
670
6,060
5,580
1,020
8,955
W
18,237
849
550
804
7,238
2,773
1,041
3,527
3,611
32,481
0
L
Hun Batz
piemosnter
Hun Batz
3,607
232
537
1,729
9,789
4,317
808
5,569
3,675
0
8,588
W
Danzaburou
slipknotjor
Danzaburou
12,578
6,168
810
2,479
12,351
6,061
4,535
5,181
6,794
0
34,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,566
Gold Earned
52,553
139
Minions Killed
147
0
Camps Cleared
0
1,077,719
Distance Traveled
1,082,968
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,372
721
18
1
0
223,593
0
L
Cerberus
9,005
693
23
2
0
210,271
0
L
Anubis
10,228
787
41
3
0
205,829
0
W
Baba Yaga
11,007
847
32
2
0
258,198
0
L
Vulcan
7,944
611
14
1
0
199,567
1
L
Medusa
9,943
765
46
4
0
235,890
0
W
Bellona
9,409
724
9
1
0
184,740
0
W
Agni
11,187
861
39
3
0
206,230
0
L
Hun Batz
8,446
650
15
1
0
226,162
0
W
Danzaburou
11,578
891
49
4
0
210,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role